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Sangreal Proficiency System |
Posted by: __denby - 08-19-2024, 05:09 PM - Forum: Lore Locks and RP Rules
- No Replies
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Sangreal Proficiency System v1.0
Description
Proficiencies are recognized as the IC Character’s ability to perceive, create, and design objects through their various methods of Crafting Roleplay. This is restrictive across all methods of construction, be that via Magical, Mundane, or other various means.
For Example: A character will not be capable of forming objects such as Weapons and Armor of higher quality materials, regardless of their knowledge or race if their proficiency is not high enough in Blacksmithing.
All players will be capable of working with a maximum of Four (4) Total Proficiencies. This may be split however the player would like, however, the maximum number of crafting proficiencies is Three (3). As an example - one may choose to be skilled in three crafting proficiencies, and one gathering - or two crafting and two gathering. One Proficiency of each category will be capable of being leveled to Mastery, while the other two (for crafting) or one (for gathering) will be capable of being leveled to Expert. A character cannot be skilled at all things!
All players are also capable of working with Common materials, without requiring a selected proficiency. For example, a Master in Alchemy may work with Common metals, without requiring any sort of proficiency in Blacksmithing.
However, certain proficiencies are not restricted by the rarity of objects, and instead are restricted on the theories, methods, and constructs that they may be capable of creating. This is primarily up to the Review Team’s discretion, as OOC Knowledge and RP Quality can have a role in these situations.
It is up to the player to maintain their own PROOF OF RANK MASTERY; if applying for Uncommon+ items, make sure your character sheet or something on your profile includes the crafts you have done prior. The review team will check, but it's easier for you to do it, let's be honest.
Ranking Overview
Object Rarity
Player-Characters are restricted in the crafting of their items. An item with the ‘Mastercraft’ tag will be capable of only being created by someone with the Master rank in that specific profession. Equally, a ‘Magitech’ item will only be capable of being created by someone with a Master rank in the profession related to that item. The color system will be reflected in-game for roleplay items.
Common (Novice) - All players may utilize items that are listed under the Common variety. This is not restrictive to real life plants, nor is it restricted to real life metals, however the Server’s Tech-Lock must be observed.
Uncommon (Initiate) - Players of the Initiate rank in Gathering will be able to acquire these items, while Players of the Initiate rank in Crafting will be able to work with these items. Players of Initiate rank in Crafting will also only be capable of creating an object with a maximum rank of Uncommon.
Rare (Journeyman) - Players of the Journeyman rank in Gathering will be able to acquire up to Rare, while players of the Journeyman rank in Crafting will be able to work with these items. Players of Journeyman rank in Crafting will be capable of creating an object with a maximum rank of Rare.
Ultra Rare (Expert) - Players of the Expert rank in Gathering will be able to acquire up to Ultra-Rare, while players of the Expert rank in Crafting will be able to work with these items. Players of Expert rank in Crafting will be capable of creating an object with a maximum rank of Ultra-Rare.
Legendary (Mastery) - Players of the Mastery rank in Gathering will be able to acquire up to Legendary, while players of the Master rank in Crafting will be able to work with these items. Players of Master rank in Crafting will be capable of creating an object with a maximum rank of Mastercraft/Magitech.
Proficiency Skill Level
Players may only progress up One Rank per Category (Crafting and Gathering), per two OOC weeks. This is to preserve the logical progression of RP Quality as best as possible, without restricting characters too much. The following are ranks you may label your character as.
Ie: It would take two weeks as Initiate, making lower rank items, to progress to Journeyman - six weeks total to Expert, and eight to Master.
Initiate - Players who progress from the most basic rank that all possess upon creating a character, Novice, become the rank of Initiate. Initiates in Crafting and Gathering are capable of working with and collecting Uncommon materials.
Journeyman - Players who progress from Initiate, become the rank of Journeyman. Journeymen in Crafting and Gathering are capable of working with and collecting Rare materials.
Expert - Players who progress from Journeyman, become the rank of Expert. Experts in Crafting and Gathering are capable of working with and collecting Ultra-Rare materials.
