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		<title><![CDATA[Sangreal - Fantasy Roleplay - All Forums]]></title>
		<link>http://193.122.143.38/</link>
		<description><![CDATA[Sangreal - Fantasy Roleplay - http://193.122.143.38]]></description>
		<pubDate>Fri, 29 May 2026 20:12:10 +0000</pubDate>
		<generator>MyBB</generator>
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			<title><![CDATA[U4GM PoE2 Chronomancer Leveling and Gear Tips]]></title>
			<link>http://193.122.143.38/showthread.php?tid=146</link>
			<pubDate>Fri, 29 May 2026 09:10:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://193.122.143.38/member.php?action=profile&uid=7268">Andrew736</a>]]></dc:creator>
			<guid isPermaLink="false">http://193.122.143.38/showthread.php?tid=146</guid>
			<description><![CDATA[The Chronomancer is a tidy league starter because it doesn't need fancy tricks to feel good early. You're mostly leaning on clean spell scaling, smart curse use, and a few well-timed defensive buttons. Good <a href="https://www.u4gm.com/path-of-exile-2/item" target="_blank" rel="noopener" class="mycode_url">PoE 2 Items</a> can speed things up, sure, but the build works because the skill swaps make sense as the campaign gets tougher. In the first few levels, Spark does the heavy lifting with Controlled Destruction and Rapid Casting. Frost Bomb helps crack tougher packs, especially with Overabundance, while Ice Nova gives you a quick way to slow down messy fights. It's not glamorous, but it's reliable, and that matters when your gear is still mostly random drops.<br />
<br />
Early Skill Swaps That Actually Matter<br />
<br />
Once you move past the opening stretch, usually around levels six to thirteen, fire starts to feel better. Fireball and Living Bomb give you stronger hits and smoother clear when linked with Controlled Destruction, Overabundance, and Rapid Casting. Orb of Storms is worth adding here too. Drop it on packs or bosses, then keep moving while it keeps dealing damage. Arctic Armor also deserves a slot as soon as you can use it comfortably. It's one of those skills you don't always notice until it saves you from a bad hit. By Act 2, Ember Fusillade becomes the main button. Pair it with Controlled Destruction and Rapid Casting, and it starts to feel like the build has properly come online.<br />
<br />
Ascendancy Choices and Curse Setup<br />
<br />
When you reach the Altar of Ascendancy in Act 2, take Chronomancer and grab Quick Sand Hourglass first. It fits the pace of the build nicely, giving you that extra control that makes dangerous enemies less annoying. This is also the point where curses stop being optional. Elemental Weakness, supported by Heightened Curse and Focused Curse, can make rares and bosses lose a lot of their sting. In Act 3, Apex of the Moment is the next pick. It adds more of that time-control flavour, but more importantly, it helps you stay alive when fights drag on. Blasphemy with Temporal Chains or Elemental Weakness and Magnified Area turns your curse into a constant zone around you, which feels great in cramped fights.<br />
<br />
Keeping the Build Alive<br />
<br />
Damage is only half the story. The campaign has plenty of moments where standing still for one cast too long gets you punished. Keep Ember Fusillade, Orb of Storms, Frost Bomb, and your main curse levelled whenever possible, because falling behind on gem levels feels awful against Act 3 and Act 4 bosses. For recovery, Convalescence is a real comfort pick once it becomes available. Link it with Cooldown Reduction, and add Second Wind if you've got room. That setup gives you a panic option when flasks aren't enough or when your Energy Shield has been stripped away. It's not flashy, but it lets you reset a fight instead of eating a death.<br />
<br />
Gear Priorities for a Smooth Campaign<br />
<br />
For armour, keep it simple. Look for Energy Shield bases, then add Life and elemental Resistances wherever you can. Don't chase damage on every slot if your resists are a mess; you'll feel it the moment a boss starts throwing elemental hits at you. The amulet is the big offensive piece. Plus levels to all spells is the dream, followed by fire spell levels, then lightning spell levels. Spell damage and cast speed are strong extras, but survivability still counts. Rings should patch Resistances, add Life, and maybe bring cast speed if you're lucky. If you're upgrading <a href="https://www.u4gm.com/path-of-exile-2/item" target="_blank" rel="noopener" class="mycode_url">PoE 2 gear</a> as you go, focus on steady improvements rather than perfect rolls, and the Chronomancer will carry you cleanly into endgame.]]></description>
			<content:encoded><![CDATA[The Chronomancer is a tidy league starter because it doesn't need fancy tricks to feel good early. You're mostly leaning on clean spell scaling, smart curse use, and a few well-timed defensive buttons. Good <a href="https://www.u4gm.com/path-of-exile-2/item" target="_blank" rel="noopener" class="mycode_url">PoE 2 Items</a> can speed things up, sure, but the build works because the skill swaps make sense as the campaign gets tougher. In the first few levels, Spark does the heavy lifting with Controlled Destruction and Rapid Casting. Frost Bomb helps crack tougher packs, especially with Overabundance, while Ice Nova gives you a quick way to slow down messy fights. It's not glamorous, but it's reliable, and that matters when your gear is still mostly random drops.<br />
<br />
Early Skill Swaps That Actually Matter<br />
<br />
Once you move past the opening stretch, usually around levels six to thirteen, fire starts to feel better. Fireball and Living Bomb give you stronger hits and smoother clear when linked with Controlled Destruction, Overabundance, and Rapid Casting. Orb of Storms is worth adding here too. Drop it on packs or bosses, then keep moving while it keeps dealing damage. Arctic Armor also deserves a slot as soon as you can use it comfortably. It's one of those skills you don't always notice until it saves you from a bad hit. By Act 2, Ember Fusillade becomes the main button. Pair it with Controlled Destruction and Rapid Casting, and it starts to feel like the build has properly come online.<br />
<br />
Ascendancy Choices and Curse Setup<br />
<br />
When you reach the Altar of Ascendancy in Act 2, take Chronomancer and grab Quick Sand Hourglass first. It fits the pace of the build nicely, giving you that extra control that makes dangerous enemies less annoying. This is also the point where curses stop being optional. Elemental Weakness, supported by Heightened Curse and Focused Curse, can make rares and bosses lose a lot of their sting. In Act 3, Apex of the Moment is the next pick. It adds more of that time-control flavour, but more importantly, it helps you stay alive when fights drag on. Blasphemy with Temporal Chains or Elemental Weakness and Magnified Area turns your curse into a constant zone around you, which feels great in cramped fights.<br />
<br />
Keeping the Build Alive<br />
<br />
Damage is only half the story. The campaign has plenty of moments where standing still for one cast too long gets you punished. Keep Ember Fusillade, Orb of Storms, Frost Bomb, and your main curse levelled whenever possible, because falling behind on gem levels feels awful against Act 3 and Act 4 bosses. For recovery, Convalescence is a real comfort pick once it becomes available. Link it with Cooldown Reduction, and add Second Wind if you've got room. That setup gives you a panic option when flasks aren't enough or when your Energy Shield has been stripped away. It's not flashy, but it lets you reset a fight instead of eating a death.<br />
<br />
Gear Priorities for a Smooth Campaign<br />
<br />
For armour, keep it simple. Look for Energy Shield bases, then add Life and elemental Resistances wherever you can. Don't chase damage on every slot if your resists are a mess; you'll feel it the moment a boss starts throwing elemental hits at you. The amulet is the big offensive piece. Plus levels to all spells is the dream, followed by fire spell levels, then lightning spell levels. Spell damage and cast speed are strong extras, but survivability still counts. Rings should patch Resistances, add Life, and maybe bring cast speed if you're lucky. If you're upgrading <a href="https://www.u4gm.com/path-of-exile-2/item" target="_blank" rel="noopener" class="mycode_url">PoE 2 gear</a> as you go, focus on steady improvements rather than perfect rolls, and the Chronomancer will carry you cleanly into endgame.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[U4GM MLB The Show 26 Guide Where To Get Called Up Fast]]></title>
			<link>http://193.122.143.38/showthread.php?tid=145</link>
			<pubDate>Fri, 29 May 2026 09:08:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://193.122.143.38/member.php?action=profile&uid=7268">Andrew736</a>]]></dc:creator>
			<guid isPermaLink="false">http://193.122.143.38/showthread.php?tid=145</guid>
			<description><![CDATA[Road to the Show is great when you want the full climb, but let's be honest, Double-A can start to feel like a second job. If you'd rather see your created player in an MLB clubhouse before the first season is nearly over, there's a clean roster-and-settings trick that gets you there fast. It doesn't require anything shady, and it won't mess with your account. Think of it the same way players think about saving time with <a href="https://www.u4gm.com/mlb-the-show-26/stubs" target="_blank" rel="noopener" class="mycode_url">MLB 26 stubs</a>: you're cutting out the dull part and getting to the baseball you actually want to play.<br />
<br />
Start With The Right Custom Roster<br />
<br />
The whole method begins in the Vault. From the main menu, head into Create, open the Vaults, and go to the Roster section. Search for "rtts" and look for a roster built for fast Road to the Show call-ups. These rosters usually drop nearly every player on every team to a zero overall, while leaving one setup that works well for your career path. Once you download it, the game's roster logic changes in your favour. Your new player won't look like a raw prospect anymore. Compared with the rest of the organisation, he'll look like the best player in the system by miles.<br />
<br />
Make The Combine Easy On Yourself<br />
<br />
Before starting the career, take a minute to adjust sliders. Go into the gameplay settings and push Human Contact, Human Power, and Human Timing all the way up. Then raise CPU Strike Frequency so the pitcher actually gives you something to hit. After that, drop Fastball Pitch Speed and Offspeed Pitch Speed to the lowest setting. It sounds silly, but it works. Pitches float in, your timing window gets huge, and the Combine turns into batting practice. You don't need to be perfect. You just need to hit enough rockets to make the draft stock jump.<br />
<br />
Do Not Miss The Roster Option<br />
<br />
This is the step people often rush past. When you create your Road to the Show player and choose position, handedness, and the rest of the build, don't smash the Start Career button yet. Look for Roster Options. Choose the option to load your own roster, then select the custom roster you downloaded from the Vault. If you forget this, you'll land in a normal career file, and the grind comes right back. With the custom roster loaded, play through the Combine, hit well, and you should put yourself in position for a very strong draft result.<br />
<br />
Sim Smart And Let The Game Promote You<br />
<br />
After the draft, you don't need to play every minor league game. That's the beauty of this setup. Use the simulation tracker and move through the schedule in chunks. Because the other players in your organisation are rated so low, the CPU has almost no reason to keep you buried. You'll usually see a quick move to Triple-A, then the big call not long after. Keep an eye on your opportunities, take the key moments when they appear, and your rookie can be in the majors with a decent slice of the season still left. For players who value time, whether they're grinding careers or managing <a href="https://www.u4gm.com/mlb-the-show-26/stubs" target="_blank" rel="noopener" class="mycode_url">MLB stubs</a> for other modes, this route makes Road to the Show feel far less padded and much more fun.]]></description>
			<content:encoded><![CDATA[Road to the Show is great when you want the full climb, but let's be honest, Double-A can start to feel like a second job. If you'd rather see your created player in an MLB clubhouse before the first season is nearly over, there's a clean roster-and-settings trick that gets you there fast. It doesn't require anything shady, and it won't mess with your account. Think of it the same way players think about saving time with <a href="https://www.u4gm.com/mlb-the-show-26/stubs" target="_blank" rel="noopener" class="mycode_url">MLB 26 stubs</a>: you're cutting out the dull part and getting to the baseball you actually want to play.<br />
<br />
Start With The Right Custom Roster<br />
<br />
The whole method begins in the Vault. From the main menu, head into Create, open the Vaults, and go to the Roster section. Search for "rtts" and look for a roster built for fast Road to the Show call-ups. These rosters usually drop nearly every player on every team to a zero overall, while leaving one setup that works well for your career path. Once you download it, the game's roster logic changes in your favour. Your new player won't look like a raw prospect anymore. Compared with the rest of the organisation, he'll look like the best player in the system by miles.<br />
<br />
