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		<title><![CDATA[Sangreal - Fantasy Roleplay - Whitelist Applications]]></title>
		<link>http://193.122.143.38/</link>
		<description><![CDATA[Sangreal - Fantasy Roleplay - http://193.122.143.38]]></description>
		<pubDate>Fri, 29 May 2026 21:49:37 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[U4GM PoE2 Chronomancer Leveling and Gear Tips]]></title>
			<link>http://193.122.143.38/showthread.php?tid=146</link>
			<pubDate>Fri, 29 May 2026 09:10:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://193.122.143.38/member.php?action=profile&uid=7268">Andrew736</a>]]></dc:creator>
			<guid isPermaLink="false">http://193.122.143.38/showthread.php?tid=146</guid>
			<description><![CDATA[The Chronomancer is a tidy league starter because it doesn't need fancy tricks to feel good early. You're mostly leaning on clean spell scaling, smart curse use, and a few well-timed defensive buttons. Good <a href="https://www.u4gm.com/path-of-exile-2/item" target="_blank" rel="noopener" class="mycode_url">PoE 2 Items</a> can speed things up, sure, but the build works because the skill swaps make sense as the campaign gets tougher. In the first few levels, Spark does the heavy lifting with Controlled Destruction and Rapid Casting. Frost Bomb helps crack tougher packs, especially with Overabundance, while Ice Nova gives you a quick way to slow down messy fights. It's not glamorous, but it's reliable, and that matters when your gear is still mostly random drops.<br />
<br />
Early Skill Swaps That Actually Matter<br />
<br />
Once you move past the opening stretch, usually around levels six to thirteen, fire starts to feel better. Fireball and Living Bomb give you stronger hits and smoother clear when linked with Controlled Destruction, Overabundance, and Rapid Casting. Orb of Storms is worth adding here too. Drop it on packs or bosses, then keep moving while it keeps dealing damage. Arctic Armor also deserves a slot as soon as you can use it comfortably. It's one of those skills you don't always notice until it saves you from a bad hit. By Act 2, Ember Fusillade becomes the main button. Pair it with Controlled Destruction and Rapid Casting, and it starts to feel like the build has properly come online.<br />
<br />
Ascendancy Choices and Curse Setup<br />
<br />
When you reach the Altar of Ascendancy in Act 2, take Chronomancer and grab Quick Sand Hourglass first. It fits the pace of the build nicely, giving you that extra control that makes dangerous enemies less annoying. This is also the point where curses stop being optional. Elemental Weakness, supported by Heightened Curse and Focused Curse, can make rares and bosses lose a lot of their sting. In Act 3, Apex of the Moment is the next pick. It adds more of that time-control flavour, but more importantly, it helps you stay alive when fights drag on. Blasphemy with Temporal Chains or Elemental Weakness and Magnified Area turns your curse into a constant zone around you, which feels great in cramped fights.<br />
<br />
Keeping the Build Alive<br />
<br />
Damage is only half the story. The campaign has plenty of moments where standing still for one cast too long gets you punished. Keep Ember Fusillade, Orb of Storms, Frost Bomb, and your main curse levelled whenever possible, because falling behind on gem levels feels awful against Act 3 and Act 4 bosses. For recovery, Convalescence is a real comfort pick once it becomes available. Link it with Cooldown Reduction, and add Second Wind if you've got room. That setup gives you a panic option when flasks aren't enough or when your Energy Shield has been stripped away. It's not flashy, but it lets you reset a fight instead of eating a death.<br />
<br />
Gear Priorities for a Smooth Campaign<br />
<br />
For armour, keep it simple. Look for Energy Shield bases, then add Life and elemental Resistances wherever you can. Don't chase damage on every slot if your resists are a mess; you'll feel it the moment a boss starts throwing elemental hits at you. The amulet is the big offensive piece. Plus levels to all spells is the dream, followed by fire spell levels, then lightning spell levels. Spell damage and cast speed are strong extras, but survivability still counts. Rings should patch Resistances, add Life, and maybe bring cast speed if you're lucky. If you're upgrading <a href="https://www.u4gm.com/path-of-exile-2/item" target="_blank" rel="noopener" class="mycode_url">PoE 2 gear</a> as you go, focus on steady improvements rather than perfect rolls, and the Chronomancer will carry you cleanly into endgame.]]></description>
			<content:encoded><![CDATA[The Chronomancer is a tidy league starter because it doesn't need fancy tricks to feel good early. You're mostly leaning on clean spell scaling, smart curse use, and a few well-timed defensive buttons. Good <a href="https://www.u4gm.com/path-of-exile-2/item" target="_blank" rel="noopener" class="mycode_url">PoE 2 Items</a> can speed things up, sure, but the build works because the skill swaps make sense as the campaign gets tougher. In the first few levels, Spark does the heavy lifting with Controlled Destruction and Rapid Casting. Frost Bomb helps crack tougher packs, especially with Overabundance, while Ice Nova gives you a quick way to slow down messy fights. It's not glamorous, but it's reliable, and that matters when your gear is still mostly random drops.<br />
<br />
Early Skill Swaps That Actually Matter<br />
<br />
Once you move past the opening stretch, usually around levels six to thirteen, fire starts to feel better. Fireball and Living Bomb give you stronger hits and smoother clear when linked with Controlled Destruction, Overabundance, and Rapid Casting. Orb of Storms is worth adding here too. Drop it on packs or bosses, then keep moving while it keeps dealing damage. Arctic Armor also deserves a slot as soon as you can use it comfortably. It's one of those skills you don't always notice until it saves you from a bad hit. By Act 2, Ember Fusillade becomes the main button. Pair it with Controlled Destruction and Rapid Casting, and it starts to feel like the build has properly come online.<br />
<br />
Ascendancy Choices and Curse Setup<br />
<br />
When you reach the Altar of Ascendancy in Act 2, take Chronomancer and grab Quick Sand Hourglass first. It fits the pace of the build nicely, giving you that extra control that makes dangerous enemies less annoying. This is also the point where curses stop being optional. Elemental Weakness, supported by Heightened Curse and Focused Curse, can make rares and bosses lose a lot of their sting. In Act 3, Apex of the Moment is the next pick. It adds more of that time-control flavour, but more importantly, it helps you stay alive when fights drag on. Blasphemy with Temporal Chains or Elemental Weakness and Magnified Area turns your curse into a constant zone around you, which feels great in cramped fights.<br />
<br />
Keeping the Build Alive<br />
<br />
Damage is only half the story. The campaign has plenty of moments where standing still for one cast too long gets you punished. Keep Ember Fusillade, Orb of Storms, Frost Bomb, and your main curse levelled whenever possible, because falling behind on gem levels feels awful against Act 3 and Act 4 bosses. For recovery, Convalescence is a real comfort pick once it becomes available. Link it with Cooldown Reduction, and add Second Wind if you've got room. That setup gives you a panic option when flasks aren't enough or when your Energy Shield has been stripped away. It's not flashy, but it lets you reset a fight instead of eating a death.<br />
