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  Meteoric Iron
Posted by: __denby - 05-02-2026, 08:02 PM - Forum: Mineral - No Replies

Meteoric Iron

Overview:
Meteoric Iron is a metal harvested from fallen meteorites. Typically arriving on predictable cycles from the heavens, it is a metal regarded highly for arms and armor of high status.

Description:
In a natural state, meteoric iron is found in small baubles and clusters from meteorites who survive their entry into the atmosphere. Usually being found in masses less than five kilograms, it lends a considerable rarity to the find. Consisting of a primordial sort of porous iron, it lends a harder and sturdier grain structure at the necessity of higher temperature forging.

When smelted by a skilled smith, meteoric iron achieves an extremely dark finish. It is able to be polished to a near mirror finish, lending a flashiness to ownership. Being harder than typical iron, it holds an edge better but is more prone to cracking when used as armor or heavy weaponry. Alloys of meteoric iron result in steels with a greater tensile strength than your typical, by around 10%.

Habitat:
Found all over the place, though typically scarce. Chronologically they are found most around yearly meteor showers; if one seems to land nearby, hundreds go searching.

Mechanics:
  • Harder than standard Iron at the cost of increased brittleness. Holds an edge better, at risk of cracking.
  • Extremely dark gray metal that can achieve a mirror-like sheen.
  • Meteoric iron alloys of steel are 10% stronger overall than their counterparts.
  • Found only during meteor showers, fetches a high price due to prestige.

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  Cruciform Lily
Posted by: __denby - 05-02-2026, 07:23 PM - Forum: Flora - No Replies

Cruciform Lily
“There is only one way to happiness and that is to cease worrying about things which are beyond the power of our will.”  - Epictetus

[Image: YTuBqMQ.png]
Summary:

The Cruciform Lily is a rather tall and proud plant, rising in droves from the sides of clear-water springs high within the mountains, bright pink and white petals seemingly glimmering in the light of the sun. The Cruciform Lily is a flower that is often used at funerals and other dark and dreary processions due to the strange calming and relaxing effect that the petals’ smell seems to produce. The female variants of the plant bear a cross-shaped pistil, nestled within the neck of the petals, and such is where the Cruciform Lily gains its name.

Basic Description:
The Cruciform Lily possesses a sturdy and almost wood-like stem that grows to a typical height of eight to twelve inches, possessing a few reed-like leaves that extend gracefully from the edges of the stem, upwards towards the cusp of the flowering bodies. Perched flamboyantly at the tops of the stems, the flowering bodies typically number in ones or threes, and very rarely fives; yet strangely, the plant never flowers in even numbers. A milky white, streaked with a vibrant pinkish hue along the veins of the petals, the Cruciform Lily is a pleasant bloom set amongst the rocks and vales of mountain springs. As the name suggests, the female pistil is shaped in a generally cross-shaped form, though the male stamen is simply a narrow stalk with a bulbous pollen appendage.

Rarity: Uncommon

Location:
The Cruciform Lily is most often found on the border of streams that cascade down the sides of mountains, or surrounding high altitude lakes and ponds that are fed by pure water from natural springs and aquifer wells. The nature of the plant seems to require incredibly clean groundwater and a dry, loose soil high in mineral content. Florists speak of the challenges of transplanting Cruciform Lilies, claiming that they rarely take root at any altitude below where the lilies were gathered. As with most of nature, the most beautiful place for it to remain is where it was born.

Properties:
  • Possesses a strong, woody stem.
  • Typically has one to three, and occasionally five flower blooms.
  • The flower’s scent has a mild calming effect on those around it.
  • Is colored predominantly white, with streaks and dots of vibrant pink.
  • Grows only by the sides of high-altitude spring-fed water sources.
  • Is incredibly difficult to transplant or grow anew at lower altitudes, and will not take root unless the water source is clean and flowing.