Make The Combine Easy On Yourself<br />
<br />
Before starting the career, take a minute to adjust sliders. Go into the gameplay settings and push Human Contact, Human Power, and Human Timing all the way up. Then raise CPU Strike Frequency so the pitcher actually gives you something to hit. After that, drop Fastball Pitch Speed and Offspeed Pitch Speed to the lowest setting. It sounds silly, but it works. Pitches float in, your timing window gets huge, and the Combine turns into batting practice. You don't need to be perfect. You just need to hit enough rockets to make the draft stock jump.<br />
<br />
Do Not Miss The Roster Option<br />
<br />
This is the step people often rush past. When you create your Road to the Show player and choose position, handedness, and the rest of the build, don't smash the Start Career button yet. Look for Roster Options. Choose the option to load your own roster, then select the custom roster you downloaded from the Vault. If you forget this, you'll land in a normal career file, and the grind comes right back. With the custom roster loaded, play through the Combine, hit well, and you should put yourself in position for a very strong draft result.<br />
<br />
Sim Smart And Let The Game Promote You<br />
<br />
After the draft, you don't need to play every minor league game. That's the beauty of this setup. Use the simulation tracker and move through the schedule in chunks. Because the other players in your organisation are rated so low, the CPU has almost no reason to keep you buried. You'll usually see a quick move to Triple-A, then the big call not long after. Keep an eye on your opportunities, take the key moments when they appear, and your rookie can be in the majors with a decent slice of the season still left. For players who value time, whether they're grinding careers or managing <a href="https://www.u4gm.com/mlb-the-show-26/stubs" target="_blank" rel="noopener" class="mycode_url">MLB stubs</a> for other modes, this route makes Road to the Show feel far less padded and much more fun.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[U4GM Monopoly go Racers Tips to Win Pinocchio Races]]></title>
			<link>http://193.122.143.38/showthread.php?tid=144</link>
			<pubDate>Fri, 29 May 2026 09:05:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://193.122.143.38/member.php?action=profile&uid=7268">Andrew736</a>]]></dc:creator>
			<guid isPermaLink="false">http://193.122.143.38/showthread.php?tid=144</guid>
			<description><![CDATA[Pinocchio Racers in Monopoly GO looks simple at first: roll, move, score, repeat. But if you've played a few heats, you'll know that random rolling burns flags faster than you expect. The better teams treat it more like a timed push than a casual board loop. That same mindset helps in the <a href="https://www.u4gm.com/monopoly-go/partners-event" target="_blank" rel="noopener" class="mycode_url">Monopoly Go Partners Event</a>, where patience and coordination usually beat panic spending. In Racers, the goal isn't just to move often. It's to move at the right moment, with the right multiplier, and with your teammates doing the same thing.<br />
<br />
Use low rolls when time is on your side<br />
<br />
If you've got time to sit with the game, x1 rolls are often the safest way to play. Yes, the points look tiny. It can feel painfully slow, especially when another team jumps ahead. Still, those small rolls stretch your dice and flags much further. You keep moving, you keep collecting, and you don't throw away a pile of resources on unlucky board positions. A lot of players lose races because they get bored and crank the multiplier too early. Don't do that unless there's a clear reason. Steady progress is boring, but boring wins more often than people admit.<br />
<br />
Change gears when rockets appear<br />
<br />
Rockets are a different story. Once a rocket is active, the dice only land on strong numbers: four, five, or six. That changes the maths right away. Instead of creeping along at x1, switch to x20 before you roll, because the risk is much lower and the reward is much better. Just make sure you don't waste the rocket by rolling on a tiny multiplier out of habit. It happens more than you'd think. Someone taps too fast, the rocket fires, and the team misses a big scoring chance. Slow down for a second, set the multiplier, then roll.<br />
<br />
Talk before opening chests<br />
<br />
Power-ups can win a race, but only if the team handles them properly. Springs are worth stacking when the board allows it, so don't rush to use them one by one without checking what everyone else has. If stacking isn't possible, at least make sure every teammate has spent their springs before a chest is opened. Rockets need even tighter communication because they don't stack at all. If a new chest gives rockets while someone still has one waiting, that value is gone. A quick message in the team chat can save a lot of frustration. Something as simple as "use rockets first" is enough.<br />
<br />
Stay close instead of showing off early<br />
<br />
There's a strange temptation to fly into first place as soon as possible. It feels good. It also paints a target on your team. A smarter race often means sitting just behind the leaders, keeping pressure on them, and letting them waste flags defending the spot. Then, near the end, you make the push. This works especially well when the other team thinks they've got control. Keep an eye on the timer and don't leave it too late, but don't blow everything in the opening stretch either. Racers rewards nerve. The team that waits calmly usually has more left when the finish line matters.<br />
<br />
Plan around the double-points race<br />
<br />
The last race matters more because it pays double points, so saving flags for it is not optional if you're chasing the top prize. There are several safe placement paths, too: 1st-1st-1st, 1st-2nd-1st, 2nd-1st-1st, 1st-3rd-1st, 3rd-1st-1st, 2nd-2nd-1st, 1st-4th-1st, and 1st-1st-2nd can all put your team in a winning position. If your squad needs extra help preparing resources, some players choose to <a href="https://www.u4gm.com/monopoly-go/partners-event" target="_blank" rel="noopener" class="mycode_url">buy cheap Monopoly Go Partners Event</a> support before major events, but smart flag use still decides the race. Spend lightly early, communicate often, and save your biggest push for the moment it counts.]]></description>
			<content:encoded><![CDATA[Pinocchio Racers in Monopoly GO looks simple at first: roll, move, score, repeat. But if you've played a few heats, you'll know that random rolling burns flags faster than you expect. The better teams treat it more like a timed push than a casual board loop. That same mindset helps in the <a href="https://www.u4gm.com/monopoly-go/partners-event" target="_blank" rel="noopener" class="mycode_url">Monopoly Go Partners Event</a>, where patience and coordination usually beat panic spending. In Racers, the goal isn't just to move often. It's to move at the right moment, with the right multiplier, and with your teammates doing the same thing.<br />
<br />
Use low rolls when time is on your side<br />
<br />
If you've got time to sit with the game, x1 rolls are often the safest way to play. Yes, the points look tiny. It can feel painfully slow, especially when another team jumps ahead. Still, those small rolls stretch your dice and flags much further. You keep moving, you keep collecting, and you don't throw away a pile of resources on unlucky board positions. A lot of players lose races because they get bored and crank the multiplier too early. Don't do that unless there's a clear reason. Steady progress is boring, but boring wins more often than people admit.<br />
<br />
Change gears when rockets appear<br />
<br />
Rockets are a different story. Once a rocket is active, the dice only land on strong numbers: four, five, or six. That changes the maths right away. Instead of creeping along at x1, switch to x20 before you roll, because the risk is much lower and the reward is much better. Just make sure you don't waste the rocket by rolling on a tiny multiplier out of habit. It happens more than you'd think. Someone taps too fast, the rocket fires, and the team misses a big scoring chance. Slow down for a second, set the multiplier, then roll.<br />
<br />
Talk before opening chests<br />
<br />
Power-ups can win a race, but only if the team handles them properly. Springs are worth stacking when the board allows it, so don't rush to use them one by one without checking what everyone else has. If stacking isn't possible, at least make sure every teammate has spent their springs before a chest is opened. Rockets need even tighter communication because they don't stack at all. If a new chest gives rockets while someone still has one waiting, that value is gone. A quick message in the team chat can save a lot of frustration. Something as simple as "use rockets first" is enough.<br />
<br />
Stay close instead of showing off early<br />
<br />
There's a strange temptation to fly into first place as soon as possible. It feels good. It also paints a target on your team. A smarter race often means sitting just behind the leaders, keeping pressure on them, and letting them waste flags defending the spot. Then, near the end, you make the push. This works especially well when the other team thinks they've got control. Keep an eye on the timer and don't leave it too late, but don't blow everything in the opening stretch either. Racers rewards nerve. The team that waits calmly usually has more left when the finish line matters.<br />
<br />
Plan around the double-points race<br />
<br />
The last race matters more because it pays double points, so saving flags for it is not optional if you're chasing the top prize. There are several safe placement paths, too: 1st-1st-1st, 1st-2nd-1st, 2nd-1st-1st, 1st-3rd-1st, 3rd-1st-1st, 2nd-2nd-1st, 1st-4th-1st, and 1st-1st-2nd can all put your team in a winning position. If your squad needs extra help preparing resources, some players choose to <a href="https://www.u4gm.com/monopoly-go/partners-event" target="_blank" rel="noopener" class="mycode_url">buy cheap Monopoly Go Partners Event</a> support before major events, but smart flag use still decides the race. Spend lightly early, communicate often, and save your biggest push for the moment it counts.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[U4GM PoE2 Guide Where Whirling Assault Monk Excels]]></title>
			<link>http://193.122.143.38/showthread.php?tid=143</link>
			<pubDate>Fri, 29 May 2026 09:04:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://193.122.143.38/member.php?action=profile&uid=7268">Andrew736</a>]]></dc:creator>
			<guid isPermaLink="false">http://193.122.143.38/showthread.php?tid=143</guid>
			<description><![CDATA[Starting a Martial Artist Monk in Path of Exile 2 version 0.5 is mostly about picking a skill that doesn't fight your tree. You want movement, clean scaling, and a way to clear packs without stopping every two steps. Gear still matters, of course, and early access to useful <a href="https://www.u4gm.com/path-of-exile-2/item" target="_blank" rel="noopener" class="mycode_url">PoE 2 Items</a> can make the rough first acts feel far less awkward, but the skill choice sets the tone. For most players, Quarterstaff skills are still the safest lane. They fit the Monk's stats, they work with the class feel, and they don't ask you to force a weird Strength-heavy setup just to make damage happen.<br />
<br />
Whirling Assault Feels Like the Clean Starter Pick<br />
<br />
Whirling Assault is the skill I'd look at first if the goal is a smooth league start. It hits while moving, covers a wide area, and doesn't need perfect enemy positioning to feel good. That matters more than people admit. Early mapping or campaign pushing can get messy, and a skill that keeps you moving often saves your life before your gear is sorted. Its attack speed isn't quite as wild as older versions, but it still scales well with the Martial Artist path. You're not standing still, begging to be clipped by a rare monster. You spin through packs, keep pressure up, and move on.<br />
<br />
Ice Strike and Shattering Palm Have a Different Kind of Power<br />
<br />
If you'd rather lean into elemental damage, Ice Strike with Shattering Palm is a strong route. It has that satisfying freeze-and-pop rhythm, where packs collapse quickly once the setup starts rolling. You'll notice the screen clear feels more controlled than raw movement skills, especially when enemies are clumped together. The catch is Bell synergy. This pairing doesn't always line up neatly with the Bell-focused scaling some Monk players love, so it may ask for a different passive plan later. That's not a deal-breaker. It just means you shouldn't copy a Bell build blindly and expect the same results.<br />
<br />
Lightning Skills Bring Utility and Some Risk<br />
<br />
Falling Thunder deserves serious attention because it's flexible. It converts a good chunk of physical damage into lightning, slams hard, and can fire projectiles when Power Charges are spent. That gives it decent pack coverage and respectable single-target pressure, which is a useful mix for a starter. Shock also helps smooth out tougher fights. Flicker Strike is the flashy option, and yeah, it can feel amazing when charges are flowing. But it also throws you around the screen, sometimes into trouble. Gathering Storm is easier to control, though it asks for timing. Miss the angle or release badly, and the skill feels clunky fast.<br />
<br />
Skills I Wouldn't Force on Martial Artist<br />
<br />
