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  Braich Crwban - Northwestern Peninsula
Posted by: __denby - 08-19-2024, 09:25 PM - Forum: Isle of Sangreal - No Replies

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  Ossus - Land of the Great Spine
Posted by: __denby - 08-19-2024, 06:51 PM - Forum: Westcontre - No Replies

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  Baejk - Isles of Plenty
Posted by: __denby - 08-19-2024, 06:49 PM - Forum: Westcontre - No Replies

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  Abessia - Land of Leaves and Rivers
Posted by: __denby - 08-19-2024, 06:49 PM - Forum: Westcontre - No Replies

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  Levane - Land of Fire and Sand
Posted by: __denby - 08-19-2024, 06:46 PM - Forum: Westcontre - No Replies

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  Norda - Land of Ice and Stone
Posted by: __denby - 08-19-2024, 06:46 PM - Forum: Westcontre - No Replies

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  Metals Specification Master Thread
Posted by: __denby - 08-19-2024, 06:32 PM - Forum: Lore Locks and RP Rules - No Replies

Metal Specifications Master Thread

All metals possess specifications related to their forms, detailing the usefulness, and properties of the metals. These are described through three basic stats of Hardness, Density, and Flexibility. Each operate on a scale from 1 to 10. 1 being the lowest tier and 10 being the highest. Each scale shall be explained in the brief paragraphs about each statistic.

Hardness:
Hardness is defined as the property of a metal or metalloid to hold a form, or an edge. Specifically, the strength by which its molecular internal bonds hold themselves together. As such, a metal with a low hardness, like Zinc- cannot hold a proper edge as well as a metal with a higher hardness like tempered Steel. Metals and metalloids with higher hardness, are more resilient at withstanding impact, holding edges, and retaining shape. However- this usually trades off with a lower flexibility, and a greater density.

Density:
Density is defined as the property of a metal or metalloid that details its mass, weight, and over-all strength. Density is the tightness by which the molecules that form the structure are pressed together. Higher density always results in a higher mass, and reflectively, a higher weight. Some metals with high densities, are not hard however- much like lead. Though a dense metal is often stronger than a less dense metal.

Flexibility:
Flexibility is defined as the property of a metal or metalloid that allows it to return to its shape after being flexed or bent in any sort of manner. All metals are flexible- however, some are more flexible than others. Softer, less dense metals are usually capable of flexing much easier than harder, denser metals. Some however, go against the mold, and remain relatively hard while also bearing a low density and high flexibility- such as Cobalt. A metal with low flexibility has the risk of shattering or fracturing when bent too far- while a high flexibility metal will usually remain intact, at times even returning to their original shape.

While the statistics for all metals can be found on the specific metal lore page, an easily referenced list detailing the hardness, density, and flexibility for all metals that can be found within the realm are listed below.

Iron
Hardness: 4
Density: 5
Flexibility: 5

Gold
Hardness: 2
Density: 3
Flexibility: 7

Silver
Hardness: 3
Density: 4
Flexibility 6

Zinc
Hardness: 2.5
Density: 3
Flexibility: 3

Copper
Hardness: 3
Density: 4
Flexibility 7

Bronze
Hardness: 4
Density: 5
Flexibility: 5

Brass
Hardness: 3.5
Density: 4
Flexibility: 5

Steel
Hardness: 4.5
Density: 5
Flexibility: 6

High-Carbon Steel:
Hardness: 5.5
Density: 5
Flexibility 6

Cobalt
Hardness: 5.5
Density: 3
Flexibility: 8

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Star Sangreal Rules of Roleplay
Posted by: __denby - 08-19-2024, 06:22 PM - Forum: Lore Locks and RP Rules - No Replies

Sangreal Rules of Roleplay v1.0

Roleplay requires politeness and etiquette on behalf of both members participating in the roleplay experience.
The below-listed rules are requirements that must be followed by those who choose to claim Sangreal as their home for roleplaying. Failure to follow these guidelines, will likely result in your RP being sub-par in appearance. In accordance with the Code of Conduct, and other guidelines, sub-par Roleplay will result in you receiving a warning, and a reference to these rules- continuation of your previous misdoings will result in the dewhitelisting of your accounts, and you will be suggested to re-apply once willing to meet the standards set by the community.

