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Dwarves |
Posted by: __denby - 08-19-2024, 10:48 PM - Forum: Humanoids
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Dwarves
“Vessels of mortal flesh, bound by the aspect of Diligence.”
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War burned as flames upon the great tapestry of life that the divine play came to endear. Want and envy drove the great houses of the Elves to one another’s throats, while the races of men like a pestilence, found heart in slaughter, theft and plunder of their warring greaters’ fief. From the cauldron of emotion that dwelt within but a few lords, there could arise suffering and pain on an immense level. In their fractious state, the Godhead had only just began to realize that so much more than a stage of enjoyment and mirth had been set. How many generations had passed since the first life crawled forth from oily sea under blackened sky? Life and Death were but cycles, feeding the eternal flame of creation’s engine - such was the design, but something else corroded the gears and ate away at the foundation. Illumination could feel it. Life lived, life felt, and it felt suffering. Thus in an effort to right the keel of Sangreal, Narrative was inspired with but an emanation of Intent, descended from the Will and Order of the godhead. Needs existed within the forces of the world that, in their lack of fulfillment, caused undue suffering. Men and Elves, craftsmen that they were, simply had aims elsewhere. Thus, springing forth from the riverclay of the Westcontre and taking shape by the aspect of Diligence, the third race of the Grail was born - the Dwarf.
Dwarves are rather short, none exceeding four feet and eight inches- though their true nature is not simply defined by their height. Despite being of such short stature, they possess abnormally dense bone and muscle, resulting in their weight and strength being similar to that of the standard human. Dwarves are small, yet strong, but they do not possess the agility and speed of humans due to their size and rather awkward bulk. Facial features of Dwarves are usually heavy, large noses, heavy brows, and thick cheekbones are common features of the average Dwarf, as well as a well-protruding chin. Stocky necks and broad shoulders are equally common, and all attributed to their physical nature. Dwarves have a wide variety of skin-tone, though it is spread usually from pale to Chocolate-Brown, Ebony-Black, and anything in-between. In terms of hair color, Dwarves are fairly generic in this regard- ranging from a very Dark Dirty-Blonde, to a Dark Brown or Black, and anything in-between. In great age, Dwarves may gain the classic Grey to White-haired appearance that goes with age.
Nestled in the rugged embrace of Ossus, where the River Caelwe weaves through the spine’s deep valleys, dwarves set about forming their first real city-state. A society of industrious artisans, shrewd merchants, and fiercely loyal clans, the Dwarves of Ossus built a reputation as masterful stewards of wealth. Their culture, steeped in the pursuit of familial prosperity, thrives on the intricate dance of trade, crafting, and clever negotiation. The Ossan Dwarves trace their origins to the First Clans, who delved into the valley's rich veins of silver, gold, and gemstones. Over centuries, they transformed their mountain halls into bustling centers of commerce, with marketplaces carved into the rock and vaults brimming with treasure. The heart of Ossan society is the city of Kragsthal, a sprawling subterranean metropolis where the clink of coin echoes alongside the hammer’s ring. At the core of their culture is the concept of Keldorin, the sacred duty to amass and safeguard familial wealth. To the Ossan Dwarves, the prosperity of the family is paramount, and each clan operates like a small trading house. This drive has made them canny merchants, adept at extracting wealth from humans, elves, and other peoples who come to trade in Ossus or encounter their caravans in distant lands.
The Dwarves’ mastery lies in the balance of supply and demand. They are artisans of the highest caliber, crafting fine jewelry, enchanted weapons, and tools of unrivaled durability. These goods, highly sought after by human lords and elven nobles, are sold at exorbitant prices. But the Dwarves are equally adept at importing goods from distant regions—silks, spices, exotic woods—and reselling them to their neighbors at a profit. This web of trade allows them to act as intermediaries, extracting wealth from all sides while revealing little of their own sources. To further their economic dominance, the Ossan Dwarves are not above subtle manipulation. They finance wars between human kingdoms, ensuring demand for their arms and armor while extracting repayments in land, gold, or trade privileges. Elves, though more resistant to Ossan bargains, have been lured into disadvantageous trade pacts through the Dwarves’ careful flattery and unyielding patience. Governance in Ossus reflects their mercantile nature. The Council of Coin, composed of the heads of the wealthiest clans, rules collectively, each decision weighed against its potential profit. Disputes are settled in the Hall of Scales, a grand chamber where arguments are measured as carefully as gold. Though fiercely competitive, the clans are united against outside threats, for they understand that a secure Ossus benefits all.