Some skills look tempting until you check what they actually need. Sunder, for example, wants a Mace and more Strength than a typical Quarterstaff Monk wants to spend. Druid skills can also look powerful on paper, but they usually don't match the Martial Artist's natural tools or Bell ideas as well as they should. Tempest Flurry with Staggering Palm is more interesting. It might bring back that fast, punchy Hollow Palm feeling some players miss, but I wouldn't call it safe without more testing in 0.5. As a professional game currency and item service platform, U4GM is convenient for players who want smoother gearing, and you can buy <a href="https://www.u4gm.com/path-of-exile-2/item" target="_blank" rel="noopener" class="mycode_url">u4gm PoE 2 Items</a> there to support a better early build experience while you test what actually works for your Monk.]]></description>
			<content:encoded><![CDATA[Starting a Martial Artist Monk in Path of Exile 2 version 0.5 is mostly about picking a skill that doesn't fight your tree. You want movement, clean scaling, and a way to clear packs without stopping every two steps. Gear still matters, of course, and early access to useful <a href="https://www.u4gm.com/path-of-exile-2/item" target="_blank" rel="noopener" class="mycode_url">PoE 2 Items</a> can make the rough first acts feel far less awkward, but the skill choice sets the tone. For most players, Quarterstaff skills are still the safest lane. They fit the Monk's stats, they work with the class feel, and they don't ask you to force a weird Strength-heavy setup just to make damage happen.<br />
<br />
Whirling Assault Feels Like the Clean Starter Pick<br />
<br />
Whirling Assault is the skill I'd look at first if the goal is a smooth league start. It hits while moving, covers a wide area, and doesn't need perfect enemy positioning to feel good. That matters more than people admit. Early mapping or campaign pushing can get messy, and a skill that keeps you moving often saves your life before your gear is sorted. Its attack speed isn't quite as wild as older versions, but it still scales well with the Martial Artist path. You're not standing still, begging to be clipped by a rare monster. You spin through packs, keep pressure up, and move on.<br />
<br />
Ice Strike and Shattering Palm Have a Different Kind of Power<br />
<br />
If you'd rather lean into elemental damage, Ice Strike with Shattering Palm is a strong route. It has that satisfying freeze-and-pop rhythm, where packs collapse quickly once the setup starts rolling. You'll notice the screen clear feels more controlled than raw movement skills, especially when enemies are clumped together. The catch is Bell synergy. This pairing doesn't always line up neatly with the Bell-focused scaling some Monk players love, so it may ask for a different passive plan later. That's not a deal-breaker. It just means you shouldn't copy a Bell build blindly and expect the same results.<br />
<br />
Lightning Skills Bring Utility and Some Risk<br />
<br />
Falling Thunder deserves serious attention because it's flexible. It converts a good chunk of physical damage into lightning, slams hard, and can fire projectiles when Power Charges are spent. That gives it decent pack coverage and respectable single-target pressure, which is a useful mix for a starter. Shock also helps smooth out tougher fights. Flicker Strike is the flashy option, and yeah, it can feel amazing when charges are flowing. But it also throws you around the screen, sometimes into trouble. Gathering Storm is easier to control, though it asks for timing. Miss the angle or release badly, and the skill feels clunky fast.<br />
<br />
Skills I Wouldn't Force on Martial Artist<br />
<br />
Some skills look tempting until you check what they actually need. Sunder, for example, wants a Mace and more Strength than a typical Quarterstaff Monk wants to spend. Druid skills can also look powerful on paper, but they usually don't match the Martial Artist's natural tools or Bell ideas as well as they should. Tempest Flurry with Staggering Palm is more interesting. It might bring back that fast, punchy Hollow Palm feeling some players miss, but I wouldn't call it safe without more testing in 0.5. As a professional game currency and item service platform, U4GM is convenient for players who want smoother gearing, and you can buy <a href="https://www.u4gm.com/path-of-exile-2/item" target="_blank" rel="noopener" class="mycode_url">u4gm PoE 2 Items</a> there to support a better early build experience while you test what actually works for your Monk.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[U4GM Delta Force Items: Why Nuclear Crisis Is Key]]></title>
			<link>http://193.122.143.38/showthread.php?tid=142</link>
			<pubDate>Fri, 29 May 2026 06:30:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://193.122.143.38/member.php?action=profile&uid=7254">CrystalVibe</a>]]></dc:creator>
			<guid isPermaLink="false">http://193.122.143.38/showthread.php?tid=142</guid>
			<description><![CDATA[What makes the next Delta Force update interesting isn't just another season pass or a few balance tweaks. Season 10 sounds like it could change how people actually play, especially in Operations, where planning matters before the first shot is fired. That's probably why some players are already sorting loadouts, trading gear, and checking <a href="https://www.u4gm.com/delta-force-items" target="_blank" rel="noopener" class="mycode_url">Delta Force Items</a> before the test build even reaches a wider audience.<br />
Testing Is Already Moving Behind Closed Doors<br />
The Chinese test server recruitment for Season 10 has already opened, with sign-ups running until June 7. The first wave is expected to be private, so don't expect a flood of clips or screenshots right away. That's frustrating, sure, but it also means the developers may be testing systems that aren't ready for public eyes. A later public test is still expected, and that's when regular players should get a better read on the new maps, modes, and balance changes.<br />
The Nuclear Power Plant Could Be More Than A New Map<br />
The Operations map getting the most attention is the Nuclear Power Plant. It's been talked about for a while, and the latest developer comments make it sound less like a simple raid zone and more like a disaster waiting to happen. Players may have to watch reactor heat, deal with radiation pockets, follow warning alarms, and use tools like Geiger counters. There's even talk of a SCRAM button, which could let squads affect the reactor during a match. That kind of feature changes the mood fast. You're not only fighting other operators. You're trying not to get cooked by the place itself.<br />
Story Threads And City Fighting Are Heating Up<br />
The dark matter fuel plot also seems tied to this facility. Recent missions have dropped hints about secret shipments, GTI activity, and experiments that clearly weren't meant to stay quiet. If Season 10 leans into that, Operations could feel more connected to the wider story instead of being just another loot run. Warfare players may get something very different: a wrecked European-style city map. The teasers show tight streets, tram tracks, burning buildings, and rooftops built for messy fights. It looks like infantry will have plenty of room to push, hide, and flank, while vehicles and helicopters still get space to matter.<br />
Modes, Boss Rumours, And Player Prep<br />
There's also chatter about a playable boss mode focused on Desmoulins, especially after Sai mode was removed. Nothing is locked in yet, but community surveys in China reportedly showed strong interest in that direction. Beacon Challenge Mode may also arrive globally after appearing in other regions, though matchmaking is still a concern. As for the Unreal Engine 5 upgrade, players probably shouldn't count on it for Season 10. It may land later. For now, most people are getting ready the practical way, building better kits and looking for <a href="https://www.u4gm.com/delta-force-items" target="_blank" rel="noopener" class="mycode_url">Delta Force cheap Items</a> so they're not walking into the Nuclear Power Plant underprepared.]]></description>
			<content:encoded><![CDATA[What makes the next Delta Force update interesting isn't just another season pass or a few balance tweaks. Season 10 sounds like it could change how people actually play, especially in Operations, where planning matters before the first shot is fired. That's probably why some players are already sorting loadouts, trading gear, and checking <a href="https://www.u4gm.com/delta-force-items" target="_blank" rel="noopener" class="mycode_url">Delta Force Items</a> before the test build even reaches a wider audience.<br />
Testing Is Already Moving Behind Closed Doors<br />
The Chinese test server recruitment for Season 10 has already opened, with sign-ups running until June 7. The first wave is expected to be private, so don't expect a flood of clips or screenshots right away. That's frustrating, sure, but it also means the developers may be testing systems that aren't ready for public eyes. A later public test is still expected, and that's when regular players should get a better read on the new maps, modes, and balance changes.<br />
The Nuclear Power Plant Could Be More Than A New Map<br />
The Operations map getting the most attention is the Nuclear Power Plant. It's been talked about for a while, and the latest developer comments make it sound less like a simple raid zone and more like a disaster waiting to happen. Players may have to watch reactor heat, deal with radiation pockets, follow warning alarms, and use tools like Geiger counters. There's even talk of a SCRAM button, which could let squads affect the reactor during a match. That kind of feature changes the mood fast. You're not only fighting other operators. You're trying not to get cooked by the place itself.<br />
Story Threads And City Fighting Are Heating Up<br />
The dark matter fuel plot also seems tied to this facility. Recent missions have dropped hints about secret shipments, GTI activity, and experiments that clearly weren't meant to stay quiet. If Season 10 leans into that, Operations could feel more connected to the wider story instead of being just another loot run. Warfare players may get something very different: a wrecked European-style city map. The teasers show tight streets, tram tracks, burning buildings, and rooftops built for messy fights. It looks like infantry will have plenty of room to push, hide, and flank, while vehicles and helicopters still get space to matter.<br />
Modes, Boss Rumours, And Player Prep<br />
There's also chatter about a playable boss mode focused on Desmoulins, especially after Sai mode was removed. Nothing is locked in yet, but community surveys in China reportedly showed strong interest in that direction. Beacon Challenge Mode may also arrive globally after appearing in other regions, though matchmaking is still a concern. As for the Unreal Engine 5 upgrade, players probably shouldn't count on it for Season 10. It may land later. For now, most people are getting ready the practical way, building better kits and looking for <a href="https://www.u4gm.com/delta-force-items" target="_blank" rel="noopener" class="mycode_url">Delta Force cheap Items</a> so they're not walking into the Nuclear Power Plant underprepared.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Why Fortnite Collaborations Always Dominate Internet Discussions]]></title>
			<link>http://193.122.143.38/showthread.php?tid=141</link>
			<pubDate>Mon, 18 May 2026 02:58:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://193.122.143.38/member.php?action=profile&uid=6453">katharineee</a>]]></dc:creator>
			<guid isPermaLink="false">http://193.122.143.38/showthread.php?tid=141</guid>
			<description><![CDATA[Fortnite has become far more than just a battle royale game. In 2026, it feels like every major entertainment franchise eventually finds its way into Epic Games’ massive online universe. Whether it is superheroes, anime characters, movie icons, or famous gaming franchises, Fortnite constantly creates collaborations that generate endless conversation online. The recent addition of Overwatch skins proves once again that Fortnite knows exactly how to keep players talking.<br />
<br />
One of the biggest discussions surrounding the new Overwatch crossover involves Tracer, one of Blizzard’s most recognizable characters. Shortly after the skin launched, players began comparing Fortnite’s version of Tracer to her original appearance in Overwatch. Social media quickly filled with memes, screenshots, and jokes claiming that Fortnite had “restored” Tracer’s famous pose controversy from years ago.<br />
<br />
For longtime gaming fans, this discussion goes all the way back to the launch of the original Overwatch nearly a decade ago. Back then, Blizzard adjusted one of Tracer’s victory poses after some players argued it felt overly sexualized. Although the change mostly involved the pose itself, a persistent internet myth claimed that Blizzard had somehow “nerfed” the character’s appearance entirely.<br />
<br />
Now, Fortnite players believe Epic Games may have unintentionally revived the debate through its interpretation of the character model. Predictably, the internet responded with thousands of reactions, memes, and viral posts almost immediately.<br />
<br />
What makes Fortnite unique is its ability to turn even small cosmetic details into major gaming conversations. Most multiplayer games release crossover skins regularly, but few manage to create the same level of viral attention. Fortnite collaborations consistently dominate gaming discussions because Epic Games understands internet culture better than almost anyone else in the industry.<br />