<br />
Gear Priorities for a Smooth Campaign<br />
<br />
For armour, keep it simple. Look for Energy Shield bases, then add Life and elemental Resistances wherever you can. Don't chase damage on every slot if your resists are a mess; you'll feel it the moment a boss starts throwing elemental hits at you. The amulet is the big offensive piece. Plus levels to all spells is the dream, followed by fire spell levels, then lightning spell levels. Spell damage and cast speed are strong extras, but survivability still counts. Rings should patch Resistances, add Life, and maybe bring cast speed if you're lucky. If you're upgrading <a href="https://www.u4gm.com/path-of-exile-2/item" target="_blank" rel="noopener" class="mycode_url">PoE 2 gear</a> as you go, focus on steady improvements rather than perfect rolls, and the Chronomancer will carry you cleanly into endgame.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[U4GM MLB The Show 26 Guide Where To Get Called Up Fast]]></title>
			<link>http://193.122.143.38/showthread.php?tid=145</link>
			<pubDate>Fri, 29 May 2026 09:08:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://193.122.143.38/member.php?action=profile&uid=7268">Andrew736</a>]]></dc:creator>
			<guid isPermaLink="false">http://193.122.143.38/showthread.php?tid=145</guid>
			<description><![CDATA[Road to the Show is great when you want the full climb, but let's be honest, Double-A can start to feel like a second job. If you'd rather see your created player in an MLB clubhouse before the first season is nearly over, there's a clean roster-and-settings trick that gets you there fast. It doesn't require anything shady, and it won't mess with your account. Think of it the same way players think about saving time with <a href="https://www.u4gm.com/mlb-the-show-26/stubs" target="_blank" rel="noopener" class="mycode_url">MLB 26 stubs</a>: you're cutting out the dull part and getting to the baseball you actually want to play.<br />
<br />
Start With The Right Custom Roster<br />
<br />
The whole method begins in the Vault. From the main menu, head into Create, open the Vaults, and go to the Roster section. Search for "rtts" and look for a roster built for fast Road to the Show call-ups. These rosters usually drop nearly every player on every team to a zero overall, while leaving one setup that works well for your career path. Once you download it, the game's roster logic changes in your favour. Your new player won't look like a raw prospect anymore. Compared with the rest of the organisation, he'll look like the best player in the system by miles.<br />
<br />
Make The Combine Easy On Yourself<br />
<br />
Before starting the career, take a minute to adjust sliders. Go into the gameplay settings and push Human Contact, Human Power, and Human Timing all the way up. Then raise CPU Strike Frequency so the pitcher actually gives you something to hit. After that, drop Fastball Pitch Speed and Offspeed Pitch Speed to the lowest setting. It sounds silly, but it works. Pitches float in, your timing window gets huge, and the Combine turns into batting practice. You don't need to be perfect. You just need to hit enough rockets to make the draft stock jump.<br />
<br />
Do Not Miss The Roster Option<br />
<br />
This is the step people often rush past. When you create your Road to the Show player and choose position, handedness, and the rest of the build, don't smash the Start Career button yet. Look for Roster Options. Choose the option to load your own roster, then select the custom roster you downloaded from the Vault. If you forget this, you'll land in a normal career file, and the grind comes right back. With the custom roster loaded, play through the Combine, hit well, and you should put yourself in position for a very strong draft result.<br />
<br />
Sim Smart And Let The Game Promote You<br />
<br />
After the draft, you don't need to play every minor league game. That's the beauty of this setup. Use the simulation tracker and move through the schedule in chunks. Because the other players in your organisation are rated so low, the CPU has almost no reason to keep you buried. You'll usually see a quick move to Triple-A, then the big call not long after. Keep an eye on your opportunities, take the key moments when they appear, and your rookie can be in the majors with a decent slice of the season still left. For players who value time, whether they're grinding careers or managing <a href="https://www.u4gm.com/mlb-the-show-26/stubs" target="_blank" rel="noopener" class="mycode_url">MLB stubs</a> for other modes, this route makes Road to the Show feel far less padded and much more fun.]]></description>
			<content:encoded><![CDATA[Road to the Show is great when you want the full climb, but let's be honest, Double-A can start to feel like a second job. If you'd rather see your created player in an MLB clubhouse before the first season is nearly over, there's a clean roster-and-settings trick that gets you there fast. It doesn't require anything shady, and it won't mess with your account. Think of it the same way players think about saving time with <a href="https://www.u4gm.com/mlb-the-show-26/stubs" target="_blank" rel="noopener" class="mycode_url">MLB 26 stubs</a>: you're cutting out the dull part and getting to the baseball you actually want to play.<br />
<br />
Start With The Right Custom Roster<br />
<br />
The whole method begins in the Vault. From the main menu, head into Create, open the Vaults, and go to the Roster section. Search for "rtts" and look for a roster built for fast Road to the Show call-ups. These rosters usually drop nearly every player on every team to a zero overall, while leaving one setup that works well for your career path. Once you download it, the game's roster logic changes in your favour. Your new player won't look like a raw prospect anymore. Compared with the rest of the organisation, he'll look like the best player in the system by miles.<br />
<br />
Make The Combine Easy On Yourself<br />
<br />
Before starting the career, take a minute to adjust sliders. Go into the gameplay settings and push Human Contact, Human Power, and Human Timing all the way up. Then raise CPU Strike Frequency so the pitcher actually gives you something to hit. After that, drop Fastball Pitch Speed and Offspeed Pitch Speed to the lowest setting. It sounds silly, but it works. Pitches float in, your timing window gets huge, and the Combine turns into batting practice. You don't need to be perfect. You just need to hit enough rockets to make the draft stock jump.<br />
<br />
Do Not Miss The Roster Option<br />
<br />
This is the step people often rush past. When you create your Road to the Show player and choose position, handedness, and the rest of the build, don't smash the Start Career button yet. Look for Roster Options. Choose the option to load your own roster, then select the custom roster you downloaded from the Vault. If you forget this, you'll land in a normal career file, and the grind comes right back. With the custom roster loaded, play through the Combine, hit well, and you should put yourself in position for a very strong draft result.<br />
<br />
Sim Smart And Let The Game Promote You<br />
<br />