Master - Players who progress from Expert, become the rank of Master. Masters are usually exceedingly rare to stumble across, and one may only become a Master in one specific Crafting profession, and one specific Gathering profession. Masters are the only characters capable of producing Mastercraft or Magitech items- this does not apply to Runecrafting, as all Runecraft-related objects made by a Runesmith are Magitech. Any attempt at using magical phenomenon to craft items is only capable of someone with the Master rank.
Special Roleplay Exemption - Case-by-Case Basis
Much like a Non-Standard Character Application, the increase in rank may be attempted via what is known as a Special Roleplay Exemption. If a character is somehow bestowed with a massive amount of knowledge through a pre-existing system, such as Mind Magic, through Event Mechanics, or any other means appropriate for qualifying the character, they may apply for a Special Roleplay Exemption, and be progressed to a higher level.
A Special Roleplay Exemption may also apply for characters who were considered Masters in the world from which they are being imported. An example would be, an older character who was recognized as a World-Renowned Alchemist or Blacksmith, could apply for a Special Roleplay Exemption which would be reviewed by the standing lore reviewer.
Such Special Roleplay Exemptions should be taken to Private Forum Conversation, and may take a considerable length of time depending on the character, profession, and rank requested.
Types of Proficiencies
Crafting Proficiencies -
Armorsmithing
Armorsmithing refers to the act of creating armor out of metallic structures, a sub-category of what is vaguely known as Blacksmithing. Not all Blacksmiths are capable of forging from raw ore, a potent set of armor. In the case of Armorsmithing, they are capable of working with and creating any metallic constructs that are formed into armor. This applies to the creation of plated shields, cuirasse, vambrace, helms, ad etc. An Armorsmith is capable of conducting basic woodworking and tailory to complete their crafts- such as clasps, buckles, belts and such ilk.
Weaponsmithing
The counterpart of Armorsmithing, a Blacksmith who specializes in Weaponsmithing, is skilled in the working of metal to form the blade. While this primarily applies to swords, polearms, and other weapons constructed of metal- it can also apply to arrowheads, intricate portions of mechanical weaponry, small objects classified as weapons - such as caltrops - and a host of other machinations. Weaponsmiths are capable of conducting basic woodworking and tailory to complete their crafts- such as sheathes, pommels, poles and such ilk.
Whitesmithing
Whitesmithing pertains to Jewelry-making, (dinner) Plate-making, Utensil-making, and other intricate objects which require softer metals such as timepieces, astrolabes, ad etc. Any metallic constructs that do not require excess heat, or contribute to the defense, offense, ad etc of a character, likely fall under the Whitesmithing category. Historically, Whitesmiths were individuals who produced dinnerware, jewelry, and other fanciful objects for the considerably wealthy.
Alchemy and Chemistry
Alchemists and Chemists, for the sake of Historical Accuracy, are one-in-the-same. In this case, Alchemy and Chemistry applies to anyone utilizing material chemistry, or herbalistic alchemy to perform any act that utilizes a reaction to alter something. For example, an Alchemist would produce a potion that benefits the user, or harms them- and a Chemist would produce a substance that could either benefit, such as a colloidal salve, or a detrimental concoction such as flammable oxidants.
Tailory
Tailory pertains to the crafting of clothing, any instrument developed by utilizing cloth-like substances, and any armor that is non-metallic in nature (such as gambeson). Tailors are capable of using basic metalworking and woodworking to form links, clasps, and buttons, though that is the distinct limit. Tailors are capable of utilizing furs, pelts, skins, and other organic and inorganic items that would be utilized to make cloth-like substances. Tailors are also capable of spinning their own thread, as well as operating looms, ad etc.
Fletchery and Bowery
Fletchery and Bowery are considered to be the same profession, as historically speaking, it would be pointless for an individual to create bows, without understanding the intrinsic details behind crafting a functional arrow. Fletchery and Bowery pertains to anyone that is creating a structure such as a bow, crossbow, or siege weapon involving the use of bows. In this case, a Bower is capable of using woodworking to such a degree that they can form Crossbows, Bows, and Siege Weapons out of wood, as that is their profession. However, the components of a bow is the limit to the knowledge of their woodworking, without choosing an extra profession.