Despite their mercantile cunning, the Ossan Dwarves maintain a strong sense of kinship and tradition. Festivals celebrating clan achievements, the unveiling of masterworks, and the recounting of trade conquests are central to their lives. They honor Thuldin, the Forgekeeper, as their chief deity, offering prayers for ingenuity and prosperity. Through their blend of artistry, economic acumen, and sly maneuvering, the Dwarves of Ossus have become a dominant force in the region, transforming their river-valley into a hub of wealth and influence. In every deal, every finely crafted coin, and every traded treasure, the Ossan Dwarves weave their legacy of mercantile mastery.
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Elvenkind |
Posted by: __denby - 08-19-2024, 10:48 PM - Forum: Humanoids
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Elvenkind
"Vessels of mortal flesh, bound by the aspect of Order."
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In the telling of the dream that Illumination lived in its early lives as man, there came the search for a mentor, the search for an adversary. In order to view the reflection of man, there must have been another with which it may be reflected. Contrary to the very beliefs of the elf, it was mankind that came first yet elvenkind that was perfected. For in the beauty of man’s vulgarity, there emanated a force to fill the gap; the aspect of Order. Thus the will of the divine was made manifest by the generation of three races, governed by the unseen structures of the world that formed them.
Of that which lay within the hearts of men, being the heart of God, there were three constants in this burgeoning world out of whom sprang the three races of Elf. The wheel of the stellar sky spins eternal and nothing is as sure as sunrise and sunset. The breath of nature inhales the winter, exhales the spring, and nothing is as sure as seasons. The cloy of fear strikes in the darkness and the heart quakes before the witty tiger, nothing is as sure as predation.
Solar Elves
Governed by the aspect of stellar order, it is the purity of the cycles of that heavenly nature which stands in the heart of all Solar Elves. Pale of skin and light of hair, these elves are often of great refinement and high intellect. Living in the lowland coasts of the Westcontre, great city-state societies have been formed around these aristocratic and usually honor-bound oligarchs. Typically standing five and a half to six and a half feet, these elves are physically weaker and lighter than humans. Their cities, carved into the cliffs of Westcontre, rise like monuments to the sky. Towers of polished stone gleam in the sunlight, their walls etched with constellations and celestial maps. The greatest of these is Solyndar, the capital of their people, where the Council of Oracles interprets the movements of the heavens and codifies them into laws that govern every aspect of Solar Elf life. The Oracles, chosen for their wisdom and clarity of vision, are not rulers in the mortal sense but stewards of the harmony between the heavens and the earth.
The Solar Elves are master navigators, both of the seas and the stars. Their golden ships, slender and swift, traverse the waters of Westcontre, carrying goods, lore, and their teachings to distant lands. Their fascination with heavenly cycles has made them astrologers of great renown, sought by kings and scholars alike for their ability to predict events by the alignment of stars and planets.
Yet, their devotion to law and order has not been without consequence. The rigidity of their codes, unyielding as the orbits of the stars they revere, has sometimes led to strife among themselves and with others. Neighboring peoples often see the Solar Elves as haughty and inflexible, and their insistence on order has, at times, bred resentment.
Despite this, the Solar Elves endure as a people of profound purpose and vision. They view their lives as part of a greater cycle, one that transcends the fleeting concerns of mortal existence. In Westcontre, as the tides rise and fall beneath the eternal gaze of the stars, the Solar Elves continue their vigil, guardians of law and harmony, forever seeking to align their world with the celestial design.
Forest Elves
Governed by the aspect of natural order, it is the regularity and carnality of the earthly cycles which stand within the heart of all Forest Elves. Usually tan or dark of skin and tawny or brown of hair, these elves are often of physical prowess and great wisdom. Living in the deep interior forests of the Westcontre, small warrior tribes were oft the mode of forest elf culture. Typically standing five to six feet, these elves are on par with humans in terms of physical strength and weight.
Within the verdant heart of Westcontre lies an ancient and boundless woodland, where light filters through the dense canopy in shifting hues of green and gold. It is here, among the whispering trees and murmuring brooks, that the Forest Elves make their home. Known to themselves as the Yrdn, they are a reclusive yet harmonious people, whose lives are devoted to the stewardship of the natural world and the reverence of its spirits.
Their villages are marvels of subtlety and ingenuity, built high among the treetops and seamlessly integrated into the forest. Bridges of woven vines connect their dwellings, and their halls are carved from living wood, shaped through magic and care rather than tools. This harmony extends to their way of life, as they take from the forest only what is needed and give back through rituals of renewal.