Special Properties:
  • Crushing and refining of the Cruciform Lily petals may yield a substance prone to reducing the heart rate of a patient.
  • Eating the petals or steeping them in a tea provides minor alleviants towards symptoms of panic, shock, and anxiety.

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  Ponklings
Posted by: __denby - 05-02-2026, 06:39 PM - Forum: Fauna - No Replies

Ponklings
The fiercest serpent may be overcome by a swarm of ants.” - Isoroku Yamamoto
   
[Image: BtJMrLC.png]

   
Summary:

The Ponkling is a creature as elusive and nigh comical as the name seems to suggest it to be. It is unknown as to whether or not they have given this name to themselves, but it is assumed that they have not, due to the rather small range of vocalization they are capable of. Despite being of incredibly diminutive stature, the tiny creatures bear much resemblance to the sentient races that live upon the surface, closest in fact to the Halfling and the Dwarf, given their ruddy complexion, rotund bodies and presence of a facial-hair like fur that adorns the entirety of their lower bodies. Aside from the ruminant-like horns that sprout from their head of fluffy whitish hair and a comically large nose, it could be easy to mistake a Ponkling as some form of tiny, deformed Halfling. Some High-Elven philosophers uphold a theory that the Ponkling is in fact the ultimate devolution of the Halfling, and that all halflings will in time, become a Ponkling. Of all theories, the most reasonable seems to be that the Ponkling is a foul perversion of the Matriarch’s creations by Sadys, whose influence likely took hold of the creatures long after Senhora entered her slumber.

Basic Description:
Rarely more than one foot in height, the Ponkling is a rather short and rotund creature, possessing a round body with very little differentiation between the upper and lower torso, as the facial features dominate the body to such a degree that the nose sits just barely above the locale that may be considered the midriff. Coated in a coarse grey fur that clings to the lower body in the appearance of facial hair, their legs poke out beyond the fur and end in large, bulbous red growths that possess a strange sticky texture not so dissimilar to mold or mushroom undercaps. Possessing small grey-hued eyes and a large bulbous nose, capped with two ruminant-like horns that sprout from within the fluffy white hair upon their heads, the visage of the Ponkling is truly a sight to behold. Many even consider them to be incredibly cute and cuddly, in a strange sort of way. Their hands are relatively small, but possess four digits and an opposable thumb, allowing them varied use of things such as sticks, rocks, and tools stolen from misguided explorers. The Ponkling communicates with other members of its species by a series of shrill hoots and calls that sound very similar to an untuned violin.

Rarity: Uncommon

Location:
Ponklings are found almost universally in the caves and craggy places of the world. It is less that they choose to live in these places, and more that they have found it beneficial to hide in the deep and secluded places of the world to avoid predation by the avians and other larger, wild beasts that adorn the surface. They do assemble tribes and small analogs of civilization within their caves and crevices, though the general structure of this society is more akin to an animalistic herd.

Properties:
  • They are relatively small, rarely exceeding one foot in height.
  • They are rotund, though do not exceed ten pounds in weight.
  • They are capable of utilizing simple tools, or tools stolen from other races.
  • At times, they will exit their domain to loot small knives and daggers from nearby towns or encampments, which they use as swords.
  • They form simple herd-like societies, and tend to hunt in large groups of ten to twenty.
  • Their spongy, semi-sticky foot-like protuberances can allow them to walk across sheer surfaces that would normally be impassable.
  • They are not outwardly hostile to other species, but are opportunistic hunters and tend to isolate larger prey by luring them towards a single member of their tribe in dark and enclosed spaces. Shortly thereafter, the rest of the tribe attacks.

Special Properties:
  • The Ponkling’s foot surfaces can be utilized as mild adhesive objects.
  • Their bushy fur can be utilized as a form of wool, as it is quite coarse and easy to weave into strong cloth.