After the draft, you don't need to play every minor league game. That's the beauty of this setup. Use the simulation tracker and move through the schedule in chunks. Because the other players in your organisation are rated so low, the CPU has almost no reason to keep you buried. You'll usually see a quick move to Triple-A, then the big call not long after. Keep an eye on your opportunities, take the key moments when they appear, and your rookie can be in the majors with a decent slice of the season still left. For players who value time, whether they're grinding careers or managing <a href="https://www.u4gm.com/mlb-the-show-26/stubs" target="_blank" rel="noopener" class="mycode_url">MLB stubs</a> for other modes, this route makes Road to the Show feel far less padded and much more fun.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[U4GM Monopoly go Racers Tips to Win Pinocchio Races]]></title>
			<link>http://193.122.143.38/showthread.php?tid=144</link>
			<pubDate>Fri, 29 May 2026 09:05:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://193.122.143.38/member.php?action=profile&uid=7268">Andrew736</a>]]></dc:creator>
			<guid isPermaLink="false">http://193.122.143.38/showthread.php?tid=144</guid>
			<description><![CDATA[Pinocchio Racers in Monopoly GO looks simple at first: roll, move, score, repeat. But if you've played a few heats, you'll know that random rolling burns flags faster than you expect. The better teams treat it more like a timed push than a casual board loop. That same mindset helps in the <a href="https://www.u4gm.com/monopoly-go/partners-event" target="_blank" rel="noopener" class="mycode_url">Monopoly Go Partners Event</a>, where patience and coordination usually beat panic spending. In Racers, the goal isn't just to move often. It's to move at the right moment, with the right multiplier, and with your teammates doing the same thing.<br />
<br />
Use low rolls when time is on your side<br />
<br />
If you've got time to sit with the game, x1 rolls are often the safest way to play. Yes, the points look tiny. It can feel painfully slow, especially when another team jumps ahead. Still, those small rolls stretch your dice and flags much further. You keep moving, you keep collecting, and you don't throw away a pile of resources on unlucky board positions. A lot of players lose races because they get bored and crank the multiplier too early. Don't do that unless there's a clear reason. Steady progress is boring, but boring wins more often than people admit.<br />
<br />
Change gears when rockets appear<br />
<br />
Rockets are a different story. Once a rocket is active, the dice only land on strong numbers: four, five, or six. That changes the maths right away. Instead of creeping along at x1, switch to x20 before you roll, because the risk is much lower and the reward is much better. Just make sure you don't waste the rocket by rolling on a tiny multiplier out of habit. It happens more than you'd think. Someone taps too fast, the rocket fires, and the team misses a big scoring chance. Slow down for a second, set the multiplier, then roll.<br />
<br />
Talk before opening chests<br />
<br />
Power-ups can win a race, but only if the team handles them properly. Springs are worth stacking when the board allows it, so don't rush to use them one by one without checking what everyone else has. If stacking isn't possible, at least make sure every teammate has spent their springs before a chest is opened. Rockets need even tighter communication because they don't stack at all. If a new chest gives rockets while someone still has one waiting, that value is gone. A quick message in the team chat can save a lot of frustration. Something as simple as "use rockets first" is enough.<br />
<br />
Stay close instead of showing off early<br />
<br />
There's a strange temptation to fly into first place as soon as possible. It feels good. It also paints a target on your team. A smarter race often means sitting just behind the leaders, keeping pressure on them, and letting them waste flags defending the spot. Then, near the end, you make the push. This works especially well when the other team thinks they've got control. Keep an eye on the timer and don't leave it too late, but don't blow everything in the opening stretch either. Racers rewards nerve. The team that waits calmly usually has more left when the finish line matters.<br />
<br />
Plan around the double-points race<br />
<br />
The last race matters more because it pays double points, so saving flags for it is not optional if you're chasing the top prize. There are several safe placement paths, too: 1st-1st-1st, 1st-2nd-1st, 2nd-1st-1st, 1st-3rd-1st, 3rd-1st-1st, 2nd-2nd-1st, 1st-4th-1st, and 1st-1st-2nd can all put your team in a winning position. If your squad needs extra help preparing resources, some players choose to <a href="https://www.u4gm.com/monopoly-go/partners-event" target="_blank" rel="noopener" class="mycode_url">buy cheap Monopoly Go Partners Event</a> support before major events, but smart flag use still decides the race. Spend lightly early, communicate often, and save your biggest push for the moment it counts.]]></description>
			<content:encoded><![CDATA[Pinocchio Racers in Monopoly GO looks simple at first: roll, move, score, repeat. But if you've played a few heats, you'll know that random rolling burns flags faster than you expect. The better teams treat it more like a timed push than a casual board loop. That same mindset helps in the <a href="https://www.u4gm.com/monopoly-go/partners-event" target="_blank" rel="noopener" class="mycode_url">Monopoly Go Partners Event</a>, where patience and coordination usually beat panic spending. In Racers, the goal isn't just to move often. It's to move at the right moment, with the right multiplier, and with your teammates doing the same thing.<br />
<br />
Use low rolls when time is on your side<br />
<br />
If you've got time to sit with the game, x1 rolls are often the safest way to play. Yes, the points look tiny. It can feel painfully slow, especially when another team jumps ahead. Still, those small rolls stretch your dice and flags much further. You keep moving, you keep collecting, and you don't throw away a pile of resources on unlucky board positions. A lot of players lose races because they get bored and crank the multiplier too early. Don't do that unless there's a clear reason. Steady progress is boring, but boring wins more often than people admit.<br />
<br />
Change gears when rockets appear<br />
<br />
Rockets are a different story. Once a rocket is active, the dice only land on strong numbers: four, five, or six. That changes the maths right away. Instead of creeping along at x1, switch to x20 before you roll, because the risk is much lower and the reward is much better. Just make sure you don't waste the rocket by rolling on a tiny multiplier out of habit. It happens more than you'd think. Someone taps too fast, the rocket fires, and the team misses a big scoring chance. Slow down for a second, set the multiplier, then roll.<br />
<br />
Talk before opening chests<br />
<br />
Power-ups can win a race, but only if the team handles them properly. Springs are worth stacking when the board allows it, so don't rush to use them one by one without checking what everyone else has. If stacking isn't possible, at least make sure every teammate has spent their springs before a chest is opened. Rockets need even tighter communication because they don't stack at all. If a new chest gives rockets while someone still has one waiting, that value is gone. A quick message in the team chat can save a lot of frustration. Something as simple as "use rockets first" is enough.<br />
<br />
Stay close instead of showing off early<br />
<br />