The Yrdn are led not by kings or councils but by the Druids, spiritual guides who commune with the spirits of the land. The Druids interpret the will of the forest, passing down wisdom and guidance that has been honed through millennia. Their laws are unwritten but deeply ingrained, passed from generation to generation in songs and stories. Above all, the Yrdn hold sacred the balance between life and death, growth and decay, viewing themselves as guardians of this eternal cycle.
Though the Forest Elves are largely insular, their wisdom and the rare beauty of their craft occasionally draw outsiders to their borders. These visitors are treated with cautious hospitality, but those who seek to exploit the forest or its spirits find no mercy. The Yrdn are skilled in both diplomacy and warfare, wielding bows of enchanted wood and magic that draws upon the strength of the forest itself.
Through countless generations, the Forest Elves have remained steadfast in their purpose. Even as the world beyond their woods grows louder and more chaotic, they continue their quiet guardianship, their lives intertwined with the pulse of the ancient forest. To the Yrdn, the trees are not merely witnesses to their history—they are their history, their kin, and their sacred charge.
Deep Elves
Governed by the aspect of predatory order, it is the surety of natural cruelty and predation which stands within the heart of all Deep Elves. Usually gray or coal of skin and monochrome of hair, these elves possess fierce individuality and craftiness. Their society exists solely by nature of competitive cooperation - not so unlike a pack of wild dogs or opportunistic tribe of apes yet with much fiercer intellect. Living in the high mountains of the Westcontre, isolated bandit kingdoms usually formed around societies of Deep Elf. Standing typically four to five and a half feet, these elves are slightly weaker than humans but on par in bone density.
In the shadowed peaks and labyrinthine caverns of Westcontre’s high mountains dwell the Deep Elves, a cunning and resourceful people who have made their home in the earth’s bones. Known among themselves as the Morvanni, they are a society shaped by the harsh isolation of their environment and driven by a dual obsession with industry and cunning survival.
Over time, the Morvanni’s mastery of industry became their defining trait. They built sprawling underground cities, illuminated by glowing crystals and heated by volcanic vents. Great forges roared in the depths, where metals were melted and shaped into weapons, armor, and intricate mechanical devices. The Morvanni were architects of ingenuity, blending alchemy and engineering to create wonders that awed even their surface-dwelling kin.
This duality—craftsmen of unparalleled skill and opportunistic raiders—has long defined the Deep Elves’ relationship with the world. While they maintain trade with other peoples, selling their wares in exchange for goods they cannot produce, their reputation as bandits often undermines alliances. Among themselves, they view these contradictions as necessary parts of existence, bound by a ruthless code of pragmatism and loyalty to their kin.
Morvanni society is governed by a hierarchy of guilds, each devoted to a particular craft or endeavor. The Guild of Artifice, the Guild of Blades, and the Shadowed Guild of the Path—dedicated to banditry—are the most prominent.
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Humankind |
Posted by: __denby - 08-19-2024, 10:47 PM - Forum: Humanoids
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Humankind
“Vessels of mortal flesh bound by the aspect of Will.”
All good stories require actors to fill the myriad roles. Each and every role written with a specific heart in mind. Thus the will of the divine to expand narrative drove the emanation of humankind, first among races and broadest of strokes. The race of men bear among them an example of every extreme, from those that could pass for a halfling to bears with a smiling face and nigh every pigment to boot. Among the ranks of humankind there exist four distinct races, the myths of each tied dearly to their geographies. Those geographies are oft the passion of men, as to the human it is the heart that proves right or wrong, truth, and purpose.
The Norden
Norden are a race of humans whose origins are scattered amongst the Westcontre’s northern realm of Norda. Tradition relates of nomadic hunting bands and woodland baronies, civilizations of seaborne raiders and mystical traditions of bygone eras whence men were nearer to their long lost forests of old. Where the divine sought stories of survival in the bleary forests and frigid night, there came the Norden.
Norden range in height from five to six and a half feet on average. Their skin is typically pale to lighter shades of tan or beige, usually reddening in the sun. Facial hair is common among men, with both men and women having coarse or wavy blonde to brown and occasionally red hair. Natural selection has led to their trending a harder build, men and women having somewhat denser musculature and heavier bones.
