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U4GM Monopoly go Racers Tips to Win Pinocchio Races - Printable Version

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U4GM Monopoly go Racers Tips to Win Pinocchio Races - Andrew736 - 05-29-2026

Pinocchio Racers in Monopoly GO looks simple at first: roll, move, score, repeat. But if you've played a few heats, you'll know that random rolling burns flags faster than you expect. The better teams treat it more like a timed push than a casual board loop. That same mindset helps in the Monopoly Go Partners Event, where patience and coordination usually beat panic spending. In Racers, the goal isn't just to move often. It's to move at the right moment, with the right multiplier, and with your teammates doing the same thing.

Use low rolls when time is on your side

If you've got time to sit with the game, x1 rolls are often the safest way to play. Yes, the points look tiny. It can feel painfully slow, especially when another team jumps ahead. Still, those small rolls stretch your dice and flags much further. You keep moving, you keep collecting, and you don't throw away a pile of resources on unlucky board positions. A lot of players lose races because they get bored and crank the multiplier too early. Don't do that unless there's a clear reason. Steady progress is boring, but boring wins more often than people admit.

Change gears when rockets appear

Rockets are a different story. Once a rocket is active, the dice only land on strong numbers: four, five, or six. That changes the maths right away. Instead of creeping along at x1, switch to x20 before you roll, because the risk is much lower and the reward is much better. Just make sure you don't waste the rocket by rolling on a tiny multiplier out of habit. It happens more than you'd think. Someone taps too fast, the rocket fires, and the team misses a big scoring chance. Slow down for a second, set the multiplier, then roll.

Talk before opening chests

Power-ups can win a race, but only if the team handles them properly. Springs are worth stacking when the board allows it, so don't rush to use them one by one without checking what everyone else has. If stacking isn't possible, at least make sure every teammate has spent their springs before a chest is opened. Rockets need even tighter communication because they don't stack at all. If a new chest gives rockets while someone still has one waiting, that value is gone. A quick message in the team chat can save a lot of frustration. Something as simple as "use rockets first" is enough.

Stay close instead of showing off early

There's a strange temptation to fly into first place as soon as possible. It feels good. It also paints a target on your team. A smarter race often means sitting just behind the leaders, keeping pressure on them, and letting them waste flags defending the spot. Then, near the end, you make the push. This works especially well when the other team thinks they've got control. Keep an eye on the timer and don't leave it too late, but don't blow everything in the opening stretch either. Racers rewards nerve. The team that waits calmly usually has more left when the finish line matters.

Plan around the double-points race

The last race matters more because it pays double points, so saving flags for it is not optional if you're chasing the top prize. There are several safe placement paths, too: 1st-1st-1st, 1st-2nd-1st, 2nd-1st-1st, 1st-3rd-1st, 3rd-1st-1st, 2nd-2nd-1st, 1st-4th-1st, and 1st-1st-2nd can all put your team in a winning position. If your squad needs extra help preparing resources, some players choose to buy cheap Monopoly Go Partners Event support before major events, but smart flag use still decides the race. Spend lightly early, communicate often, and save your biggest push for the moment it counts.