There's a strange temptation to fly into first place as soon as possible. It feels good. It also paints a target on your team. A smarter race often means sitting just behind the leaders, keeping pressure on them, and letting them waste flags defending the spot. Then, near the end, you make the push. This works especially well when the other team thinks they've got control. Keep an eye on the timer and don't leave it too late, but don't blow everything in the opening stretch either. Racers rewards nerve. The team that waits calmly usually has more left when the finish line matters.<br />
<br />
Plan around the double-points race<br />
<br />
The last race matters more because it pays double points, so saving flags for it is not optional if you're chasing the top prize. There are several safe placement paths, too: 1st-1st-1st, 1st-2nd-1st, 2nd-1st-1st, 1st-3rd-1st, 3rd-1st-1st, 2nd-2nd-1st, 1st-4th-1st, and 1st-1st-2nd can all put your team in a winning position. If your squad needs extra help preparing resources, some players choose to <a href="https://www.u4gm.com/monopoly-go/partners-event" target="_blank" rel="noopener" class="mycode_url">buy cheap Monopoly Go Partners Event</a> support before major events, but smart flag use still decides the race. Spend lightly early, communicate often, and save your biggest push for the moment it counts.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[U4GM PoE2 Guide Where Whirling Assault Monk Excels]]></title>
			<link>http://193.122.143.38/showthread.php?tid=143</link>
			<pubDate>Fri, 29 May 2026 09:04:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://193.122.143.38/member.php?action=profile&uid=7268">Andrew736</a>]]></dc:creator>
			<guid isPermaLink="false">http://193.122.143.38/showthread.php?tid=143</guid>
			<description><![CDATA[Starting a Martial Artist Monk in Path of Exile 2 version 0.5 is mostly about picking a skill that doesn't fight your tree. You want movement, clean scaling, and a way to clear packs without stopping every two steps. Gear still matters, of course, and early access to useful <a href="https://www.u4gm.com/path-of-exile-2/item" target="_blank" rel="noopener" class="mycode_url">PoE 2 Items</a> can make the rough first acts feel far less awkward, but the skill choice sets the tone. For most players, Quarterstaff skills are still the safest lane. They fit the Monk's stats, they work with the class feel, and they don't ask you to force a weird Strength-heavy setup just to make damage happen.<br />
<br />
Whirling Assault Feels Like the Clean Starter Pick<br />
<br />
Whirling Assault is the skill I'd look at first if the goal is a smooth league start. It hits while moving, covers a wide area, and doesn't need perfect enemy positioning to feel good. That matters more than people admit. Early mapping or campaign pushing can get messy, and a skill that keeps you moving often saves your life before your gear is sorted. Its attack speed isn't quite as wild as older versions, but it still scales well with the Martial Artist path. You're not standing still, begging to be clipped by a rare monster. You spin through packs, keep pressure up, and move on.<br />
<br />
Ice Strike and Shattering Palm Have a Different Kind of Power<br />
<br />
If you'd rather lean into elemental damage, Ice Strike with Shattering Palm is a strong route. It has that satisfying freeze-and-pop rhythm, where packs collapse quickly once the setup starts rolling. You'll notice the screen clear feels more controlled than raw movement skills, especially when enemies are clumped together. The catch is Bell synergy. This pairing doesn't always line up neatly with the Bell-focused scaling some Monk players love, so it may ask for a different passive plan later. That's not a deal-breaker. It just means you shouldn't copy a Bell build blindly and expect the same results.<br />
<br />
Lightning Skills Bring Utility and Some Risk<br />
<br />
Falling Thunder deserves serious attention because it's flexible. It converts a good chunk of physical damage into lightning, slams hard, and can fire projectiles when Power Charges are spent. That gives it decent pack coverage and respectable single-target pressure, which is a useful mix for a starter. Shock also helps smooth out tougher fights. Flicker Strike is the flashy option, and yeah, it can feel amazing when charges are flowing. But it also throws you around the screen, sometimes into trouble. Gathering Storm is easier to control, though it asks for timing. Miss the angle or release badly, and the skill feels clunky fast.<br />
<br />
Skills I Wouldn't Force on Martial Artist<br />
<br />
Some skills look tempting until you check what they actually need. Sunder, for example, wants a Mace and more Strength than a typical Quarterstaff Monk wants to spend. Druid skills can also look powerful on paper, but they usually don't match the Martial Artist's natural tools or Bell ideas as well as they should. Tempest Flurry with Staggering Palm is more interesting. It might bring back that fast, punchy Hollow Palm feeling some players miss, but I wouldn't call it safe without more testing in 0.5. As a professional game currency and item service platform, U4GM is convenient for players who want smoother gearing, and you can buy <a href="https://www.u4gm.com/path-of-exile-2/item" target="_blank" rel="noopener" class="mycode_url">u4gm PoE 2 Items</a> there to support a better early build experience while you test what actually works for your Monk.]]></description>
			<content:encoded><![CDATA[Starting a Martial Artist Monk in Path of Exile 2 version 0.5 is mostly about picking a skill that doesn't fight your tree. You want movement, clean scaling, and a way to clear packs without stopping every two steps. Gear still matters, of course, and early access to useful <a href="https://www.u4gm.com/path-of-exile-2/item" target="_blank" rel="noopener" class="mycode_url">PoE 2 Items</a> can make the rough first acts feel far less awkward, but the skill choice sets the tone. For most players, Quarterstaff skills are still the safest lane. They fit the Monk's stats, they work with the class feel, and they don't ask you to force a weird Strength-heavy setup just to make damage happen.<br />
<br />
Whirling Assault Feels Like the Clean Starter Pick<br />
<br />
Whirling Assault is the skill I'd look at first if the goal is a smooth league start. It hits while moving, covers a wide area, and doesn't need perfect enemy positioning to feel good. That matters more than people admit. Early mapping or campaign pushing can get messy, and a skill that keeps you moving often saves your life before your gear is sorted. Its attack speed isn't quite as wild as older versions, but it still scales well with the Martial Artist path. You're not standing still, begging to be clipped by a rare monster. You spin through packs, keep pressure up, and move on.<br />
<br />
Ice Strike and Shattering Palm Have a Different Kind of Power<br />
<br />
If you'd rather lean into elemental damage, Ice Strike with Shattering Palm is a strong route. It has that satisfying freeze-and-pop rhythm, where packs collapse quickly once the setup starts rolling. You'll notice the screen clear feels more controlled than raw movement skills, especially when enemies are clumped together. The catch is Bell synergy. This pairing doesn't always line up neatly with the Bell-focused scaling some Monk players love, so it may ask for a different passive plan later. That's not a deal-breaker. It just means you shouldn't copy a Bell build blindly and expect the same results.<br />
<br />
Lightning Skills Bring Utility and Some Risk<br />
<br />