<br />
Part of Fortnite’s success comes from how expressive its cosmetics are. Players spend huge amounts of time choosing skins, emotes, pickaxes, and accessories that reflect their personality or favorite franchises. When a major crossover happens, fans closely analyze every detail of the designs, animations, and references.<br />
<br />
That is why Fortnite cosmetics remain one of the biggest reasons players continue returning to the game. Exclusive crossover skins often become collector’s items, especially when tied to limited-time events or viral internet moments. Many players prepare early by <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u"><a href="https://www.z2u.com/fn/topup-2-4592" target="_blank" rel="noopener" class="mycode_url">Buy Fortnite V Bucks</a></span></span></span> before major collaborations launch so they can immediately unlock the cosmetics they want most.<br />
<br />
The Overwatch crossover is also another reminder of how Fortnite continues bringing together completely different gaming communities. Blizzard fans, Overwatch veterans, and Fortnite players are all interacting with the same content, creating massive social engagement across multiple fandoms.<br />
<br />
Epic Games has mastered the art of keeping Fortnite culturally relevant through constant collaborations. Earlier this month, the game introduced animated TV characters like Lois Griffin, Peggy Hill, and Linda Belcher. At the same time, Fortnite continues expanding its Star Wars content with fan-made experiences and exclusive movie tie-ins connected to The Mandalorian and Grogu.<br />
<br />
Unlike many live-service games that struggle to maintain momentum over time, Fortnite constantly reinvents itself by tapping into current entertainment trends. The game evolves almost weekly, giving players new reasons to log in even if they are not focused on competitive gameplay.<br />
<br />
Another major factor behind Fortnite’s popularity is accessibility. Players across PlayStation, Xbox, Nintendo Switch, PC, and mobile platforms can all experience the same crossover events together. That massive audience makes Fortnite one of the most effective promotional platforms in modern gaming.<br />
<br />
As Epic Games continues partnering with more franchises, internet discussions like the Tracer debate will likely become even more common. Every new cosmetic release has the potential to spark memes, controversies, or viral reactions across social media.<br />
<br />
For players who enjoy staying ahead of the next big crossover event, having <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u"><a href="https://www.z2u.com/fn/topup-2-4592" target="_blank" rel="noopener" class="mycode_url">Cheap Fortnite V Bucks</a></span></span></span> ready is more important than ever. Whether you are collecting Overwatch skins, Star Wars cosmetics, or future collaboration bundles, V Bucks make it easier to grab limited-time content before it disappears from the Item Shop.]]></description>
			<content:encoded><![CDATA[Fortnite has become far more than just a battle royale game. In 2026, it feels like every major entertainment franchise eventually finds its way into Epic Games’ massive online universe. Whether it is superheroes, anime characters, movie icons, or famous gaming franchises, Fortnite constantly creates collaborations that generate endless conversation online. The recent addition of Overwatch skins proves once again that Fortnite knows exactly how to keep players talking.<br />
<br />
One of the biggest discussions surrounding the new Overwatch crossover involves Tracer, one of Blizzard’s most recognizable characters. Shortly after the skin launched, players began comparing Fortnite’s version of Tracer to her original appearance in Overwatch. Social media quickly filled with memes, screenshots, and jokes claiming that Fortnite had “restored” Tracer’s famous pose controversy from years ago.<br />
<br />
For longtime gaming fans, this discussion goes all the way back to the launch of the original Overwatch nearly a decade ago. Back then, Blizzard adjusted one of Tracer’s victory poses after some players argued it felt overly sexualized. Although the change mostly involved the pose itself, a persistent internet myth claimed that Blizzard had somehow “nerfed” the character’s appearance entirely.<br />
<br />
Now, Fortnite players believe Epic Games may have unintentionally revived the debate through its interpretation of the character model. Predictably, the internet responded with thousands of reactions, memes, and viral posts almost immediately.<br />
<br />
What makes Fortnite unique is its ability to turn even small cosmetic details into major gaming conversations. Most multiplayer games release crossover skins regularly, but few manage to create the same level of viral attention. Fortnite collaborations consistently dominate gaming discussions because Epic Games understands internet culture better than almost anyone else in the industry.<br />
<br />
Part of Fortnite’s success comes from how expressive its cosmetics are. Players spend huge amounts of time choosing skins, emotes, pickaxes, and accessories that reflect their personality or favorite franchises. When a major crossover happens, fans closely analyze every detail of the designs, animations, and references.<br />
<br />
That is why Fortnite cosmetics remain one of the biggest reasons players continue returning to the game. Exclusive crossover skins often become collector’s items, especially when tied to limited-time events or viral internet moments. Many players prepare early by <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u"><a href="https://www.z2u.com/fn/topup-2-4592" target="_blank" rel="noopener" class="mycode_url">Buy Fortnite V Bucks</a></span></span></span> before major collaborations launch so they can immediately unlock the cosmetics they want most.<br />
<br />
The Overwatch crossover is also another reminder of how Fortnite continues bringing together completely different gaming communities. Blizzard fans, Overwatch veterans, and Fortnite players are all interacting with the same content, creating massive social engagement across multiple fandoms.<br />
<br />
Epic Games has mastered the art of keeping Fortnite culturally relevant through constant collaborations. Earlier this month, the game introduced animated TV characters like Lois Griffin, Peggy Hill, and Linda Belcher. At the same time, Fortnite continues expanding its Star Wars content with fan-made experiences and exclusive movie tie-ins connected to The Mandalorian and Grogu.<br />
<br />
Unlike many live-service games that struggle to maintain momentum over time, Fortnite constantly reinvents itself by tapping into current entertainment trends. The game evolves almost weekly, giving players new reasons to log in even if they are not focused on competitive gameplay.<br />
<br />
Another major factor behind Fortnite’s popularity is accessibility. Players across PlayStation, Xbox, Nintendo Switch, PC, and mobile platforms can all experience the same crossover events together. That massive audience makes Fortnite one of the most effective promotional platforms in modern gaming.<br />
<br />
As Epic Games continues partnering with more franchises, internet discussions like the Tracer debate will likely become even more common. Every new cosmetic release has the potential to spark memes, controversies, or viral reactions across social media.<br />
<br />
For players who enjoy staying ahead of the next big crossover event, having <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u"><a href="https://www.z2u.com/fn/topup-2-4592" target="_blank" rel="noopener" class="mycode_url">Cheap Fortnite V Bucks</a></span></span></span> ready is more important than ever. Whether you are collecting Overwatch skins, Star Wars cosmetics, or future collaboration bundles, V Bucks make it easier to grab limited-time content before it disappears from the Item Shop.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[DeFi Development Solutions]]></title>
			<link>http://193.122.143.38/showthread.php?tid=140</link>
			<pubDate>Sun, 10 May 2026 08:12:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://193.122.143.38/member.php?action=profile&uid=5935">web3_o</a>]]></dc:creator>
			<guid isPermaLink="false">http://193.122.143.38/showthread.php?tid=140</guid>
			<description><![CDATA[<a href="https://www.blockchain-development-company.xyz" target="_blank" rel="noopener" class="mycode_url">blockchain-development-company.xyz</a> solana smart contract development solutions. High-speed platforms using Rust ...<br />
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			<content:encoded><![CDATA[<a href="https://www.blockchain-development-company.xyz" target="_blank" rel="noopener" class="mycode_url">blockchain-development-company.xyz</a> solana smart contract development solutions. High-speed platforms using Rust ...<br />
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fintech innovation through blockchain helps startups transform <a href="https://blockchain-development-company.xyz" target="_blank" rel="noopener" class="mycode_url">blockchain-development-company.xyz</a> .<br />
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		</item>
		<item>
			<title><![CDATA[Warps Leaving Rhwystro Culfor]]></title>
			<link>http://193.122.143.38/showthread.php?tid=139</link>
			<pubDate>Tue, 05 May 2026 19:42:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://193.122.143.38/member.php?action=profile&uid=4">__denby</a>]]></dc:creator>
			<guid isPermaLink="false">http://193.122.143.38/showthread.php?tid=139</guid>
			<description><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Due to the need for players to easily transit the highway from Rhwystro Culfor to Graeswange on the Bay as well as the Confluence Inn and Trading Post, ship service is now available!</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Use the Red Ship for Confluence, and the Purple ship for Graeswange. A photo of the ships is provided - click the [Warp] sign in order to activate your warp.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font"><img src="https://i.imgur.com/opqJDHi.png" loading="lazy"  width="600" height="450" alt="[Image: opqJDHi.png]" class="mycode_img" /></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Enjoy!</span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Due to the need for players to easily transit the highway from Rhwystro Culfor to Graeswange on the Bay as well as the Confluence Inn and Trading Post, ship service is now available!</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Use the Red Ship for Confluence, and the Purple ship for Graeswange. A photo of the ships is provided - click the [Warp] sign in order to activate your warp.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font"><img src="https://i.imgur.com/opqJDHi.png" loading="lazy"  width="600" height="450" alt="[Image: opqJDHi.png]" class="mycode_img" /></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Enjoy!</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Roleplay Item Application Form]]></title>
			<link>http://193.122.143.38/showthread.php?tid=135</link>
			<pubDate>Sun, 03 May 2026 19:49:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://193.122.143.38/member.php?action=profile&uid=4">__denby</a>]]></dc:creator>
			<guid isPermaLink="false">http://193.122.143.38/showthread.php?tid=135</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-family: Georgia;" class="mycode_font"><span style="font-size: large;" class="mycode_size">Roleplay Item Application Form</span><br />
</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Georgia;" class="mycode_font">First things first; apply for stuff that makes sense for your character to make w/ consideration for proficiencies. <br />
Secondly, make reasonable items or it will be denied.<br />
<br />
Format your items as such;<br />
<br />
<br />
Minecraft Username:<br />
Character Name:<br />
Item Name:<br />
Minecraft Item:<br />
Suggested Category:<br />
Suggested Rarity:<br />
Requested Enchantments:<br />
   <br />
Is this your first time making the item?:<br />
- If no, please link your last application.<br />
Are you re-using previously used Item Creation RP?:<br />
   <br />
Lore Lines: (NOTE: Do not exceed 20 lines, with 48 characters per line.)<br />
Lore Line 1: ...<br />
Lore Line 2: ...<br />
...<br />
Lore Line 19: ...<br />
   <br />
Materials/Custom Items Used:<br />
- ITEM NAME &amp; SCREENSHOT LINKS!<br />
<br />
Item Acquisition or Creation Details:<br />
Put your cool roleplay here.<br />
<br />
If you've read this far, epic. Make a reasonable item and I'll approve and make it outright. Copy the form details and paste them, fill them out, etc.<br />
Pending a validation or cost-based system to be implemented by any item team leader in the future.</span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-family: Georgia;" class="mycode_font"><span style="font-size: large;" class="mycode_size">Roleplay Item Application Form</span><br />
</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Georgia;" class="mycode_font">First things first; apply for stuff that makes sense for your character to make w/ consideration for proficiencies. <br />
Secondly, make reasonable items or it will be denied.<br />
<br />
Format your items as such;<br />
<br />
<br />
Minecraft Username:<br />
Character Name:<br />
Item Name:<br />
Minecraft Item:<br />