Woodworking
Woodworking applies to the creation of staves, wheels, and other wooden constructs that are lacking from the prior mentioned professions, as well as contained within. For example, a Master Woodworker could create the body of a Bow, though it would likely be nonfunctional. A Master Woodworker would also be capable of creating a handle for a blade, a pole for a polearm, ad etc. Anything involving the working of wood is within their repertoire.
Engineering
Engineers are effectively the most narrow-scoped and complicated profession. It is inadvisable for an Engineer to be lacking one of the following: Woodworking, Blacksmithing, or Whitesmithing. Engineering is the study of complicated interactions between gear and pulley systems- or the design of complicated moving-part machinery. The creation of a Siege Weapon will almost always require the assistance of an Engineer, as would be the same for any equipment involving Dwarven Gear mechanics. Complicated crossbows and arbalests would also require the assistance of an Engineer in one way or another.
Sub-Note: To utilize Dwarven Gear mechanics, or to create Golemaic structures, one must possess Expert+ in Engineering.
Gathering Proficiencies -
Mining
To be a Miner means that you are skilled in the discovering, harvesting, and refining of a specific set of metals. While one might not think that a Miner would be capable of understanding metallurgy to the degree of purifying metals, that is simply not the case. While someone in the Mining profession may not be capable of crafting a blade, they are capable of refining a metal and selling it in its purest form to attract a greater profit.
Hunting
To be a Hunter means that you are skilled in tracking, hunting, skinning and harvesting the objects gathered from an animal. A Hunter is responsible for the capture of animals, as well as the harvesting of their component parts. While an unskilled Hunter may be able to kill an exceedingly rare animal, they would simply not be able to render much use from the corpse that lay before them.
Logging
A Lumberjack or logger is capable of doing far more than simply chopping down a tree. Any individual may chop down a tree, but they would be incapable of discovering what type of tree something was, the appropriate way to handle the wood, or the proper method of drying, cutting, and storing said wood. A person of the Logging profession would be capable of the most basic forms of woodworking, in order to provide the purchaser with a complete product, rather than a unhewn piece of log.
Herbalism
An Herbalist is not an Alchemist, yet an Alchemist may be an Herbalist. Herbalists are the only individuals that are properly trained in collecting, cutting, and raising plants without causing their unseemly demise in the process. For example, any child may pluck a piece of mandrake should they stumble across it, however only a Master Herbalist would be capable of acquiring the plant in such a way that it retained its usefulness for any alchemical applications. Herbalists are just as capable at gathering plants, as they are at growing them, and may do so should they choose.
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Sangreal Techlock |
Posted by: __denby - 08-19-2024, 04:57 PM - Forum: Lore Locks and RP Rules
- No Replies
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Techlock
Barring specific permission from the Staff Team, Sangreal’s Techlock is centered around the middle to the late medieval period, from the 1400s to the 1600s with minor exceptions to the rules.
However, the majority of what is restricted shall be detailed below, for the sake of players incorporating it into their characters in some way, shape, or form.
Rifled Weaponry:
Any projectile weapons should not possess rifling, as this technology is futuristic to the setting.
Gunpowder Weaponry:
The development and production of gunpowder and cannonry is prohibited unless otherwise specified.
High-powered Explosives:
The server may permit simple explosive recipes. However, high-compression, high-density explosives, such as Nitroglycerine, Trinitrotoluene (TNT), and similar non-Gunpowder derived explosives are disallowed.
Penicillin or Sulfonamide:
Modern or semi-Modern Antibiotics are disallowed for use in RP, as medicines and alchemy of the period, should be kept relevant to the period.
The Concept of Electricity:
Many will know that lightning and other electrical discharges, including ‘magic’ ones, are inherently dangerous. However, understanding that these are electrical charges that can be harnessed or stored, is disallowed.
Compressed Fluids and Gases:
The technology of the medieval period, barring fictional magic, was unable to compress and contain fluids and gases in a manner similar to hydraulic action. Fluids and gases may be contained, but at no more than standard atmospheric pressure.
Magical means of compression must be approved by Lore Team, and stringent limits may be imposed upon their uses.