Falling Thunder deserves serious attention because it's flexible. It converts a good chunk of physical damage into lightning, slams hard, and can fire projectiles when Power Charges are spent. That gives it decent pack coverage and respectable single-target pressure, which is a useful mix for a starter. Shock also helps smooth out tougher fights. Flicker Strike is the flashy option, and yeah, it can feel amazing when charges are flowing. But it also throws you around the screen, sometimes into trouble. Gathering Storm is easier to control, though it asks for timing. Miss the angle or release badly, and the skill feels clunky fast.<br />
<br />
Skills I Wouldn't Force on Martial Artist<br />
<br />
Some skills look tempting until you check what they actually need. Sunder, for example, wants a Mace and more Strength than a typical Quarterstaff Monk wants to spend. Druid skills can also look powerful on paper, but they usually don't match the Martial Artist's natural tools or Bell ideas as well as they should. Tempest Flurry with Staggering Palm is more interesting. It might bring back that fast, punchy Hollow Palm feeling some players miss, but I wouldn't call it safe without more testing in 0.5. As a professional game currency and item service platform, U4GM is convenient for players who want smoother gearing, and you can buy <a href="https://www.u4gm.com/path-of-exile-2/item" target="_blank" rel="noopener" class="mycode_url">u4gm PoE 2 Items</a> there to support a better early build experience while you test what actually works for your Monk.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[U4GM Delta Force Items: Why Nuclear Crisis Is Key]]></title>
			<link>http://193.122.143.38/showthread.php?tid=142</link>
			<pubDate>Fri, 29 May 2026 06:30:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://193.122.143.38/member.php?action=profile&uid=7254">CrystalVibe</a>]]></dc:creator>
			<guid isPermaLink="false">http://193.122.143.38/showthread.php?tid=142</guid>
			<description><![CDATA[What makes the next Delta Force update interesting isn't just another season pass or a few balance tweaks. Season 10 sounds like it could change how people actually play, especially in Operations, where planning matters before the first shot is fired. That's probably why some players are already sorting loadouts, trading gear, and checking <a href="https://www.u4gm.com/delta-force-items" target="_blank" rel="noopener" class="mycode_url">Delta Force Items</a> before the test build even reaches a wider audience.<br />
Testing Is Already Moving Behind Closed Doors<br />
The Chinese test server recruitment for Season 10 has already opened, with sign-ups running until June 7. The first wave is expected to be private, so don't expect a flood of clips or screenshots right away. That's frustrating, sure, but it also means the developers may be testing systems that aren't ready for public eyes. A later public test is still expected, and that's when regular players should get a better read on the new maps, modes, and balance changes.<br />
The Nuclear Power Plant Could Be More Than A New Map<br />
The Operations map getting the most attention is the Nuclear Power Plant. It's been talked about for a while, and the latest developer comments make it sound less like a simple raid zone and more like a disaster waiting to happen. Players may have to watch reactor heat, deal with radiation pockets, follow warning alarms, and use tools like Geiger counters. There's even talk of a SCRAM button, which could let squads affect the reactor during a match. That kind of feature changes the mood fast. You're not only fighting other operators. You're trying not to get cooked by the place itself.<br />
Story Threads And City Fighting Are Heating Up<br />
The dark matter fuel plot also seems tied to this facility. Recent missions have dropped hints about secret shipments, GTI activity, and experiments that clearly weren't meant to stay quiet. If Season 10 leans into that, Operations could feel more connected to the wider story instead of being just another loot run. Warfare players may get something very different: a wrecked European-style city map. The teasers show tight streets, tram tracks, burning buildings, and rooftops built for messy fights. It looks like infantry will have plenty of room to push, hide, and flank, while vehicles and helicopters still get space to matter.<br />
Modes, Boss Rumours, And Player Prep<br />
There's also chatter about a playable boss mode focused on Desmoulins, especially after Sai mode was removed. Nothing is locked in yet, but community surveys in China reportedly showed strong interest in that direction. Beacon Challenge Mode may also arrive globally after appearing in other regions, though matchmaking is still a concern. As for the Unreal Engine 5 upgrade, players probably shouldn't count on it for Season 10. It may land later. For now, most people are getting ready the practical way, building better kits and looking for <a href="https://www.u4gm.com/delta-force-items" target="_blank" rel="noopener" class="mycode_url">Delta Force cheap Items</a> so they're not walking into the Nuclear Power Plant underprepared.]]></description>
			<content:encoded><![CDATA[What makes the next Delta Force update interesting isn't just another season pass or a few balance tweaks. Season 10 sounds like it could change how people actually play, especially in Operations, where planning matters before the first shot is fired. That's probably why some players are already sorting loadouts, trading gear, and checking <a href="https://www.u4gm.com/delta-force-items" target="_blank" rel="noopener" class="mycode_url">Delta Force Items</a> before the test build even reaches a wider audience.<br />
Testing Is Already Moving Behind Closed Doors<br />
The Chinese test server recruitment for Season 10 has already opened, with sign-ups running until June 7. The first wave is expected to be private, so don't expect a flood of clips or screenshots right away. That's frustrating, sure, but it also means the developers may be testing systems that aren't ready for public eyes. A later public test is still expected, and that's when regular players should get a better read on the new maps, modes, and balance changes.<br />
The Nuclear Power Plant Could Be More Than A New Map<br />
The Operations map getting the most attention is the Nuclear Power Plant. It's been talked about for a while, and the latest developer comments make it sound less like a simple raid zone and more like a disaster waiting to happen. Players may have to watch reactor heat, deal with radiation pockets, follow warning alarms, and use tools like Geiger counters. There's even talk of a SCRAM button, which could let squads affect the reactor during a match. That kind of feature changes the mood fast. You're not only fighting other operators. You're trying not to get cooked by the place itself.<br />
Story Threads And City Fighting Are Heating Up<br />
The dark matter fuel plot also seems tied to this facility. Recent missions have dropped hints about secret shipments, GTI activity, and experiments that clearly weren't meant to stay quiet. If Season 10 leans into that, Operations could feel more connected to the wider story instead of being just another loot run. Warfare players may get something very different: a wrecked European-style city map. The teasers show tight streets, tram tracks, burning buildings, and rooftops built for messy fights. It looks like infantry will have plenty of room to push, hide, and flank, while vehicles and helicopters still get space to matter.<br />
Modes, Boss Rumours, And Player Prep<br />