The Norden tribes emerged in the bleak northern reaches of Norda, a region defined by jagged fjords, unyielding glaciers, and forests clinging to life beneath perpetual frost. Their ancestors, exiles and wanderers from southern clans, sought refuge in this inhospitable land, fleeing subjugation and war. They named themselves the Norden, after the icy winds that howled ceaselessly through their new homeland, and pledged to carve a life where others dared not tread. The earliest Norden lived as hunters, fishers, and foragers, subsisting on the meager bounty of the land and sea. Over time, they adapted to the harsh environment, creating tools of bone and stone, taming hardy animals, and mastering the treacherous waters with longships hewn from frost-touched pine. Their survival depended on cooperation and resilience, and their laws were built around communal responsibility. To the Norden, no crime was greater than forsaking one’s kin.
Though isolated, the Norden could not avoid contact with outsiders. Southern traders brought rare goods—bronze, salt, and grain—but also disdain for the Norden’s "barbaric" ways. The Norden viewed outsiders with suspicion, a wariness that hardened into hostility when southern warbands sought to claim their lands. Such attempts were met with fierce resistance, for the Norden fought with the ferocity of wolves defending their den. Their warriors were legendary, wielding axes and spears with a fury born of necessity, and their seafaring prowess allowed them to raid distant shores when winters proved too lean.
The land itself shaped Norden culture, instilling in them a deep reverence for nature and the gods they believed dwelled in its wild places. They worshipped a pantheon of deities tied to the elements—Skathi, the goddess of winter; Njolfr, the storm-bringer; and Eira, the keeper of the hearth. Rituals and sagas preserved their history, recounting not only their struggles but the lessons learned from them.
Over centuries, the Norden became more than mere survivors—they thrived as explorers, traders, and storytellers. Yet their identity remained anchored to the unforgiving land of Norda, a region that both tested and defined them. To this day, the Norden are remembered as a people who forged strength from hardship and shaped their destiny with unyielding resolve.
The Levani
The Levani are a race of humans who originated within the Westcontre’s central and south-eastern lands of Levane. Where the divine sought stories of hearth and battle in the Norden, it sought power and glory in the Levani. Given manifest destiny upon a vast region marked by shifting dunes, fertile oases, and ancient trade routes crisscrossing the unforgiving desert, the early Levani found themselves living as nomadic caravans. Skilled in survival amidst the sands, they lived by the stars, guiding their herds of camels and goats from one oasis to the next, and traded incense, rare spices, and precious gemstones with distant lands.
Levani range in height from five to six and a half feet on average. Their skin is typically cream to darker shades of tan or beige, usually darkening heavily in the sun. Facial hair is common among men, with both men and women having coarse or wavy brown or black and occasionally straw-colored hair. Natural selection has led to their trending a leaner build.
The origins of their unity lay in the myth of Zahir the Unifier, a charismatic leader and tactician who is said to have descended from the desert gods. Zahir understood the futility of constant inter-clan feuds and the untapped potential of the scattered Levani people. Through shrewd diplomacy and decisive victories, he forged an alliance of clans, founding the city of Qarat-Zahir on the banks of the River Huran, one of Levane’s few permanent waterways.
Qarat-Zahir became a beacon of civilization in the desert, boasting irrigation systems that turned barren sands into fields of grain, dates, and olives. The Levani became adept at harnessing the waters of the Huran, digging qanats (underground channels) to expand their agricultural reach. This surplus of food allowed the Levani to grow beyond subsistence, leading to flourishing trade with neighboring regions.
Bronze tools and weapons marked a turning point for the Levani. Their artisans, inspired by the geometric patterns of the dunes and stars, created intricate designs in bronze and gold, setting their wares apart in the bustling markets of Qarat-Zahir. Meanwhile, the Levani army—armed with bronze swords, reinforced chariots, and a deep understanding of desert warfare—secured the empire’s borders and expanded its influence.
At its height, the Levani Empire stretched from the jagged cliffs of the Khalan Coast in the west to the emerald highlands of Tarqim in the east. Its cities, adorned with domes and spires that glimmered in the sun, were centers of art, science, and learning. Levani astronomers charted the heavens, while their poets composed epics that celebrated the gods, the desert, and the empire’s enduring strength.
However, the Levani’s rise was not without hardship. Periodic droughts tested their resourcefulness, and rebellions flared in the more distant provinces. Their resilience and ability to adapt—hallmarks of their nomadic ancestry—allowed them to weather these storms.