Suggested Category:<br />
Suggested Rarity:<br />
Requested Enchantments:<br />
   <br />
Is this your first time making the item?:<br />
- If no, please link your last application.<br />
Are you re-using previously used Item Creation RP?:<br />
   <br />
Lore Lines: (NOTE: Do not exceed 20 lines, with 48 characters per line.)<br />
Lore Line 1: ...<br />
Lore Line 2: ...<br />
...<br />
Lore Line 19: ...<br />
   <br />
Materials/Custom Items Used:<br />
- ITEM NAME &amp; SCREENSHOT LINKS!<br />
<br />
Item Acquisition or Creation Details:<br />
Put your cool roleplay here.<br />
<br />
If you've read this far, epic. Make a reasonable item and I'll approve and make it outright. Copy the form details and paste them, fill them out, etc.<br />
Pending a validation or cost-based system to be implemented by any item team leader in the future.</span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Lore Changelog May 2nd, 2026]]></title>
			<link>http://193.122.143.38/showthread.php?tid=134</link>
			<pubDate>Sat, 02 May 2026 20:07:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://193.122.143.38/member.php?action=profile&uid=4">__denby</a>]]></dc:creator>
			<guid isPermaLink="false">http://193.122.143.38/showthread.php?tid=134</guid>
			<description><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Released 'Meteoric Iron' for version 1.0.</span></span><br />
<a href="http://193.122.143.38/showthread.php?tid=133" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Thread Link</span></span></a><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Released 'Cruciform Lily' for version 1.0.</span></span><br />
<a href="http://193.122.143.38/showthread.php?tid=132" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Thread Link</span></span></a><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Released 'Kandoiie' for version 1.0.</span></span><br />
<a href="http://193.122.143.38/showthread.php?tid=128" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Thread Link</span></span></a><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Released 'Ponklings' for version 1.0.</span></span><br />
<a href="http://193.122.143.38/showthread.php?tid=131" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Thread Link</span></span></a><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Released 'The Soul' for version 1.0.</span></span><br />
<a href="http://193.122.143.38/showthread.php?tid=129" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Thread Link</span></span></a><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Released 'The Father and Mother' for version 1.0.</span></span><br />
<a href="http://193.122.143.38/showthread.php?tid=130" target="_blank" rel="noopener" class="mycode_url"><span style="font-family: Georgia;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Thread Link</span></span></a>]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Released 'Meteoric Iron' for version 1.0.</span></span><br />
<a href="http://193.122.143.38/showthread.php?tid=133" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Thread Link</span></span></a><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Released 'Cruciform Lily' for version 1.0.</span></span><br />
<a href="http://193.122.143.38/showthread.php?tid=132" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Thread Link</span></span></a><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Released 'Kandoiie' for version 1.0.</span></span><br />
<a href="http://193.122.143.38/showthread.php?tid=128" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Thread Link</span></span></a><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Released 'Ponklings' for version 1.0.</span></span><br />
<a href="http://193.122.143.38/showthread.php?tid=131" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Thread Link</span></span></a><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Released 'The Soul' for version 1.0.</span></span><br />
<a href="http://193.122.143.38/showthread.php?tid=129" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Thread Link</span></span></a><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Released 'The Father and Mother' for version 1.0.</span></span><br />
<a href="http://193.122.143.38/showthread.php?tid=130" target="_blank" rel="noopener" class="mycode_url"><span style="font-family: Georgia;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Thread Link</span></span></a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Meteoric Iron]]></title>
			<link>http://193.122.143.38/showthread.php?tid=133</link>
			<pubDate>Sat, 02 May 2026 20:02:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://193.122.143.38/member.php?action=profile&uid=4">__denby</a>]]></dc:creator>
			<guid isPermaLink="false">http://193.122.143.38/showthread.php?tid=133</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-family: Georgia;" class="mycode_font"><span style="font-size: large;" class="mycode_size">Meteoric Iron</span></span></div>
<br />
<span style="font-family: Georgia;" class="mycode_font">Overview:</span><br />
<span style="font-family: Georgia;" class="mycode_font">Meteoric Iron is a metal harvested from fallen meteorites. Typically arriving on predictable cycles from the heavens, it is a metal regarded highly for arms and armor of high status.</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">Description:</span><br />
<span style="font-family: Georgia;" class="mycode_font">In a natural state, meteoric iron is found in small baubles and clusters from meteorites who survive their entry into the atmosphere. Usually being found in masses less than five kilograms, it lends a considerable rarity to the find. Consisting of a primordial sort of porous iron, it lends a harder and sturdier grain structure at the necessity of higher temperature forging.</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">When smelted by a skilled smith, meteoric iron achieves an extremely dark finish. It is able to be polished to a near mirror finish, lending a flashiness to ownership. Being harder than typical iron, it holds an edge better but is more prone to cracking when used as armor or heavy weaponry. Alloys of meteoric iron result in steels with a greater tensile strength than your typical, by around 10%.</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">Habitat:</span><br />
<span style="font-family: Georgia;" class="mycode_font">Found all over the place, though typically scarce. Chronologically they are found most around yearly meteor showers; if one seems to land nearby, hundreds go searching.</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">Mechanics:</span><ul class="mycode_list"><li><span style="font-family: Georgia;" class="mycode_font">Harder than standard Iron at the cost of increased brittleness. Holds an edge better, at risk of cracking.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">Extremely dark gray metal that can achieve a mirror-like sheen.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">Meteoric iron alloys of steel are 10% stronger overall than their counterparts.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">Found only during meteor showers, fetches a high price due to prestige.</span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-family: Georgia;" class="mycode_font"><span style="font-size: large;" class="mycode_size">Meteoric Iron</span></span></div>
<br />
<span style="font-family: Georgia;" class="mycode_font">Overview:</span><br />
<span style="font-family: Georgia;" class="mycode_font">Meteoric Iron is a metal harvested from fallen meteorites. Typically arriving on predictable cycles from the heavens, it is a metal regarded highly for arms and armor of high status.</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">Description:</span><br />
<span style="font-family: Georgia;" class="mycode_font">In a natural state, meteoric iron is found in small baubles and clusters from meteorites who survive their entry into the atmosphere. Usually being found in masses less than five kilograms, it lends a considerable rarity to the find. Consisting of a primordial sort of porous iron, it lends a harder and sturdier grain structure at the necessity of higher temperature forging.</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">When smelted by a skilled smith, meteoric iron achieves an extremely dark finish. It is able to be polished to a near mirror finish, lending a flashiness to ownership. Being harder than typical iron, it holds an edge better but is more prone to cracking when used as armor or heavy weaponry. Alloys of meteoric iron result in steels with a greater tensile strength than your typical, by around 10%.</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">Habitat:</span><br />
<span style="font-family: Georgia;" class="mycode_font">Found all over the place, though typically scarce. Chronologically they are found most around yearly meteor showers; if one seems to land nearby, hundreds go searching.</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">Mechanics:</span><ul class="mycode_list"><li><span style="font-family: Georgia;" class="mycode_font">Harder than standard Iron at the cost of increased brittleness. Holds an edge better, at risk of cracking.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">Extremely dark gray metal that can achieve a mirror-like sheen.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">Meteoric iron alloys of steel are 10% stronger overall than their counterparts.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">Found only during meteor showers, fetches a high price due to prestige.</span><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Cruciform Lily]]></title>
			<link>http://193.122.143.38/showthread.php?tid=132</link>
			<pubDate>Sat, 02 May 2026 19:23:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://193.122.143.38/member.php?action=profile&uid=4">__denby</a>]]></dc:creator>
			<guid isPermaLink="false">http://193.122.143.38/showthread.php?tid=132</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-family: Georgia;" class="mycode_font">Cruciform Lily<br />
“There is only one way to happiness and that is to cease worrying about things which are beyond the power of our will.”  - Epictetus<br />
<br />
<img src="https://i.imgur.com/YTuBqMQ.png" loading="lazy"  width="400" height="400" alt="[Image: YTuBqMQ.png]" class="mycode_img" /><br />
</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Georgia;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Summary</span>:<br />
</span><br />
<span style="font-family: Georgia;" class="mycode_font">The Cruciform Lily is a rather tall and proud plant, rising in droves from the sides of clear-water springs high within the mountains, bright pink and white petals seemingly glimmering in the light of the sun. The Cruciform Lily is a flower that is often used at funerals and other dark and dreary processions due to the strange calming and relaxing effect that the petals’ smell seems to produce. The female variants of the plant bear a cross-shaped pistil, nestled within the neck of the petals, and such is where the Cruciform Lily gains its name.</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Basic Description</span>:</span><br />
<span style="font-family: Georgia;" class="mycode_font">The Cruciform Lily possesses a sturdy and almost wood-like stem that grows to a typical height of eight to twelve inches, possessing a few reed-like leaves that extend gracefully from the edges of the stem, upwards towards the cusp of the flowering bodies. Perched flamboyantly at the tops of the stems, the flowering bodies typically number in ones or threes, and very rarely fives; yet strangely, the plant never flowers in even numbers. A milky white, streaked with a vibrant pinkish hue along the veins of the petals, the Cruciform Lily is a pleasant bloom set amongst the rocks and vales of mountain springs. As the name suggests, the female pistil is shaped in a generally cross-shaped form, though the male stamen is simply a narrow stalk with a bulbous pollen appendage.</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Rarity</span>: Uncommon</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Location</span>:</span><br />
<span style="font-family: Georgia;" class="mycode_font">The Cruciform Lily is most often found on the border of streams that cascade down the sides of mountains, or surrounding high altitude lakes and ponds that are fed by pure water from natural springs and aquifer wells. The nature of the plant seems to require incredibly clean groundwater and a dry, loose soil high in mineral content. Florists speak of the challenges of transplanting Cruciform Lilies, claiming that they rarely take root at any altitude below where the lilies were gathered. As with most of nature, the most beautiful place for it to remain is where it was born.</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Properties</span>:</span><ul class="mycode_list"><li><span style="font-family: Georgia;" class="mycode_font">Possesses a strong, woody stem.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">Typically has one to three, and occasionally five flower blooms.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">The flower’s scent has a mild calming effect on those around it.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">Is colored predominantly white, with streaks and dots of vibrant pink.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">Grows only by the sides of high-altitude spring-fed water sources.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">Is incredibly difficult to transplant or grow anew at lower altitudes, and will not take root unless the water source is clean and flowing.</span><br />