There's also chatter about a playable boss mode focused on Desmoulins, especially after Sai mode was removed. Nothing is locked in yet, but community surveys in China reportedly showed strong interest in that direction. Beacon Challenge Mode may also arrive globally after appearing in other regions, though matchmaking is still a concern. As for the Unreal Engine 5 upgrade, players probably shouldn't count on it for Season 10. It may land later. For now, most people are getting ready the practical way, building better kits and looking for <a href="https://www.u4gm.com/delta-force-items" target="_blank" rel="noopener" class="mycode_url">Delta Force cheap Items</a> so they're not walking into the Nuclear Power Plant underprepared.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Why Fortnite Collaborations Always Dominate Internet Discussions]]></title>
			<link>http://193.122.143.38/showthread.php?tid=141</link>
			<pubDate>Mon, 18 May 2026 02:58:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://193.122.143.38/member.php?action=profile&uid=6453">katharineee</a>]]></dc:creator>
			<guid isPermaLink="false">http://193.122.143.38/showthread.php?tid=141</guid>
			<description><![CDATA[Fortnite has become far more than just a battle royale game. In 2026, it feels like every major entertainment franchise eventually finds its way into Epic Games’ massive online universe. Whether it is superheroes, anime characters, movie icons, or famous gaming franchises, Fortnite constantly creates collaborations that generate endless conversation online. The recent addition of Overwatch skins proves once again that Fortnite knows exactly how to keep players talking.<br />
<br />
One of the biggest discussions surrounding the new Overwatch crossover involves Tracer, one of Blizzard’s most recognizable characters. Shortly after the skin launched, players began comparing Fortnite’s version of Tracer to her original appearance in Overwatch. Social media quickly filled with memes, screenshots, and jokes claiming that Fortnite had “restored” Tracer’s famous pose controversy from years ago.<br />
<br />
For longtime gaming fans, this discussion goes all the way back to the launch of the original Overwatch nearly a decade ago. Back then, Blizzard adjusted one of Tracer’s victory poses after some players argued it felt overly sexualized. Although the change mostly involved the pose itself, a persistent internet myth claimed that Blizzard had somehow “nerfed” the character’s appearance entirely.<br />
<br />
Now, Fortnite players believe Epic Games may have unintentionally revived the debate through its interpretation of the character model. Predictably, the internet responded with thousands of reactions, memes, and viral posts almost immediately.<br />
<br />
What makes Fortnite unique is its ability to turn even small cosmetic details into major gaming conversations. Most multiplayer games release crossover skins regularly, but few manage to create the same level of viral attention. Fortnite collaborations consistently dominate gaming discussions because Epic Games understands internet culture better than almost anyone else in the industry.<br />
<br />
Part of Fortnite’s success comes from how expressive its cosmetics are. Players spend huge amounts of time choosing skins, emotes, pickaxes, and accessories that reflect their personality or favorite franchises. When a major crossover happens, fans closely analyze every detail of the designs, animations, and references.<br />
<br />
That is why Fortnite cosmetics remain one of the biggest reasons players continue returning to the game. Exclusive crossover skins often become collector’s items, especially when tied to limited-time events or viral internet moments. Many players prepare early by <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u"><a href="https://www.z2u.com/fn/topup-2-4592" target="_blank" rel="noopener" class="mycode_url">Buy Fortnite V Bucks</a></span></span></span> before major collaborations launch so they can immediately unlock the cosmetics they want most.<br />
<br />
The Overwatch crossover is also another reminder of how Fortnite continues bringing together completely different gaming communities. Blizzard fans, Overwatch veterans, and Fortnite players are all interacting with the same content, creating massive social engagement across multiple fandoms.<br />
<br />
Epic Games has mastered the art of keeping Fortnite culturally relevant through constant collaborations. Earlier this month, the game introduced animated TV characters like Lois Griffin, Peggy Hill, and Linda Belcher. At the same time, Fortnite continues expanding its Star Wars content with fan-made experiences and exclusive movie tie-ins connected to The Mandalorian and Grogu.<br />
<br />
Unlike many live-service games that struggle to maintain momentum over time, Fortnite constantly reinvents itself by tapping into current entertainment trends. The game evolves almost weekly, giving players new reasons to log in even if they are not focused on competitive gameplay.<br />
<br />
Another major factor behind Fortnite’s popularity is accessibility. Players across PlayStation, Xbox, Nintendo Switch, PC, and mobile platforms can all experience the same crossover events together. That massive audience makes Fortnite one of the most effective promotional platforms in modern gaming.<br />
<br />
As Epic Games continues partnering with more franchises, internet discussions like the Tracer debate will likely become even more common. Every new cosmetic release has the potential to spark memes, controversies, or viral reactions across social media.<br />
<br />
For players who enjoy staying ahead of the next big crossover event, having <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u"><a href="https://www.z2u.com/fn/topup-2-4592" target="_blank" rel="noopener" class="mycode_url">Cheap Fortnite V Bucks</a></span></span></span> ready is more important than ever. Whether you are collecting Overwatch skins, Star Wars cosmetics, or future collaboration bundles, V Bucks make it easier to grab limited-time content before it disappears from the Item Shop.]]></description>
			<content:encoded><![CDATA[Fortnite has become far more than just a battle royale game. In 2026, it feels like every major entertainment franchise eventually finds its way into Epic Games’ massive online universe. Whether it is superheroes, anime characters, movie icons, or famous gaming franchises, Fortnite constantly creates collaborations that generate endless conversation online. The recent addition of Overwatch skins proves once again that Fortnite knows exactly how to keep players talking.<br />
<br />
One of the biggest discussions surrounding the new Overwatch crossover involves Tracer, one of Blizzard’s most recognizable characters. Shortly after the skin launched, players began comparing Fortnite’s version of Tracer to her original appearance in Overwatch. Social media quickly filled with memes, screenshots, and jokes claiming that Fortnite had “restored” Tracer’s famous pose controversy from years ago.<br />
<br />
For longtime gaming fans, this discussion goes all the way back to the launch of the original Overwatch nearly a decade ago. Back then, Blizzard adjusted one of Tracer’s victory poses after some players argued it felt overly sexualized. Although the change mostly involved the pose itself, a persistent internet myth claimed that Blizzard had somehow “nerfed” the character’s appearance entirely.<br />
<br />
Now, Fortnite players believe Epic Games may have unintentionally revived the debate through its interpretation of the character model. Predictably, the internet responded with thousands of reactions, memes, and viral posts almost immediately.<br />
<br />