Terms to Understand:

OOC: Out of Character; this defines what you are doing as an individual, including but not limited to decisions outside of the Roleplay experience, as well as discussion outside of the Roleplay. There is a clear and defined separation between what is In-Character (IC) and what is Out-Of-Character (OOC).
Note; individuals that play Evil-alignment Characters, are not OOCly, “Evil”, they are merely playing a character for fun. Do not misunderstand this.

IC: In-Character, this defines what your character is doing, including but not limited to actions, decisions within the Roleplay, et cetera.

RP: This term defines Roleplay. It is effectively similar to “IC”. IRP, which stands for “In-Roleplay” has the same meaning.

RPC: Roleplay Combat; this is an honor-based system which defines what occurs between two or more characters involved in combat. It is a game of description and wit, rather than die rolls and luck.
 - However, Sangreal staff respect the right of all players to participate in 'Defenders Choice' combat. Should a combat situation develop in roleplay or a DM'd event the 'defender' is permitted to their choice of honor-based combat, or a Simplified d20 System. The specifications of which are as follows; 

Simplified D20 System:
Basic Turn Rules apply, with the defender starting first. If there are multiple attackers or defenders, they may all roll a singular d20, where highest roll receives first turn order. Re-roll tied players, rerolling until a subsequent and coherent turn order is created.
Each player may take one (1) action, such as firing a bow, swinging their sword, attacking with their fists, etc. Use common sense.
Each player may take one (1) bonus action, such as switching weapons, opening a door, crouching down, etc.
Each player may move ten (10) blocks while taking the aforementioned actions, or twenty (20) blocks and forfeit their actions for that turn.
Weapon strikes will abide by a flat DC assigned by the following states -
Hide or Cloth armored characters resist RANGED attacks with a DC of 12, and MELEE attacks with a DC of 11.
Lamellar or Metal armored characters resist RANGED attacks with a DC of 12 and MELEE attacks with a DC of 13.
Using a shield adds a flat +2 DC to the carrying player.
Taking more than three solid hits to the body will incapacitate any player, use common sense.

1 - The use of Emoticons is forbidden.
Utilizing various emoticons within the Roleplay environment is forbidden. It detracts from immersion, and does not make sense.
Instead, if you wish to express in-character emotions, state them through your emote.

2 - Method of Emoting as recognized by Sangreal.
All emotes must have actions enclosed within asterisks. (* * *)
All emotes must be formatted as such: *Idly wringing his hands together, the elderly gentleman would cast his steely gaze upon the others.*

3 - Use of “brackets”, parentheses, and right-slashes within Roleplay.
Parentheses, ( Message ) or ((message))- are utilized for speaking in OOC terms, while within the Roleplay channel. Please keep this to a minimum. The “Local” channel exists for OOC uses.
Braces, { Message }- These are utilized for voicing your characters thoughts to yourself- or to provide immersion for the situation. This does not mean that you can metagame what someone is thinking. . . It will result in punishment if you are believed to be doing so!
Hard Brackets, [ Message ]- are utilized as an alternative to parentheses for OOC comments.
Forwards Slashes, / Message /- are utilized to give emphasis to a word, usually used within emotes either sarcastically or angrily.

4 - Grammar Restrictions- Ionia is set in a Circa 1920’s time period, utilize appropriate terms.
Words such as “bro”, “dude”, “sup”, “yo’ “, or otherwise modern language terms, are not permitted. Use of modern language within Roleplay will result in an RP-Quality Warning.
Modern slang is not permitted.
Usage of swearing language should be kept to a minimum, although it is understandable for certain characters to utilize it at times. For added immersion, it is advised to keep in mind the historical standards- “Fuck” was at the time, considered a very taboo word, and unlikely to ever be used.