</li>
</ul>
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Special Properties</span>:</span><ul class="mycode_list"><li><span style="font-family: Georgia;" class="mycode_font">Crushing and refining of the Cruciform Lily petals may yield a substance prone to reducing the heart rate of a patient.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">Eating the petals or steeping them in a tea provides minor alleviants towards symptoms of panic, shock, and anxiety.</span><br />
</li>
</ul>
</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-family: Georgia;" class="mycode_font">Cruciform Lily<br />
“There is only one way to happiness and that is to cease worrying about things which are beyond the power of our will.”  - Epictetus<br />
<br />
<img src="https://i.imgur.com/YTuBqMQ.png" loading="lazy"  width="400" height="400" alt="[Image: YTuBqMQ.png]" class="mycode_img" /><br />
</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Georgia;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Summary</span>:<br />
</span><br />
<span style="font-family: Georgia;" class="mycode_font">The Cruciform Lily is a rather tall and proud plant, rising in droves from the sides of clear-water springs high within the mountains, bright pink and white petals seemingly glimmering in the light of the sun. The Cruciform Lily is a flower that is often used at funerals and other dark and dreary processions due to the strange calming and relaxing effect that the petals’ smell seems to produce. The female variants of the plant bear a cross-shaped pistil, nestled within the neck of the petals, and such is where the Cruciform Lily gains its name.</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Basic Description</span>:</span><br />
<span style="font-family: Georgia;" class="mycode_font">The Cruciform Lily possesses a sturdy and almost wood-like stem that grows to a typical height of eight to twelve inches, possessing a few reed-like leaves that extend gracefully from the edges of the stem, upwards towards the cusp of the flowering bodies. Perched flamboyantly at the tops of the stems, the flowering bodies typically number in ones or threes, and very rarely fives; yet strangely, the plant never flowers in even numbers. A milky white, streaked with a vibrant pinkish hue along the veins of the petals, the Cruciform Lily is a pleasant bloom set amongst the rocks and vales of mountain springs. As the name suggests, the female pistil is shaped in a generally cross-shaped form, though the male stamen is simply a narrow stalk with a bulbous pollen appendage.</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Rarity</span>: Uncommon</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Location</span>:</span><br />
<span style="font-family: Georgia;" class="mycode_font">The Cruciform Lily is most often found on the border of streams that cascade down the sides of mountains, or surrounding high altitude lakes and ponds that are fed by pure water from natural springs and aquifer wells. The nature of the plant seems to require incredibly clean groundwater and a dry, loose soil high in mineral content. Florists speak of the challenges of transplanting Cruciform Lilies, claiming that they rarely take root at any altitude below where the lilies were gathered. As with most of nature, the most beautiful place for it to remain is where it was born.</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Properties</span>:</span><ul class="mycode_list"><li><span style="font-family: Georgia;" class="mycode_font">Possesses a strong, woody stem.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">Typically has one to three, and occasionally five flower blooms.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">The flower’s scent has a mild calming effect on those around it.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">Is colored predominantly white, with streaks and dots of vibrant pink.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">Grows only by the sides of high-altitude spring-fed water sources.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">Is incredibly difficult to transplant or grow anew at lower altitudes, and will not take root unless the water source is clean and flowing.</span><br />
</li>
</ul>
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Special Properties</span>:</span><ul class="mycode_list"><li><span style="font-family: Georgia;" class="mycode_font">Crushing and refining of the Cruciform Lily petals may yield a substance prone to reducing the heart rate of a patient.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">Eating the petals or steeping them in a tea provides minor alleviants towards symptoms of panic, shock, and anxiety.</span><br />
</li>
</ul>
</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ponklings]]></title>
			<link>http://193.122.143.38/showthread.php?tid=131</link>
			<pubDate>Sat, 02 May 2026 18:39:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://193.122.143.38/member.php?action=profile&uid=4">__denby</a>]]></dc:creator>
			<guid isPermaLink="false">http://193.122.143.38/showthread.php?tid=131</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-family: Georgia;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size">Ponklings</span><br />
“<span style="font-style: italic;" class="mycode_i">The fiercest serpent may be overcome by a swarm of ants</span>.” - Isoroku Yamamoto<br />
   <br />
<img src="https://i.imgur.com/BtJMrLC.png" loading="lazy"  width="400" height="400" alt="[Image: BtJMrLC.png]" class="mycode_img" /><br />
<br />
   </span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Georgia;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Summary</span>:<br />
</span><br />
<span style="font-family: Georgia;" class="mycode_font">The Ponkling is a creature as elusive and nigh comical as the name seems to suggest it to be. It is unknown as to whether or not they have given this name to themselves, but it is assumed that they have not, due to the rather small range of vocalization they are capable of. Despite being of incredibly diminutive stature, the tiny creatures bear much resemblance to the sentient races that live upon the surface, closest in fact to the Halfling and the Dwarf, given their ruddy complexion, rotund bodies and presence of a facial-hair like fur that adorns the entirety of their lower bodies. Aside from the ruminant-like horns that sprout from their head of fluffy whitish hair and a comically large nose, it could be easy to mistake a Ponkling as some form of tiny, deformed Halfling. Some High-Elven philosophers uphold a theory that the Ponkling is in fact the ultimate devolution of the Halfling, and that all halflings will in time, become a Ponkling. Of all theories, the most reasonable seems to be that the Ponkling is a foul perversion of the Matriarch’s creations by Sadys, whose influence likely took hold of the creatures long after Senhora entered her slumber.</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Basic Description</span>:</span><br />
<span style="font-family: Georgia;" class="mycode_font">Rarely more than one foot in height, the Ponkling is a rather short and rotund creature, possessing a round body with very little differentiation between the upper and lower torso, as the facial features dominate the body to such a degree that the nose sits just barely above the locale that may be considered the midriff. Coated in a coarse grey fur that clings to the lower body in the appearance of facial hair, their legs poke out beyond the fur and end in large, bulbous red growths that possess a strange sticky texture not so dissimilar to mold or mushroom undercaps. Possessing small grey-hued eyes and a large bulbous nose, capped with two ruminant-like horns that sprout from within the fluffy white hair upon their heads, the visage of the Ponkling is truly a sight to behold. Many even consider them to be incredibly cute and cuddly, in a strange sort of way. Their hands are relatively small, but possess four digits and an opposable thumb, allowing them varied use of things such as sticks, rocks, and tools stolen from misguided explorers. The Ponkling communicates with other members of its species by a series of shrill hoots and calls that sound very similar to an untuned violin.</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Rarity</span>: Uncommon</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Location</span>: </span><br />
<span style="font-family: Georgia;" class="mycode_font">Ponklings are found almost universally in the caves and craggy places of the world. It is less that they choose to live in these places, and more that they have found it beneficial to hide in the deep and secluded places of the world to avoid predation by the avians and other larger, wild beasts that adorn the surface. They do assemble tribes and small analogs of civilization within their caves and crevices, though the general structure of this society is more akin to an animalistic herd.</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Properties:</span></span><ul class="mycode_list"><li><span style="font-family: Georgia;" class="mycode_font">They are relatively small, rarely exceeding one foot in height.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">They are rotund, though do not exceed ten pounds in weight.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">They are capable of utilizing simple tools, or tools stolen from other races.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">At times, they will exit their domain to loot small knives and daggers from nearby towns or encampments, which they use as swords.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">They form simple herd-like societies, and tend to hunt in large groups of ten to twenty.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">Their spongy, semi-sticky foot-like protuberances can allow them to walk across sheer surfaces that would normally be impassable.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">They are not outwardly hostile to other species, but are opportunistic hunters and tend to isolate larger prey by luring them towards a single member of their tribe in dark and enclosed spaces. Shortly thereafter, the rest of the tribe attacks.</span><br />
</li>
</ul>
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Special Properties:</span></span><ul class="mycode_list"><li><span style="font-family: Georgia;" class="mycode_font">The Ponkling’s foot surfaces can be utilized as mild adhesive objects.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">Their bushy fur can be utilized as a form of wool, as it is quite coarse and easy to weave into strong cloth.</span><br />
</li>
</ul>
</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-family: Georgia;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size">Ponklings</span><br />
“<span style="font-style: italic;" class="mycode_i">The fiercest serpent may be overcome by a swarm of ants</span>.” - Isoroku Yamamoto<br />
   <br />
<img src="https://i.imgur.com/BtJMrLC.png" loading="lazy"  width="400" height="400" alt="[Image: BtJMrLC.png]" class="mycode_img" /><br />
<br />
   </span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Georgia;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Summary</span>:<br />
</span><br />
<span style="font-family: Georgia;" class="mycode_font">The Ponkling is a creature as elusive and nigh comical as the name seems to suggest it to be. It is unknown as to whether or not they have given this name to themselves, but it is assumed that they have not, due to the rather small range of vocalization they are capable of. Despite being of incredibly diminutive stature, the tiny creatures bear much resemblance to the sentient races that live upon the surface, closest in fact to the Halfling and the Dwarf, given their ruddy complexion, rotund bodies and presence of a facial-hair like fur that adorns the entirety of their lower bodies. Aside from the ruminant-like horns that sprout from their head of fluffy whitish hair and a comically large nose, it could be easy to mistake a Ponkling as some form of tiny, deformed Halfling. Some High-Elven philosophers uphold a theory that the Ponkling is in fact the ultimate devolution of the Halfling, and that all halflings will in time, become a Ponkling. Of all theories, the most reasonable seems to be that the Ponkling is a foul perversion of the Matriarch’s creations by Sadys, whose influence likely took hold of the creatures long after Senhora entered her slumber.</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Basic Description</span>:</span><br />
<span style="font-family: Georgia;" class="mycode_font">Rarely more than one foot in height, the Ponkling is a rather short and rotund creature, possessing a round body with very little differentiation between the upper and lower torso, as the facial features dominate the body to such a degree that the nose sits just barely above the locale that may be considered the midriff. Coated in a coarse grey fur that clings to the lower body in the appearance of facial hair, their legs poke out beyond the fur and end in large, bulbous red growths that possess a strange sticky texture not so dissimilar to mold or mushroom undercaps. Possessing small grey-hued eyes and a large bulbous nose, capped with two ruminant-like horns that sprout from within the fluffy white hair upon their heads, the visage of the Ponkling is truly a sight to behold. Many even consider them to be incredibly cute and cuddly, in a strange sort of way. Their hands are relatively small, but possess four digits and an opposable thumb, allowing them varied use of things such as sticks, rocks, and tools stolen from misguided explorers. The Ponkling communicates with other members of its species by a series of shrill hoots and calls that sound very similar to an untuned violin.</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Rarity</span>: Uncommon</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Location</span>: </span><br />