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Information The Father and Mother
Posted by: __denby - 05-02-2026, 06:25 PM - Forum: Mythos and Faith - No Replies

The Father and Mother
Solidarity and Repose

It is the duty of men to question that which lies present in the world around them. However, the scope of human ingenuity and understanding can only go so far. Other races may believe that they possess something of note, yet even they- the Elves for their longevity, and the Dwarves for their craft, the Men for their resilience, cannot answer all questions. Who then, may? To know all, to answer all, is reserved for that which may have existed since time immemorial- the entities whose essence forms the very foundation of the world.

In druidic legend, there is told of two- the Father and Mother. Entities who have been present since the very dawn of Time Immemorial. They are not Divine, nay- in fact, quite the opposite. Not a shred of power beyond what has been granted by sheer age, is thought present in these mythical beings. A Stone and a Tree, two paragons of structure, of progress- of existence. Comprised however, not from the energies of the Awakening- but from the coalescence of matter. Little is fundamentally special about the two, beyond that they are both the First of their Kind. With Ancient things, lies Ancient knowledge- and knowledge, is power.

When one speaks of the legend of the Father, the essence of ordered stagnancy is embodied. Solidarity- strength, durability, weight, and erosion. That which forms the constructive essence of the World, the bonds and forms which make life possible. The Father embodies in druidic legend, the first form, the structure of this world’s genesis. An anchor, for all that is- all that was- and all that is yet to be. The Father was the first stone, that first speck of dust which began the formation of this cosmically insignificant world. Yet, despite its insignificance in relation to the greatness of the Beyond, we owe all to the Father, whose simple and worthless existence gave meaning to all that has been since the dawn of creation. Because of this, it is rumored that the Father, that Rock of Solidarity, is something of an other: A being of unparallelled pointlessness- unable to be damaged, unable to be moved, and unable to be changed by any interaction.

When one speaks of the legend of the Mother, the essence of chaotic progress is embodied. A duality to the Father, yet meaningless to him beyond that the Mother could only produce upon the loins of the Father. Without structure, life could not take root. Without Life, however- we, the races of this realm, could not exist. In relation however, the Mother’s existence is significantly less ominous than the Father- her age, countless eons younger. Caring, as all Life is, to the existence of the elements- though the elements care not for life. The Mother was the first Tree, the propagator of complex life. Whose roots gave birth to the space in which beasts that crawl and creep may propagate; Whose trunk gave birth to the nourishment in which lively fluids sprang forth; Whose branches gave safety to all that scurry and fly; Whose leaves gave salubrious feast to the dry and uncaring soil; and whose presence gave solace to the grasses from the power of the scorching sun. All that lives, owes the cost of survival to the Mother- yet, her duties being done, yet they care not. The Mother, after unending ages, has become the nourishment still, in death- to her spawn. Set astride a deep and fog-mired bog, there stands an ancient and sprawling oak, whose life long ago expired. Yet, no axe may marr the surface of this antediluvian monarch, at least not long after the bearer of that axe has expired and fed the uncaring earth, all that made him who he was. No storm may topple her, nor may any machination of science rule her- not till long after all that is, has gone away.

The Father and the Mother, embody the concepts of Solidarity and Repose, the essence of Nature that exists unchanging and permanent. Time may pass, and nations may rise and be forgotten- yet among all this, the atavistic presence of the two at whose hands sprawl all creation, remain unchanged.

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Heart The Soul
Posted by: __denby - 05-02-2026, 03:06 PM - Forum: Mythos and Faith - No Replies