What makes Fortnite unique is its ability to turn even small cosmetic details into major gaming conversations. Most multiplayer games release crossover skins regularly, but few manage to create the same level of viral attention. Fortnite collaborations consistently dominate gaming discussions because Epic Games understands internet culture better than almost anyone else in the industry.<br />
<br />
Part of Fortnite’s success comes from how expressive its cosmetics are. Players spend huge amounts of time choosing skins, emotes, pickaxes, and accessories that reflect their personality or favorite franchises. When a major crossover happens, fans closely analyze every detail of the designs, animations, and references.<br />
<br />
That is why Fortnite cosmetics remain one of the biggest reasons players continue returning to the game. Exclusive crossover skins often become collector’s items, especially when tied to limited-time events or viral internet moments. Many players prepare early by <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u"><a href="https://www.z2u.com/fn/topup-2-4592" target="_blank" rel="noopener" class="mycode_url">Buy Fortnite V Bucks</a></span></span></span> before major collaborations launch so they can immediately unlock the cosmetics they want most.<br />
<br />
The Overwatch crossover is also another reminder of how Fortnite continues bringing together completely different gaming communities. Blizzard fans, Overwatch veterans, and Fortnite players are all interacting with the same content, creating massive social engagement across multiple fandoms.<br />
<br />
Epic Games has mastered the art of keeping Fortnite culturally relevant through constant collaborations. Earlier this month, the game introduced animated TV characters like Lois Griffin, Peggy Hill, and Linda Belcher. At the same time, Fortnite continues expanding its Star Wars content with fan-made experiences and exclusive movie tie-ins connected to The Mandalorian and Grogu.<br />
<br />
Unlike many live-service games that struggle to maintain momentum over time, Fortnite constantly reinvents itself by tapping into current entertainment trends. The game evolves almost weekly, giving players new reasons to log in even if they are not focused on competitive gameplay.<br />
<br />
Another major factor behind Fortnite’s popularity is accessibility. Players across PlayStation, Xbox, Nintendo Switch, PC, and mobile platforms can all experience the same crossover events together. That massive audience makes Fortnite one of the most effective promotional platforms in modern gaming.<br />
<br />
As Epic Games continues partnering with more franchises, internet discussions like the Tracer debate will likely become even more common. Every new cosmetic release has the potential to spark memes, controversies, or viral reactions across social media.<br />
<br />
For players who enjoy staying ahead of the next big crossover event, having <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u"><a href="https://www.z2u.com/fn/topup-2-4592" target="_blank" rel="noopener" class="mycode_url">Cheap Fortnite V Bucks</a></span></span></span> ready is more important than ever. Whether you are collecting Overwatch skins, Star Wars cosmetics, or future collaboration bundles, V Bucks make it easier to grab limited-time content before it disappears from the Item Shop.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[DeFi Development Solutions]]></title>
			<link>http://193.122.143.38/showthread.php?tid=140</link>
			<pubDate>Sun, 10 May 2026 08:12:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://193.122.143.38/member.php?action=profile&uid=5935">web3_o</a>]]></dc:creator>
			<guid isPermaLink="false">http://193.122.143.38/showthread.php?tid=140</guid>
			<description><![CDATA[<a href="https://www.blockchain-development-company.xyz" target="_blank" rel="noopener" class="mycode_url">blockchain-development-company.xyz</a> solana smart contract development solutions. High-speed platforms using Rust ...<br />
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			<content:encoded><![CDATA[<a href="https://www.blockchain-development-company.xyz" target="_blank" rel="noopener" class="mycode_url">blockchain-development-company.xyz</a> solana smart contract development solutions. High-speed platforms using Rust ...<br />
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fintech innovation through blockchain helps startups transform <a href="https://blockchain-development-company.xyz" target="_blank" rel="noopener" class="mycode_url">blockchain-development-company.xyz</a> .<br />
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		</item>
		<item>
			<title><![CDATA[Whitelist Application Format]]></title>
			<link>http://193.122.143.38/showthread.php?tid=33</link>
			<pubDate>Tue, 20 Aug 2024 00:12:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://193.122.143.38/member.php?action=profile&uid=4">__denby</a>]]></dc:creator>
			<guid isPermaLink="false">http://193.122.143.38/showthread.php?tid=33</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-family: Georgia;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Whitelist Application</span><br />
</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Georgia;" class="mycode_font">Copy this thread, from In-Character Section to the end of the thread, fill it out and post your application in this subforum. It will be reviewed as soon as possible!</span></div>
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">In-Character Section:</span></span><br />
<span style="font-family: Georgia;" class="mycode_font">As a reference, please ensure that all of these are two to four sentences, barring the character name, so that we may gauge your roleplaying abilities.</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">If you would like to link an In-Character Section from another Roleplay Server, we do accept this! For our records though, the OOC Section must be completed As-Is.</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Character Name:</span></span><br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Character Description:</span></span><br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Character Personality:</span></span><br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Character Backstory:</span></span><br />
<br />
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-family: Georgia;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Story Scenarios: </span></span></div>
<span style="font-family: Georgia;" class="mycode_font">Below you will find some scenarios in which you should make a Roleplay Reponse. Please ensure that this is a minimum of two to three sentences, so that we may gauge your roleplaying abilities.</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">As you step off of a small, shoddy seafaring vessel- you set your gaze upon the local dockmaster. Rain is pouring down, seemingly not soon to cease. In the dockmaster’s hand lies a placard, upon which he is visibly writing names and information. As you approach him, the gruff man’s voice calls out to you- “Oi! Wha’s yer name and port o’ call, stranger?”</span></span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">[x]</span><br />
<span style="font-family: Georgia;" class="mycode_font">---</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">The town before you seems rather small- most of it is filled with shanty-shacks and hastily set up marketplaces. A vendor calls out to you from a rather well-appointed tent- a sign hangs above it: ‘Tolemire’s Potions and Oils.’ The owner’s voice seems sly, impish- “How about you sidle on over here, take a look at my wares? Want to have more than one round with your lady of the night? I can help you with that sonny.”</span></span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">[x]</span><br />