This restriction includes steam power being utilized to convey heat into kinetic motion. Steam engines are restricted, and must require heavy Lore Team oversight.
Intricate Gearwork Systems:
Outside of the constructs of ‘Magitech’, gear systems with cogs smaller than 2 inches in diameter are disallowed. Metallic ball bearings and bearing-styled bushings that function on grease lubrication are also summarily disallowed.
‘Magitech’ systems must be approved, and the fudging of intricate systems will be punished.
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Sangreal Torture & Erotic Roleplay Restrictions |
Posted by: __denby - 08-19-2024, 04:43 PM - Forum: Info and Rules
- No Replies
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Sangreal TRP (Torture Roleplay) Regulations and Restrictions
1 - All Individuals reserve the right to log-off, while acts of torture are being administered to their character.
Those involved in the torture are responsible for Personal-Messaging a Staff Member, as well as the other parties involved, with a clean and brief description of what was done.
Participation in Torture Roleplay is suggested- as it functions as an important aspect of Character Development.
2 - Torture by methods involving genitalia, or otherwise sexual manipulation is considered to be ERP.
This will be treated with the same ten-day temporary ban as ERP.
Castration is permitted as long as it is not descriptive in terms of the method of administration.
3 - Psychological Torture, as well as Physical Torture, is permitted.
It is expected of the captors, to present a full, yet clean and brief description of what they have done upon the completion of their torture.
4 - Sangreal staff team does not expect players to abide by the “Consent” system.
If your character is captured, by reasonable force, your character is at the mercy of the captors.
If your character is knocked unconscious, your character is at the mercy of the captor/s.
5 - Any member of the Torture Roleplay may at their leisure, request a DM from the Staff Team.
This is to ensure that all items involved are Lore-Approved.
This is to ensure that all situations involved do not breach the aforementioned rules.
This is to ensure the comfort of all parties involved, and that no party may participate in Powergaming.
Sangreal ERP (Erotic Roleplay) Regulations and Restrictions
1 - ERP, Also known as Erotic Roleplay, is forbidden under Sangreal’s Code of Conduct, and would be considered mature content, restricted by our modified PG-16 Restriction.
If ERP is handled on-server, all involved parties will receive a ten day temporary ban.
2 - Non-Consensual ERP is considered a capital offense. Inferences, or the attempt of Rape, within Roleplay is forbidden.
As being considered a capital offense, RP involving Rape will result in a permanent ban of all parties involved.
If the victim is innocent in "OOC" terms, this may be pardoned on a Case-by-Case basis. If placed in a situation where such content is suggested, it is the responsibility of the victim or any party involved to immediately reach out to the staff team. Failure to do so will most likely result in a permanent ban by association.
3 - In-Character 'Age of Consent' - All relations with Sexual Intent, between characters under the In-Character Age-Of-Consent, considered by Realm of Solum to be Sixteen (16) Years of age, will be considered to be 'pedophilic' ERP. This will be treated with a permanent ban of all parties involved.
This is considered to be a capital offence regardless of Time-Skips or Fade-To-Black. If placed in a situation where such content is suggested, it is the responsibility of any party involved to immediately reach out to the staff team. Failure to do so will most likely result in a permanent ban by association.
Actions that could be considered to be ERP - or bordering upon ERP, between individuals who are OOCly below the age of Sixteen (16 - Considered Age-Of-Consent globally), is considered a capital offense. This will be met with a permanent ban of both parties. Six-Month waiting period before appeal.
If ERP is taken to Discord or other methods of communication, between individuals younger than Sixteen (16), and it involves characters from Sangreal- if evidence is discovered, it will result in the above-stated punishment.
This rule applies to ALL members, Staff-Inclusive, of the Sangreal Community, and punishment will be meted solely by the Server Owner.
5 - Definitions of Erotic Roleplay. The following bullets defines what is/is not considered to be ERP by the Staff of Sangreal.
Kissing, Cuddling, and otherwise benign romantic interaction IS NOT considered ERP.
Individuals who are in the nude, though do not describe genitalia, IS NOT considered ERP.
Descriptions of genitalia, or the operation thereof utilizing genitalia, IS considered ERP.