<span style="font-family: Georgia;" class="mycode_font">Ponklings are found almost universally in the caves and craggy places of the world. It is less that they choose to live in these places, and more that they have found it beneficial to hide in the deep and secluded places of the world to avoid predation by the avians and other larger, wild beasts that adorn the surface. They do assemble tribes and small analogs of civilization within their caves and crevices, though the general structure of this society is more akin to an animalistic herd.</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Properties:</span></span><ul class="mycode_list"><li><span style="font-family: Georgia;" class="mycode_font">They are relatively small, rarely exceeding one foot in height.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">They are rotund, though do not exceed ten pounds in weight.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">They are capable of utilizing simple tools, or tools stolen from other races.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">At times, they will exit their domain to loot small knives and daggers from nearby towns or encampments, which they use as swords.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">They form simple herd-like societies, and tend to hunt in large groups of ten to twenty.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">Their spongy, semi-sticky foot-like protuberances can allow them to walk across sheer surfaces that would normally be impassable.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">They are not outwardly hostile to other species, but are opportunistic hunters and tend to isolate larger prey by luring them towards a single member of their tribe in dark and enclosed spaces. Shortly thereafter, the rest of the tribe attacks.</span><br />
</li>
</ul>
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Special Properties:</span></span><ul class="mycode_list"><li><span style="font-family: Georgia;" class="mycode_font">The Ponkling’s foot surfaces can be utilized as mild adhesive objects.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">Their bushy fur can be utilized as a form of wool, as it is quite coarse and easy to weave into strong cloth.</span><br />
</li>
</ul>
</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Father and Mother]]></title>
			<link>http://193.122.143.38/showthread.php?tid=130</link>
			<pubDate>Sat, 02 May 2026 18:25:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://193.122.143.38/member.php?action=profile&uid=4">__denby</a>]]></dc:creator>
			<guid isPermaLink="false">http://193.122.143.38/showthread.php?tid=130</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-family: Georgia;" class="mycode_font"><span style="font-size: large;" class="mycode_size">The Father and Mother</span><br />
<span style="font-style: italic;" class="mycode_i">Solidarity and Repose</span></span></div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">It is the duty of men to question that which lies present in the world around them. However, the scope of human ingenuity and understanding can only go so far. Other races may believe that they possess something of note, yet even they- the Elves for their longevity, and the Dwarves for their craft, the Men for their resilience, cannot answer all questions. Who then, may? To know all, to answer all, is reserved for that which may have existed since time immemorial- the entities whose essence forms the very foundation of the world.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">In druidic legend, there is told of two- the Father and Mother. Entities who have been present since the very dawn of Time Immemorial. They are not Divine, nay- in fact, quite the opposite. Not a shred of power beyond what has been granted by sheer age, is thought present in these mythical beings. A Stone and a Tree, two paragons of structure, of progress- of existence. Comprised however, not from the energies of the Awakening- but from the coalescence of matter. Little is fundamentally special about the two, beyond that they are both the First of their Kind. With Ancient things, lies Ancient knowledge- and knowledge, is power. </span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">When one speaks of the legend of the Father, the essence of ordered stagnancy is embodied. Solidarity- strength, durability, weight, and erosion. That which forms the constructive essence of the World, the bonds and forms which make life possible. The Father embodies in druidic legend, the first form, the structure of this world’s genesis. An anchor, for all that is- all that was- and all that is yet to be. The Father was the first stone, that first speck of dust which began the formation of this cosmically insignificant world. Yet, despite its insignificance in relation to the greatness of the Beyond, we owe all to the Father, whose simple and worthless existence gave meaning to all that has been since the dawn of creation. Because of this, it is rumored that the Father, that Rock of Solidarity, is something of an other: A being of unparallelled pointlessness- unable to be damaged, unable to be moved, and unable to be changed by any interaction. </span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">When one speaks of the legend of the Mother, the essence of chaotic progress is embodied. A duality to the Father, yet meaningless to him beyond that the Mother could only produce upon the loins of the Father. Without structure, life could not take root. Without Life, however- we, the races of this realm, could not exist. In relation however, the Mother’s existence is significantly less ominous than the Father- her age, countless eons younger. Caring, as all Life is, to the existence of the elements- though the elements care not for life. The Mother was the first Tree, the propagator of complex life. Whose roots gave birth to the space in which beasts that crawl and creep may propagate; Whose trunk gave birth to the nourishment in which lively fluids sprang forth; Whose branches gave safety to all that scurry and fly; Whose leaves gave salubrious feast to the dry and uncaring soil; and whose presence gave solace to the grasses from the power of the scorching sun. All that lives, owes the cost of survival to the Mother- yet, her duties being done, yet they care not. The Mother, after unending ages, has become the nourishment still, in death- to her spawn. Set astride a deep and fog-mired bog, there stands an ancient and sprawling oak, whose life long ago expired. Yet, no axe may marr the surface of this antediluvian monarch, at least not long after the bearer of that axe has expired and fed the uncaring earth, all that made him who he was. No storm may topple her, nor may any machination of science rule her- not till long after all that is, has gone away.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">The Father and the Mother, embody the concepts of Solidarity and Repose, the essence of Nature that exists unchanging and permanent. Time may pass, and nations may rise and be forgotten- yet among all this, the atavistic presence of the two at whose hands sprawl all creation, remain unchanged.</span></span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-family: Georgia;" class="mycode_font"><span style="font-size: large;" class="mycode_size">The Father and Mother</span><br />
<span style="font-style: italic;" class="mycode_i">Solidarity and Repose</span></span></div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">It is the duty of men to question that which lies present in the world around them. However, the scope of human ingenuity and understanding can only go so far. Other races may believe that they possess something of note, yet even they- the Elves for their longevity, and the Dwarves for their craft, the Men for their resilience, cannot answer all questions. Who then, may? To know all, to answer all, is reserved for that which may have existed since time immemorial- the entities whose essence forms the very foundation of the world.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">In druidic legend, there is told of two- the Father and Mother. Entities who have been present since the very dawn of Time Immemorial. They are not Divine, nay- in fact, quite the opposite. Not a shred of power beyond what has been granted by sheer age, is thought present in these mythical beings. A Stone and a Tree, two paragons of structure, of progress- of existence. Comprised however, not from the energies of the Awakening- but from the coalescence of matter. Little is fundamentally special about the two, beyond that they are both the First of their Kind. With Ancient things, lies Ancient knowledge- and knowledge, is power. </span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">When one speaks of the legend of the Father, the essence of ordered stagnancy is embodied. Solidarity- strength, durability, weight, and erosion. That which forms the constructive essence of the World, the bonds and forms which make life possible. The Father embodies in druidic legend, the first form, the structure of this world’s genesis. An anchor, for all that is- all that was- and all that is yet to be. The Father was the first stone, that first speck of dust which began the formation of this cosmically insignificant world. Yet, despite its insignificance in relation to the greatness of the Beyond, we owe all to the Father, whose simple and worthless existence gave meaning to all that has been since the dawn of creation. Because of this, it is rumored that the Father, that Rock of Solidarity, is something of an other: A being of unparallelled pointlessness- unable to be damaged, unable to be moved, and unable to be changed by any interaction. </span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">When one speaks of the legend of the Mother, the essence of chaotic progress is embodied. A duality to the Father, yet meaningless to him beyond that the Mother could only produce upon the loins of the Father. Without structure, life could not take root. Without Life, however- we, the races of this realm, could not exist. In relation however, the Mother’s existence is significantly less ominous than the Father- her age, countless eons younger. Caring, as all Life is, to the existence of the elements- though the elements care not for life. The Mother was the first Tree, the propagator of complex life. Whose roots gave birth to the space in which beasts that crawl and creep may propagate; Whose trunk gave birth to the nourishment in which lively fluids sprang forth; Whose branches gave safety to all that scurry and fly; Whose leaves gave salubrious feast to the dry and uncaring soil; and whose presence gave solace to the grasses from the power of the scorching sun. All that lives, owes the cost of survival to the Mother- yet, her duties being done, yet they care not. The Mother, after unending ages, has become the nourishment still, in death- to her spawn. Set astride a deep and fog-mired bog, there stands an ancient and sprawling oak, whose life long ago expired. Yet, no axe may marr the surface of this antediluvian monarch, at least not long after the bearer of that axe has expired and fed the uncaring earth, all that made him who he was. No storm may topple her, nor may any machination of science rule her- not till long after all that is, has gone away.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">The Father and the Mother, embody the concepts of Solidarity and Repose, the essence of Nature that exists unchanging and permanent. Time may pass, and nations may rise and be forgotten- yet among all this, the atavistic presence of the two at whose hands sprawl all creation, remain unchanged.</span></span>]]></content:encoded>
		</item>
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			<title><![CDATA[The Soul]]></title>
			<link>http://193.122.143.38/showthread.php?tid=129</link>
			<pubDate>Sat, 02 May 2026 15:06:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://193.122.143.38/member.php?action=profile&uid=4">__denby</a>]]></dc:creator>
			<guid isPermaLink="false">http://193.122.143.38/showthread.php?tid=129</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-family: Georgia;" class="mycode_font"><span style="font-size: large;" class="mycode_size">The Soul<br />
<br />
</span><span style="color: #ffc95f;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">~~~</span></span><br />
</span></div>