The Abessy
Power and honor, war and conquest, the divine had achieved much with two varieties of Man, and yet it did not yet satisfy. Emerging forth from the desire for worship, of palatial reverence and animistic folklore, there came the Abessy, peoples dark of skin and bright of eyes from the Westcontre’s unknown southern regions. Abessy range in height from four and a half to five and a half feet on average. Their skin is typically dark brown to heavier shades of brown or black, showing little effect by exposure to the sun. Facial hair is common among men, with both men and women having coarse or nappy black and occasionally brown or straw-colored hair. Natural selection has led to their trending a heavier, stronger build. The Abessy arose first amongst the verdant highlands of Abessia, a land cradled by rugged mountains, deep valleys and rivers that snake through fertile plains. In their earliest days, the Abessy were hunter-gatherers, roaming the forests and savannas of Abessia, surviving on the bounty of wild game, roots, and fruit. They revered the natural world, believing the mountains to be the thrones of gods and the rivers to carry divine blessings.
Change came with the discovery of grains and agriculture that flourished in the highland soils. Likely procured through cultural exchange with the Levani, this cultivation allowed the Abessy to settle, giving rise to villages and a burgeoning agrarian society. With stability came growth, and the Abessy developed intricate irrigation systems to tame the rivers and expand their farmlands. The abundance of food attracted traders from neighboring regions, bringing with them goods, ideas, and technologies.
The turning point in Abessy history came with the emergence of the Oracles of Abdar, a priestly caste that claimed communion with the divine. They interpreted the will of the gods through celestial signs and the rhythms of the earth, guiding the Abessy in matters of governance, warfare, and agriculture. The Oracles declared Abdar, a sun god of justice and prosperity, the supreme deity, and established his worship at the heart of their society.
Under the Oracles’ leadership, the Abessy transitioned from a loose confederation of villages into a unified theocratic state. They constructed monumental temples and obelisks in honor of Abdar, using advanced stoneworking techniques that drew admiration from neighboring peoples. These structures became not only centers of worship but symbols of the Abessy’s divine mandate and burgeoning power.
As their influence grew, the Abessy expanded their territory, assimilating or subjugating nearby tribes. Trade routes thrived under their control, bringing ivory, gold, and incense into their markets and establishing Azura as a hub of commerce. Their scribes developed a written script to record religious texts, trade transactions, and the laws decreed by the Oracles, solidifying their authority.
The Baejki
The Baejki people emerged on the mist-shrouded islands of Baejk, a land of rolling hills, dense forests, and rivers cascading into an indigo sea. In their earliest days, the Baejki lived as agrarian clans, cultivating rice in terraced paddies carved into the hillsides and fishing the abundant coastal waters. Their villages were scattered yet connected by a shared reverence for the spirits of the land, sea, and sky, whom they believed guided their fates. Baejki range in height from four to five and a half feet on average. Their skin is typically cream to darker shades of beige, usually reddening in the sun. Facial hair is common, yet thin among men, with both men and women having silken, straight brown or black and occasionally straw-colored hair. Natural selection has led to their trending a lithe and muscular build.
The foundation of their rise was laid with the development of sophisticated irrigation systems, enabling the cultivation of rice and millet on a scale that sustained growing populations. Roads, initially footpaths through dense forests, were widened and paved with stone, linking villages to regional centers. The Baejki crafted bridges of wood and rope, daring the rushing rivers and steep gorges of their homeland. With these advancements, trade flourished, and their markets teemed with ceramics, silk, and metal goods.
The sea, however, was their true lifeblood. The Baejki became master shipbuilders, crafting swift, seaworthy vessels that could navigate both the coastline and the deeper waters of the Shimmering Sea. These ships carried merchants far afield, exchanging jade, spices, and textiles with distant lands. Maritime trade fueled the prosperity of emerging city-states, and the harbors of Baejk became bustling hubs of commerce and culture.
The unification of the Baejki clans into the Baejki Empire was spearheaded by the visionary leader Yon Myol, a chieftain-turned-conqueror. Yon Myol united the main island through a combination of military prowess and diplomacy, proclaiming himself the first Emperor of the Baejki. He established Gyon’do, a fortified city at the mouth of the Serene River, as his capital. Gyon’do became a beacon of learning, art, and governance, its towering palaces adorned with intricately carved wooden eaves and colorful tiles.
Under the Baejki Empire, a codified system of laws was implemented, infrastructure expanded, and naval power solidified. Their navy safeguarded the sea routes, ensuring the uninterrupted flow of goods and ideas. The Baejki also developed a unique written script, preserving their literature, history, and state decrees for posterity.
By the height of their influence, the Baejki were both architects of an enduring empire and navigators of the vast oceans, weaving together the threads of trade, culture, and governance. Their legacy remains one of resilience, ingenuity, and a profound connection to both land and sea.
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Sangreal Terms of Service |
Posted by: __denby - 08-19-2024, 10:42 PM - Forum: Info and Rules
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Sangreal General Legal Disclaimer and Terms of Service v.1.0
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