6 - Appropriate Fade-To-Black or Time-Skip.
It is well understood that romantic relationships are part of the In-Character Roleplay experience.
With the aforementioned in mind, Fade-To-Black and Time-Skips are permitted. This is to cut to black before any inclination towards ERP.
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Sangreal Code of Conduct |
Posted by: __denby - 08-19-2024, 04:33 PM - Forum: Info and Rules
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Sangreal Code of Conduct v1.0
1 - No Physical Griefing or Theft
This restriction does not apply to Resource World, or external worlds.
Looting from an unlocked chest in the RP World is still considered Theft.
Placing AFK Players into situations where they can be abused and/or killed is considered a minor form of griefing. If said AFK Player reports it, punishment will be dispensed accordingly.
2 - No Unapproved Clientside Modpacks or X-Ray Texturepacks.
There are no exceptions to this rule aside from Staff where applicable.
Utilization of X-Ray texture packs are disallowed, and if found will result in immediate temporary ban and/or confiscation of items.
3 - Hacking of User Accounts
Accessing other user’s forum accounts is disallowed, and will result in a ban for both the IP of the intruder and the accounts of the accessed.
Accessing other user’s Minecraft accounts is disallowed and will result in a ban for both the IP of the intruder, and the accounts of the accessed.
4 - No Flying for transportation purposes.
Flying is permitted if proper RP is occurring for climbing and/or scaling obstacles.
Flying is permitted for building purposes.
Zombe Fly-Mod and DAFlight mods are disallowed. Use of such will result in punishment.
Abuse of the /fly permission will result in revocation of the flying ability.
5 - No Redstone Clocks, Lag-generation Devices, or AFK Machines.
Redstone farms are accepted, given that they are button or lever operated and do not function on a timer system.
Advanced circuits other than door systems that require a simplistic And/Or lock, require approval by technical staff.
Advanced circuitry is usually permitted for builds and events when requested.
Purposeful Lag-generation devices will result in temporary ban, and are considered a breach of the CoC Policy #1
AFK Machines (Circular Waterfall) are considered abuse of the Ontime mechanic and will result in temporary ban.
6 - No Abusive and/or overtly Disrespectful attitudes and behaviours towards Players and Staff.
The community of Realm of Solum is intended to be friendly and a welcoming RP environment. If there is an issue with a player, take it up with Staff. If there is an issue with Staff, take it up with a Management member.
If excessive trolling is complained about, and it is believed to be severe enough by Staff, a warning will be given. If trolling of such level continues, it will result in a ban.
Shit-talking and/or harassment is forbidden. This includes, and is not limited to, On-Server, On-Forums, and Discord. Discord logs will be taken with a grain of salt, however, excessive shit-talking in a situation where logs are permitted may or may not be used in Player Watchlists and Punishments where applicable.
7 - Do not reply to Whitelist applications, Warnings, and Bans unless you possess information that is warranted.
Whitelisting posts are restricted to information pertaining to an individual’s previous track-record, and it would be preferred that such is sent to Staff through Discord or Forum conversation.
Bans or Warnings may be posted on if your information is relevant. Meme’ing, and/or Shit-talking will result in a warning being given out.
Bans and Warnings may be publically refuted, and Staff are required to give information pertaining to the ban, and may be required to release logs given the information is not sensitive to more than the guilty party.
8 - No requesting Operator permissions, Promotions, Teleportation, or spawned Blocks.
Exceptions to the Teleportation rule is on a circumstance by circumstance basis, and will be decided by the Staff member who possesses the teleport override commands.
Requesting Operator and/or Promotions without following the appropriate method of applying for Staff will result in your accounts being dewhitelisted.
Requesting spawned blocks and items will result in denial.
9 - No inappropriate skins, post-modern (Sci-Fi), nude, or sexually implicative skins.
Immersion is key. Keep your skin appropriate to the Roleplay standards for increased immersion.
Skins taken from YouTubers or cloned from popular media such as direct rips from Video Games, Movies, and the like will be required to change.
Skin Violations, including Lore- will be issued a single warning. Failure to comply with Staff directive after the first warning, will result in a dewhitelist.