The Soul

~~~
An excerpt from the tome “Exci omni magica, experientia in opere Domini”  scribed by Torbundus Alfonthieri, a monk exiled from the Westcontre due to his seeming madness and insanity. Often known as the ‘Mad Monk’, Torbundus’ writings on the soul and its’ manifestations are often seen as heresy and the dribble of an overly-educated drunkard.

A soul, in simple terms, is the life-giving flame of a sentient organism. Everything that thinks, irregardless of species or origin, possesses a soul. It is not the creation of man, nor is it the creation of a god- but rather something that seemingly came into existence of its own volition. That spark, much like the concept of spontaneous combustion, is as ill-rumored as is the alchemical phenomenon itself. The most austere and esoteric scholars claim that they understand the mechanics behind a soul, yet they have not even so much as truly scratched the surface. The soul cannot be fully understood, whether philosophically or arithmetically- though, a basic and functional understanding can be developed by those who have dedicated themselves to such an intense path of research.

In the realm of magick, a soul is often realized as something of a power source. They can be taken, used as fuel, much like a sort of arcanic oil. They can also be fueled, which sets them apart from the more mundane concept of a flammable material. A log once burned, cannot be burned once again- nor can a spent drop of oil be granted new purpose. Nay, the soul is more akin to the tankard in which oil is drawn into a lantern wick. In this case, the wick is the body- and the flame, the effulgent concept of existence itself. The more astute would then question what may be considered the solution that fills the soul- and the most thoughtful among them would spring to head with an answer immediately. Memories. They would be right- at least somewhat. The soul is formed, grown and cultivated all upon its own via an organism’s experiences and memories. Thus, in direct correlation, the older an entity is, the more powerful the soul that it harbors. The quality of these memories and experiences also matters greatly- a cow, somehow having its poor life extended beyond the mortal coil would have an extraordinarily powerful soul- yet, containing the infinite memory of consuming grass, trotting about, and shitting profusely. It would serve as fuel, no doubt, should some magus stumble upon it and use it in a profane ritual. Yet, it would be as burning crude whalers’ oil straight from the blubber.

How would a soul acquire quality, then? If we understand already that the memories and experiences of a being directly contribute to the volume of its’ soul, then how can the quality of that volume be increased? Consider- the memory and experience of a pointless existence, versus the memory and experience of a short-lived goblin, doing what a goblin does- pillaging, raping, stealing and drinking. In the case of the stated example, the immortal bovine and her fleeting rambunctious counterpart would be incomparable in the size of their soul. The goblin would no doubt have a tiny flame within himself- however, his flame would burn as bright as the sun, while the bovine would have little more than an enormous and faded lump of cinder. Thus, the correlation is established. The length of time that a soul has existed directly contributes to the soul’s size, and the activity experienced by that soul directly contributes to the soul’s ‘temperature.’

If souls are understood as fuel then, it is well understood that they can be sought after- or used, in some manner. This statement is more than true. Creatures of the supernatural or paranormal ilk seek them, in such that they consume them. Beings such as Mumblers are a prime example, utilizing souls to feed their pathetic existence. They themselves had a soul once, and that soul’s power in death allowed them to continue onwards as some shadow of their original selves. Of especial note in the terms of souls, is the price that demonic entities will pay for them- a sort of exchange process. Some morons elect to use this desirable quality for bargaining. Power, in exchange for their soul- a life of another, in exchange for the soul of some unsuspecting third party. The mortal races do not understand value however, and often understate or overstate it vastly. Know this, my fickle reader; a demon will always get the upper hand in the deal. You are not smarter, no matter how highly you hold yourself.

Those heretics that call themselves magus often use their own soul to power their arcanic rituals, whether philanthropic or pointlessly aggressive. It is unlikely that these ‘rituals’ even work, no doubt- however, throughout my studies, I have determined that those who can make claim to be soothsayers of the ilk whom fuel their spellweaving via the ‘soul’ are those who tend to be utter hedonists. Allegedly, dire situations, horrifying orgies and destructive bar fighting leads to more powerful spells from the magus. It is for this reason I ascertain that some witchery cults perform nude in the forest, drunk upon wine and liquers.