<span style="font-family: Georgia;" class="mycode_font">---</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">Suddenly, you see a few bandits make off with a poor woman’s supplies. They very obviously flee down an alleyway that you know of. A few guards are hastily running towards you, though it is obvious they do not know where the thieves have gone. One of them yells out to you- “Where did they go?”</span></span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">[x]</span><br />
<span style="font-family: Georgia;" class="mycode_font">---</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">You’re moving through a small forest just as it is reaching dusk, and a low bank of fog begins to roll in. Suddenly, a strange creature begins to emerge from the twilight- though, its’ form isn’t entirely visible. It moves slowly, and its motions seem to be aggressive. What do you do?</span></span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">[x]</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">---</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Out-of-Character Section:</span></span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">1. Username: [x]</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">2. Minecraft Username: [x]</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">2a. Alt Accounts?: [x]</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">3. Age: [x]</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">4. How did you hear about our server?: [x]</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">4a. If a player referred you to our server, who are they?: [x]</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">5. What’s your favorite lore piece and why?: [x]</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">6. Please define metagaming in your own words and provide an example: [x]</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">7. Please define powergaming in your own words and provide an example: [x]</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">8. Have you read the terms of service and rules of roleplay? Do you agree with them?: [x]</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">9. What do you want to do in Sangreal?: [x]</span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-family: Georgia;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Whitelist Application</span><br />
</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-family: Georgia;" class="mycode_font">Copy this thread, from In-Character Section to the end of the thread, fill it out and post your application in this subforum. It will be reviewed as soon as possible!</span></div>
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">In-Character Section:</span></span><br />
<span style="font-family: Georgia;" class="mycode_font">As a reference, please ensure that all of these are two to four sentences, barring the character name, so that we may gauge your roleplaying abilities.</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">If you would like to link an In-Character Section from another Roleplay Server, we do accept this! For our records though, the OOC Section must be completed As-Is.</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Character Name:</span></span><br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Character Description:</span></span><br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Character Personality:</span></span><br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Character Backstory:</span></span><br />
<br />
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-family: Georgia;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Story Scenarios: </span></span></div>
<span style="font-family: Georgia;" class="mycode_font">Below you will find some scenarios in which you should make a Roleplay Reponse. Please ensure that this is a minimum of two to three sentences, so that we may gauge your roleplaying abilities.</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">As you step off of a small, shoddy seafaring vessel- you set your gaze upon the local dockmaster. Rain is pouring down, seemingly not soon to cease. In the dockmaster’s hand lies a placard, upon which he is visibly writing names and information. As you approach him, the gruff man’s voice calls out to you- “Oi! Wha’s yer name and port o’ call, stranger?”</span></span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">[x]</span><br />
<span style="font-family: Georgia;" class="mycode_font">---</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">The town before you seems rather small- most of it is filled with shanty-shacks and hastily set up marketplaces. A vendor calls out to you from a rather well-appointed tent- a sign hangs above it: ‘Tolemire’s Potions and Oils.’ The owner’s voice seems sly, impish- “How about you sidle on over here, take a look at my wares? Want to have more than one round with your lady of the night? I can help you with that sonny.”</span></span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">[x]</span><br />
<span style="font-family: Georgia;" class="mycode_font">---</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">Suddenly, you see a few bandits make off with a poor woman’s supplies. They very obviously flee down an alleyway that you know of. A few guards are hastily running towards you, though it is obvious they do not know where the thieves have gone. One of them yells out to you- “Where did they go?”</span></span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">[x]</span><br />
<span style="font-family: Georgia;" class="mycode_font">---</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">You’re moving through a small forest just as it is reaching dusk, and a low bank of fog begins to roll in. Suddenly, a strange creature begins to emerge from the twilight- though, its’ form isn’t entirely visible. It moves slowly, and its motions seem to be aggressive. What do you do?</span></span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">[x]</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">---</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Out-of-Character Section:</span></span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">1. Username: [x]</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">2. Minecraft Username: [x]</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">2a. Alt Accounts?: [x]</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">3. Age: [x]</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">4. How did you hear about our server?: [x]</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">4a. If a player referred you to our server, who are they?: [x]</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">5. What’s your favorite lore piece and why?: [x]</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">6. Please define metagaming in your own words and provide an example: [x]</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">7. Please define powergaming in your own words and provide an example: [x]</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">8. Have you read the terms of service and rules of roleplay? Do you agree with them?: [x]</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">9. What do you want to do in Sangreal?: [x]</span>]]></content:encoded>
		</item>
	</channel>
</rss>