<span style="font-family: Georgia;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">An excerpt from the tome “Exci omni magica, experientia in opere Domini”  scribed by Torbundus Alfonthieri, a monk exiled from the Westcontre due to his seeming madness and insanity. Often known as the ‘Mad Monk’, Torbundus’ writings on the soul and its’ manifestations are often seen as heresy and the dribble of an overly-educated drunkard.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">A soul, in simple terms, is the life-giving flame of a sentient organism. Everything that thinks, irregardless of species or origin, possesses a soul. It is not the creation of man, nor is it the creation of a god- but rather something that seemingly came into existence of its own volition. That spark, much like the concept of spontaneous combustion, is as ill-rumored as is the alchemical phenomenon itself. The most austere and esoteric scholars claim that they understand the mechanics behind a soul, yet they have not even so much as truly scratched the surface. The soul cannot be fully understood, whether philosophically or arithmetically- though, a basic and functional understanding can be developed by those who have dedicated themselves to such an intense path of research.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">In the realm of magick, a soul is often realized as something of a power source. They can be taken, used as fuel, much like a sort of arcanic oil. They can also be fueled, which sets them apart from the more mundane concept of a flammable material. A log once burned, cannot be burned once again- nor can a spent drop of oil be granted new purpose. Nay, the soul is more akin to the tankard in which oil is drawn into a lantern wick. In this case, the wick is the body- and the flame, the effulgent concept of existence itself. The more astute would then question what may be considered the solution that fills the soul- and the most thoughtful among them would spring to head with an answer immediately. Memories. They would be right- at least somewhat. The soul is formed, grown and cultivated all upon its own via an organism’s experiences and memories. Thus, in direct correlation, the older an entity is, the more powerful the soul that it harbors. The quality of these memories and experiences also matters greatly- a cow, somehow having its poor life extended beyond the mortal coil would have an extraordinarily powerful soul- yet, containing the infinite memory of consuming grass, trotting about, and shitting profusely. It would serve as fuel, no doubt, should some magus stumble upon it and use it in a profane ritual. Yet, it would be as burning crude whalers’ oil straight from the blubber. </span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">How would a soul acquire quality, then? If we understand already that the memories and experiences of a being directly contribute to the volume of its’ soul, then how can the quality of that volume be increased? Consider- the memory and experience of a pointless existence, versus the memory and experience of a short-lived goblin, doing what a goblin does- pillaging, raping, stealing and drinking. In the case of the stated example, the immortal bovine and her fleeting rambunctious counterpart would be incomparable in the size of their soul. The goblin would no doubt have a tiny flame within himself- however, his flame would burn as bright as the sun, while the bovine would have little more than an enormous and faded lump of cinder. Thus, the correlation is established. The length of time that a soul has existed directly contributes to the soul’s size, and the activity experienced by that soul directly contributes to the soul’s ‘temperature.’</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">If souls are understood as fuel then, it is well understood that they can be sought after- or used, in some manner. This statement is more than true. Creatures of the supernatural or paranormal ilk seek them, in such that they consume them. Beings such as Mumblers are a prime example, utilizing souls to feed their pathetic existence. They themselves had a soul once, and that soul’s power in death allowed them to continue onwards as some shadow of their original selves. Of especial note in the terms of souls, is the price that demonic entities will pay for them- a sort of exchange process. Some morons elect to use this desirable quality for bargaining. Power, in exchange for their soul- a life of another, in exchange for the soul of some unsuspecting third party. The mortal races do not understand value however, and often understate or overstate it vastly. Know this, my fickle reader; a demon will always get the upper hand in the deal. You are not smarter, no matter how highly you hold yourself.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Those heretics that call themselves magus often use their own soul to power their arcanic rituals, whether philanthropic or pointlessly aggressive. It is unlikely that these ‘rituals’ even work, no doubt- however, throughout my studies, I have determined that those who can make claim to be soothsayers of the ilk whom fuel their spellweaving via the ‘soul’ are those who tend to be utter hedonists. Allegedly, dire situations, horrifying orgies and destructive bar fighting leads to more powerful spells from the magus. It is for this reason I ascertain that some witchery cults perform nude in the forest, drunk upon wine and liquers. </span></span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Regardless of your belief however, experience and age directly correlate to the power of the ethereal soul. It is even possible for ancient objects to attain some form of pseudo-soul manifestations. Such is likely the source of what some mechanists refer to as ‘machine sprites’, or phenomenon where constructs such as ships and suits of armor behave in manners unfitting for an object that does not bear life. </span></span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">OOC Mechanics:</span><ul class="mycode_list"><li><span style="font-family: Georgia;" class="mycode_font">Every sentient being possesses a soul.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">The ‘volume’ of a soul is directly related to the age of the being.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">The ‘temperature’ of a soul is directly related to the extreme experiences of the being.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">Souls may be used as ‘fuel’ for rituals.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">Souls may be used as bargaining chips with supernatural entities.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">An individual who experiences incredibly heartwarming or incredibly terrifying emotional experiences may spontaneously acquire magical acuity.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">Creations may accrue some form of ‘soul’ over extended periods of time.</span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-family: Georgia;" class="mycode_font"><span style="font-size: large;" class="mycode_size">The Soul<br />
<br />
</span><span style="color: #ffc95f;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">~~~</span></span><br />
</span></div>
<span style="font-family: Georgia;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">An excerpt from the tome “Exci omni magica, experientia in opere Domini”  scribed by Torbundus Alfonthieri, a monk exiled from the Westcontre due to his seeming madness and insanity. Often known as the ‘Mad Monk’, Torbundus’ writings on the soul and its’ manifestations are often seen as heresy and the dribble of an overly-educated drunkard.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">A soul, in simple terms, is the life-giving flame of a sentient organism. Everything that thinks, irregardless of species or origin, possesses a soul. It is not the creation of man, nor is it the creation of a god- but rather something that seemingly came into existence of its own volition. That spark, much like the concept of spontaneous combustion, is as ill-rumored as is the alchemical phenomenon itself. The most austere and esoteric scholars claim that they understand the mechanics behind a soul, yet they have not even so much as truly scratched the surface. The soul cannot be fully understood, whether philosophically or arithmetically- though, a basic and functional understanding can be developed by those who have dedicated themselves to such an intense path of research.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">In the realm of magick, a soul is often realized as something of a power source. They can be taken, used as fuel, much like a sort of arcanic oil. They can also be fueled, which sets them apart from the more mundane concept of a flammable material. A log once burned, cannot be burned once again- nor can a spent drop of oil be granted new purpose. Nay, the soul is more akin to the tankard in which oil is drawn into a lantern wick. In this case, the wick is the body- and the flame, the effulgent concept of existence itself. The more astute would then question what may be considered the solution that fills the soul- and the most thoughtful among them would spring to head with an answer immediately. Memories. They would be right- at least somewhat. The soul is formed, grown and cultivated all upon its own via an organism’s experiences and memories. Thus, in direct correlation, the older an entity is, the more powerful the soul that it harbors. The quality of these memories and experiences also matters greatly- a cow, somehow having its poor life extended beyond the mortal coil would have an extraordinarily powerful soul- yet, containing the infinite memory of consuming grass, trotting about, and shitting profusely. It would serve as fuel, no doubt, should some magus stumble upon it and use it in a profane ritual. Yet, it would be as burning crude whalers’ oil straight from the blubber. </span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">How would a soul acquire quality, then? If we understand already that the memories and experiences of a being directly contribute to the volume of its’ soul, then how can the quality of that volume be increased? Consider- the memory and experience of a pointless existence, versus the memory and experience of a short-lived goblin, doing what a goblin does- pillaging, raping, stealing and drinking. In the case of the stated example, the immortal bovine and her fleeting rambunctious counterpart would be incomparable in the size of their soul. The goblin would no doubt have a tiny flame within himself- however, his flame would burn as bright as the sun, while the bovine would have little more than an enormous and faded lump of cinder. Thus, the correlation is established. The length of time that a soul has existed directly contributes to the soul’s size, and the activity experienced by that soul directly contributes to the soul’s ‘temperature.’</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">If souls are understood as fuel then, it is well understood that they can be sought after- or used, in some manner. This statement is more than true. Creatures of the supernatural or paranormal ilk seek them, in such that they consume them. Beings such as Mumblers are a prime example, utilizing souls to feed their pathetic existence. They themselves had a soul once, and that soul’s power in death allowed them to continue onwards as some shadow of their original selves. Of especial note in the terms of souls, is the price that demonic entities will pay for them- a sort of exchange process. Some morons elect to use this desirable quality for bargaining. Power, in exchange for their soul- a life of another, in exchange for the soul of some unsuspecting third party. The mortal races do not understand value however, and often understate or overstate it vastly. Know this, my fickle reader; a demon will always get the upper hand in the deal. You are not smarter, no matter how highly you hold yourself.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Those heretics that call themselves magus often use their own soul to power their arcanic rituals, whether philanthropic or pointlessly aggressive. It is unlikely that these ‘rituals’ even work, no doubt- however, throughout my studies, I have determined that those who can make claim to be soothsayers of the ilk whom fuel their spellweaving via the ‘soul’ are those who tend to be utter hedonists. Allegedly, dire situations, horrifying orgies and destructive bar fighting leads to more powerful spells from the magus. It is for this reason I ascertain that some witchery cults perform nude in the forest, drunk upon wine and liquers. </span></span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Regardless of your belief however, experience and age directly correlate to the power of the ethereal soul. It is even possible for ancient objects to attain some form of pseudo-soul manifestations. Such is likely the source of what some mechanists refer to as ‘machine sprites’, or phenomenon where constructs such as ships and suits of armor behave in manners unfitting for an object that does not bear life. </span></span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">OOC Mechanics:</span><ul class="mycode_list"><li><span style="font-family: Georgia;" class="mycode_font">Every sentient being possesses a soul.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">The ‘volume’ of a soul is directly related to the age of the being.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">The ‘temperature’ of a soul is directly related to the extreme experiences of the being.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">Souls may be used as ‘fuel’ for rituals.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">Souls may be used as bargaining chips with supernatural entities.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">An individual who experiences incredibly heartwarming or incredibly terrifying emotional experiences may spontaneously acquire magical acuity.</span><br />
</li>
<li><span style="font-family: Georgia;" class="mycode_font">Creations may accrue some form of ‘soul’ over extended periods of time.</span><br />
</li>
</ul>
]]></content:encoded>
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