Regardless of your belief however, experience and age directly correlate to the power of the ethereal soul. It is even possible for ancient objects to attain some form of pseudo-soul manifestations. Such is likely the source of what some mechanists refer to as ‘machine sprites’, or phenomenon where constructs such as ships and suits of armor behave in manners unfitting for an object that does not bear life.

OOC Mechanics:
  • Every sentient being possesses a soul.
  • The ‘volume’ of a soul is directly related to the age of the being.
  • The ‘temperature’ of a soul is directly related to the extreme experiences of the being.
  • Souls may be used as ‘fuel’ for rituals.
  • Souls may be used as bargaining chips with supernatural entities.
  • An individual who experiences incredibly heartwarming or incredibly terrifying emotional experiences may spontaneously acquire magical acuity.
  • Creations may accrue some form of ‘soul’ over extended periods of time.

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  Kandoiie
Posted by: __denby - 05-02-2026, 02:57 PM - Forum: Fauna - No Replies

Kandoiie
"A child is most vigilant when near the banks of brackish water. Their peoples' call them Kan'der, serpentine beasts of the muck." - Amrynn Craleth, Elven Naturalist.
[Image: ZU2j21v.png]
Description:
It is commonly upheld in the realm of naturalism, that there is almost always a species that preys upon a dominant predator. At times, these predators sink into the realm of verbal myth and children’s horror stories. In the case of Men, such lies in the ever-present fear of cursed monsters stalking the night. To those last vestiges of the Elder races, however, these stories are mirrored in-part by the rarely seen Kandoiie, or as in their tongue, Kan’der.

Kandoiie are ferocious creatures, rumored a distant relative of the very same folk that fear them. Their similarities, however, end there. Kandoiie possess serpentine bodies from the mid-hip, stretching to a thickly muscled tail. This tail, mirroring the shape and structure of a constrictor-snake, extends to a length of twenty feet in adults. Newborns and Younglings possess tail-lengths of three feet and twelve feet respectively. The serpentine beasts bear a torso not dissimilar to that of the other humanoid-races in structure. Their upper bodies are significantly more developed in musculature than their humanoid counterparts, seeming more akin to large Goblinoid creatures. These upper bodies are covered in a series of small scales and thick skin- the texture being extended upwards from the tail. A Kandoiie adult’s torso is typically five feet from hip to collar bone, and considerably stocky, tapering very little from the tail’s joint. Kandoiie do not develop their significant musculature until later in life, beginning around twenty-two years of age. Their species lacks sexual dimorphism, however, and the females are almost entirely indistinguishable from the males in terms of physical bulk.

Kandoiie bear upon a thick and low-set neck, a large viper-esque head. Barring the fatty-tissue along the top ridges of their skulls, no other outstanding features make themselves present. Their eyes are typically yellow or orange in color, and lie deeply within the foreward-sides of their skulls. Kandoiie possess no eyelids, instead bearing clear scales that cover their eyes. Given that the majority of the Kandoiie are located in and around brackish waterways and heavily-forested coastlines, their colors tend to be an extensively muted palette of pale browns, greens, and yellows. On occasion, however, a Kandoiie will be born with bright and fluorescent colorations, a marking that sets them apart from their more reservedly colored brethren.

Distribution:
Kandoiie are primarily located around the rivers and deltas of Western Sangreal, and upon the archipelago-type islands along the coasts. It is not uncommon for parties of Kandoiie to venture further inland, but they will not stray far from sources of water. Kandoiie are most similar to water-dwelling snakes, and their standard habitat reflects this. Unlike their more primal counterparts, however, Kandoiie possess the most basic of tribally organized societies. Living in and around the banks of rivers and river deltas, it is typical for Kandoiie hovels to be dug into the rich clay of the banks- stretching for tens of feet into the drier earth. Entrances to these homes, however, are covered by water, which laps just above their circular openings.