10 - No Advertising of other Servers.
Posting IP’s of servers in the Forums and Global Chat will result in an issued warning. Continuing to do so after said warning, will result in a ban.
If you feel that someone is spamming and/or advertising IP addresses for servers in Personal Message, report it to Staff.
Referring someone to another server, while using Server-hosted media is considered advertising. This does not apply to referring another server via Discord. Freedom of speech and choice will be respected.
11 - Keep the use of foul language to a case-by-case minimum.
The playerbase recognizes modified PG-16 Restrictions. Constant and needless use of words such as “Fuck” will result in a warning. Roleplay usage is permitted.
Use of foul language to the excess in Discord, will result in a mute or temporary ban after the first verbal warning has been given.
Use of foul language In-Character does not apply to Out-Of-Character restrictions, unless it is in a sexual nature. Use where applicable and within reason is acceptable. Overbearing use will be punished accordingly.
12 - Refrain from using characters based off television characters, as well as video-games, and other media.
While creativity is encouraged, and the use of generic starting concepts is okay, it is frowned upon to utilize a character created by someone else, in a television or other fanbase.
Direct character rips, if discovered, will be punished accordingly.
13 - Metagaming, and Powergaming are not tolerated.
Metagaming will be dealt with on a case-by-case manner. All evidence of Metagaming reported will be checked through logs, as well as questioning of the individuals. Being accused of Metagaming does not warrant punishment, as we follow an “Innocent until Proven Guilty” policy. However- If metagaming does occur and is found out by Staff, there will be punishments for such actions.
Powergaming will be dealt with, by Administration and Loremaster/Co-Loremaster if it needs to be escalated beyond a Moderator. If convicted, it will be one warning. If convicted again, you will be de-whitelisted.
If you are accused of Metagaming or Powergaming, and are indeed guilty- it is best if you confront the Staff members involved and admit that you did so. In this case, you will be treated much lighter than if logs had to be scourged and evidence collected.
14 - ERP (Erotic Roleplay) or PG-18 rated content is restricted.
Failure to follow the Regulations on ERP, or the Regulations on Violence and Torture, which are linked- will result in temporary ban at minimum, and permanent depending on the scale of your violation.
15 - Follow Server Lore guidelines.
Server Lore is the guiding hand by which fun is both aided and hampered. In order to create the most immersive and fun environment for all, one must always adhere to Server lore standards.
Failure to do so will result in being tagged for “Lore Violation”. If an individual exceeds more than two “Lore Violations” they will be de-whitelisted.
If you have a concept, and follow the process of approval in order to get it either approved or denied by the Lore Master and Lore Team, this is acceptable. Only the use of non-approved objects, characters, character traits, or storylines will be punished.
16 - Ports, Spawn-points, Homes, may not be utilized to escape Roleplay.
Using any feature of the server that allows teleportation, in order to escape Roleplay, is not permitted.
Using any form of transport to avoid Combat RP, is not permitted. If you are in the middle of Combat RP, you are disallowed to OOCly flee. If you do so, you will be punished accordingly.
17 - New Characters may not have had interactions with your previous characters.
In order to keep metagaming of previous character events to a minimum, this rule exists with such a restriction.
Characters of the same bloodline are permitted, however they may not adhere to the same career, or same concept as the previous character of that bloodline.
18 - All Offline RP is considered to be Non-Canon
Roleplay that happens on private Discord messages or servers is impossible to track. Therefore, it is non-canon.
Roleplay that happens on any medium other than the verifiable Forums, Server Discord or Server, are considered non-canon.
Roleplay that occurs within Private forum conversations, is considered to be canon. As well as the Roleplay sections of the forums. If you would like to ever have forum RP be verified through private conversation, add a Staff member.
19 - Use of languages other than Americanized or British English is forbidden.
This server’s primary language is English. If English is not your primary language, refrain from RP with your primary language.
If English is your Secondary or Tertiary language, we understand that it may be challenging for you to understand at times.
This also forbids the use of Latin, or made-up languages within the server.
If you would like your own Roleplay language channel, apply for it via the appropriate channels.
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