Generally, Kandoiie live in groups of eight to fifteen, possessing a string of dwellings along a single stretch of river. These creatures are quite territorial, and tend to respect the borders of other Kandoiie families. It is incredibly unusual for these creatures to assemble into large groups, though it is not unheard of. Forest elven oral history tells of a few distinct periods where the Serpent-people rallied behind one of these ‘bright’ brothers, and form raiding parties numbering several hundred strong.

Diet:
Kandoiie are carnivorous. Their diet is typically that of medium to small game, consumed raw- having been captured by physical brawn, or felled through the use of simple hunting weapons. Their diet rarely includes that of the ‘sentient’ races, though members of the Elder Races alike are considered delicacies to these creatures. Should one fall into their grasp, a familial celebration is pitched to honor the gift that the River had given them.

These serpentine beasts know little, if anything, of the races of Men and Goblin- such, it is uncertain as to whether or not they would consider such things as food. Should a person enter their territory willingly, though, it would not end well.

Relations:
As in tune with the prior explanations of their kind, Kandoiie are prone to consider all other creatures, either threat or prey. It is told, by those Elves whose scientific parties had given the earliest research of them, that the Kandoiie were much avoided, and little contact was made between them. It has been witnessed, however, for a few individual tribes of Kandoiie to possess more amicable relations with those that live near them. Presumably, these few are progressing more towards a civilized, agrarian society. Inter-tribal relations are quite tragic at the best of times. Inter-tribal marriage is common, and small skirmishes occurring because of these marriages is even moreso. Typically, tribes of Kandoiie will remain in amicable terms, until either group breaches the other’s territory to chase prey. If such occurs, the vengeance upon these trespassers is swift and without mercy. In tune with the legend of the Kan’der, spoken of in whispers by some ancient lore-keepers- it is only the ‘Bright’ ones which may unite more than one tribe. Something differs between these special members of their race- they either possess greater intelligence, arcanic powers, or something altogether more sinister.

Mechanics:
  • Kandoiie, or Kan’der, live to an approximate age of Eighty (80).
  • Kandoiie are immensely strong, typically greater than that of a human or dwarf.
  • Adult Kandoiie possess tails of twenty feet in length, and are capable of utilizing it in the manner of a constrictor snake.
  • Kandoiie form tribal groups of eight to twelve, typically one to two individual families.
  • Kandoiie are usually restricted to muted browns, greens, and yellows- their skin and scales reflecting the environment they inhabit.
  • On incredibly rare occasions- once every few decades, a ‘Bright One’, a Kan’der with bright and exotic colorations, is born. These ‘Bright Ones’ are rumored to be capable of uniting multiple tribes, and embarking on enormous ‘raids’.
  • Kan’doiie are predatory in nature, and incredibly hostile to those who would intrude upon their river-bound territories.

Alchemical Properties:
  • None.

Material Properties:
  • Kandoiie hide is incredibly tough, and could provide a decent leather- however, the true benefit of it is the naturally camouflaged waterproofing it may provide.

[Sightings of or interaction with these creatures are prohibited outside of Lore-Approved Events.]

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  Lore Changelog May 1st, 2026
Posted by: __denby - 05-01-2026, 11:14 PM - Forum: Lore Changelog - No Replies

Released 'Creeping Madness' for Version 1.0.
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Released 'Bwytherus' for Version 1.0.
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Released 'Rime Slick' for Version 1.0.
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Released 'Mumblers' for Version 1.0.
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Released 'Greal Goat' for Version 1.0.
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  Creeping Madness
Posted by: __denby - 05-01-2026, 11:10 PM - Forum: Diseases - No Replies

Creeping Madness
"God is a comedian playing to an audience too afraid to laugh." - Voltaire
   

[Image: FF0f7im.png]
   
Summary:
An illness like no other, the Creeping Madness is regarded by many medical professionals as not being an illness at all, and instead a progressive destabilization of the infected’s mental health for reasons unknown. Presenting as a progressively serious devolution into insomnia, schizophrenia and general madness, the disease does not outwardly grant any signs of infection beyond the occasional odd tendril of discoloration beneath the infected person’s skin. Caused by the ingestion of a parasite known as tillifornis, this small worm typically inhabits stagnant waters deep within air pockets of oceanic caves. Most often accidentally ingested by avid swimmers, pearl divers and spelunkers, the tillifornis worm does not seek out the victim like prey- instead, the eggs of the small parasite are typically drawn into the body through orifices such as the eyes, ears, nose or mouth when submerged in waters where they may be found. Some days after, the first symptoms begin to present as a furious itching beneath the skin of the infected, followed thereafter in quick succession by rapid-onset schizophrenia and madness. More often than not, the victim has lost their mental faculty well before being seen by any medical professionals- as such, the Creeping Madness is rarely, if ever, diagnosed properly. The end result of the Creeping Madness is most often suicide or death caused by the violent actions of others towards the obviously insane infected; it is not believed that the disease itself kills. Some have been known to ‘outlive’ the illness, though few have ever been able to make this claim.
   
Communicability:
Noncommunicable; the Creeping Madness is caused by the ingestion of the tillifornis parasite and cannot be transmitted between individuals. The eggs of the parasite hatch beneath the skin of the afflicted, and complete their entire life cycle without being exposed to others.
   
Symptoms:
The infection of the tillifornis parasite initially presents no symptoms, but within three OOC days, the afflicted quickly develop an uncontrollable itch beneath their skin, feeling as if tiny creatures are crawling about with vigor within the flesh. By the sixth OOC day, the parasites have grown and began to feed on the bodily fluids and fatty tissues of the infected, producing considerable amounts of neurotransmitter proteins as waste byproducts- this sudden jump in neurotransmitter uptake result in the victim becoming seriously schizophrenic and beset by incredible madness and paranoia. Specifically, the victim begins to hear voices, feel as if they are constantly being watched and ridiculed by others around them, and tend to perceive their body as being inhabited by various creepy crawlies and other horrors.
   
Effects:
The afflicted tend to rapidly develop various mental abnormalities, preceded by the itching of the skin and the occasional strange discoloration due to the presence of a tillifornis worm just beneath the upper layer of the epidermis. Constantly on a literal high of various excreted neurotransmitters, the infected exist in a state of semi-terrified and semi-euphoric madness, often eliciting violence towards themselves and others at random- albeit, the reason is always justified to the mind of the infected, whether they can express it properly or not.
   
Cure:
Given the lack of study related to the Creeping Madness and the tillifornis parasite, the presence of a cure is entirely unknown. Infected persons typically die due to their actions well before a learned scholar realizes the cause and commits to their piecemeal evisceration to locate and remove the source of the illness. Given the life-cycle of the tillifornis parasite, if survival of the infected persists two OOC months past infection, symptoms disappear entirely. [Any attempted cures will need to be submitted to the Lore Team prior to attempt, and a member of the Lore Team may be present to observe the procedure and give a verdict.]
   
Mechanics:
  • The disease occurs when tillifornis eggs are accidentally or purposefully ingested in their source environment.
  • The cause being the tillifornis worm is not common knowledge, and research must be conducted to learn the cause of the illness.
  • The symptoms onset first as intense itching at three OOC days since infection, and as mental illness at six OOC days since infection.
  • The victim feels beset by unnatural itching beneath their skin, and present with rapid-onset schizophrenia, paranoid delusions and general madness.
  • Occasionally, strange discolorations may appear on the surface of the skin due to the activity of the tillifornis parasite deeper within.
  • The disease is not fatal, and no known cure exists; survival past two` OOC months from infection date results in the disappearance of symptoms as the parasite’s life-cycle has completed.

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  Mumblers
Posted by: __denby - 05-01-2026, 10:58 PM - Forum: Fauna - No Replies

Mumblers
"Unceasing, terrible, and monstrous things. I pray they are the bogeymen of childrens' tales." - A Sangreal Citizen.

[Image: 6QkMPhM.png]
Summary:
Characterized by the low, ever-present mumbling these entities produce, Mumblers possess an unnaturally pale, skeletal visage with sunken, sulking features. Their skin clings tightly to bone, while little to no fat fills out their appearance. These sulking creatures are thought to be the spirits of children who have become separated from their caretakers, and die alone, lost to the world. The overwhelming sense of dread present at the time of their death supposedly creates small ripples in the ley and causes these creatures to manifest as the physical embodiment of their depressive spirits. Mumblers are not of this world, and are hostile towards any naturally occuring entity in sight. Despite their hostility, Mumblers are not proactive. They tend to linger towards their prey at a depressive pace to corner their victims, rather than overwhelm them.
   
Basic Description:
A bipedal mammaloid monster, they are tall and thin creatures sometimes reaching a maximum height of eight feet. With nearly translucent skin that clings to the bone, and little fat to round out the figure, it is fair to equate the appearance of these creatures to pale wood or bone. The moment a Mumbler is brought into existence, it is already fully grown. Due to this set of circumstances, Mumblers do not mate. They aren’t capable of producing any offspring through natural means. They can vary in size and appearance depending on the manner by which they perished, but no further development occurs. A Mumbler preys upon its victims with their hands, which will begin draining the energy of the individual’s soul whose flesh it touches. The more a Mumbler feeds in this fashion, the longer the Mumbler can tether itself to this plane of existence. Perhaps, this is their driving goal- to retain some sad simulacrum of life in the absence of their own.
   
Despite their hostility towards all natural life, it is commonly theorized that it is possible to exorcize a Mumbler by leading it to the location of its past life’s death, and calling out the name of the child to them. This effectively immobilizes the creature, while immobilized the creature must be tied to place in the area of the death, and the remains of their corpse must be placed upon the body of the Mumbler. Upon making full contact, it is said that the Mumbler will fade away, finding peace.
   
Rarity: Rare
   
Location:
Mumblers can be found anywhere, due to the unnatural force which brings them to exist. They are not of this world, and have no natural habitat.
   
Properties:
  • None
   
Special Properties:
  • None

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  Bwytherus
Posted by: __denby - 05-01-2026, 10:47 PM - Forum: Mineral - No Replies

Bwytherus
"A Metallurgical Anomaly" - Prospector, 'Frond-Strand' Petyr.

[Image: 6ihda1k.png]
Summary:
Bwytherus, otherwise known as a useless metal, occupies a position in the heart of some geologists. A position utterly unearned. It is a strange, radiant topaz-colored metal that remains liquid at temperatures greater than freezing water. Much like water, the tendency to retain a liquid state rapidly approaches once greater than the melting point. It is considered by the more expert of blacksmiths to be utterly useless. It can't be forged in conjunction with other metals, and resists the tendency to alloy - usually flowing away and leaving any "alloys" porous and in ruins.  

The metal possesses an odd quality that promotes this behavior, seeming to possess a capacity to draw heat within itself. Heating a sample of Bwytherus to around the melting-point of lead for example, will result in the metal possessing a near-room temperature state to the touch in mere moments. Only in temperatures exceeding that of molten steel does the metal achieve a heat capacity similar in nature to other metals. In another twist of fate, a sample of Bwytherus will contract in the presence of extreme heat, rather than expanding - or, for simplicity sake, a cooled sample of Bwytherus will be twenty percent larger than a superheated sample. This anomaly causes the metals alloyed with Bwytherus to be cracked apart during the cooling phase, not including their tendency to experience excess porosity. Within the chilling depths of the caverns beneath Sangreal, it appears to be of often greater volume, and thus value, than it has exposed to the temperature on the surface.

   
Location:
Bwytherus is rare, though not obscenely so - it is present in pools of swirling topaz liquid occasionally found at the bottom of karst formations within the depths of Sangreal's cavern systems.

Composition:
It varies, with the liquid state being little more than water, and the rarer frozen state being equivalent to gold.
   
Liquid Bwytherus -
Hardness: 0
Density: 5
Flexibility: 4
   
Frozen Bwytherus - 
Hardness: 3
Density: 5
Flexibility: 1

   
Properties:
  • Liquid at the temperatures of liquid water.
  • Swirling topaz in color.

Special Properties:
  • Rapidly 'loses' heat within moments unless heated to the temperature of molten steel.
  • Expands as it approaches a solid state, with a difference of 20% volume between solid and molten state. 

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