5 - Above-Head Usertags- Use of these within RP, as they are a Minecraft mechanic, is not permitted.
Use of the Above-Head name in RP, is only permitted within OOC Parentheses. If you are not familiar with the character, please use Hard Bracket, Character Name format.
Example: *Wilhelm would quickly avert his eyes from the brutal scene, instead turning towards [Stephan.]*

6 - Out-Of-Character movement, while in RP, is not permitted.
If you are in an RP, it is advisable to respect the other players immersion. Do not jump around, punch blocks, or otherwise use Minecraft mechanics because you are “bored”.
When in an RP situation, OOC movement is to be considered IC movement unless specified as “OOC Movement” by letting the others know through OOC means.

7 - Quotation Marks in Roleplay are negligible.
While certain members of the community may prefer the use of quotation marks during their Roleplay, it is not required.
If certain individuals, such as those who suffer from dyslexia, request that you cease the use of quotation marks so they can better read your text- please respect their wishes, as it is common courtesy.

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Thumbs Up Sangreal Player Bill of Rights
Posted by: __denby - 08-19-2024, 06:06 PM - Forum: Info and Rules - No Replies

Sangreal’s Player Bill of Rights V1.0

I - This Bill of Rights may not be edited by a singular member of Staff, nor by the joint party of Staff under any circumstance. It may be only edited through a query of Active Players, to approve of changes. If a supermajority of the playerbase wishes an item to be added to the Player Bill of Rights, amendments will be added in chronological order as roman numerals.

II - Banned Players are removed from Forum Posting- other than Ban Appeals. Banned Players have the right to request the specifics of their ban, which will be posted on the public ban appeal. Banned Players reserve the right to request a different Staff Member’s opinion, if they believe that they are being mishandled.

III - Players possess the full ownership to any territories or regions that they own on-server. Regardless of RP circumstances, you possess the full OOC ownership until given over by your own accord. As long as the OOC owner has not been absent longer than sixty (60) days in a continuous period, the region cannot be removed. Co-Owners will be given first priority to take over the region if the owner has abandoned their right to claim.

IV - Players reserve the right to dispute any warning, ban, or punishment that they feel was wrongly given. This is preferred to be relayed to Staff members by Forum Conversation. Players reserve the right to add in another player that they would like to include- for verification and/or mediation purposes. Disputes with staff are permitted to be screen-captured, video-recorded, or audio-recorded for public record, within reason. This right cannot be infringed on any circumstance, even if disrespectful conduct is issued by either side.

V - Players reserve the right to quote any official server document in order to support their case whenever they believe that this is necessary.

VI - Players reserve the right to hold opinions upon Staff members, negative or positive. Players also reserve the right to report staff members that they feel are acting inappropriately for their position. This report is to be made through Forum Conversation with said Staff member’s direct superior- or a Staff member that they player feels comfortable approaching. This right may not be infringed under any circumstance.

VII - Players reserve the right to the freedom of speech, and are permitted to express their opinions upon whatever they feel is necessary to express their opinions on- written or spoken. Inasmuch as it is not blatant disrespectful conduct such as an overt use of profanity, Player’s posts will not be hidden or deleted for reasons such as “being salty”, or a staff member disliking the opinion.

VIII - Players, en-masse reserve the right to publicly query Staff members for the reasons of a ban, or other punishment. Information will be given to the Playerbase so long as the information does not negatively harm anyone involved in the ban.

IX - Players may request another Staff member to weigh in on any decision that is being taken under the management of a Staff member whom the player believes to be bias. If this is a Lore situation, the only individuals who may be contacted to override a review team member, may be the recognized loremaster, or Owner. If this process takes time, bear with it- though if it takes an abnormally long time, feel free to query once more about what is taking so much time, though politeness is advised.

X - Players reserve the right to delete, or remove, any content that they feel they would not like to be shared upon leaving the server. This does not apply to approved Lore Submissions, which have already been implemented into the Server, and nor does it apply to In-Character actions referenced and recognized within server events. However, items that exist OOCly, such as content on the forums that details your characters, your artwork, or your own private lore, may be removed if you so choose.

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Rainbow Sangreal Alchemy System
Posted by: __denby - 08-19-2024, 05:18 PM - Forum: Lore Locks and RP Rules - No Replies

Sangreal Alchemy System v1.0

What is Alchemy?
Alchemy is the process by which natural and unnatural objects of the material and spiritual world are combined through a myriad process by often un-powered individuals to replicate or create products that set them apart from the standard individual. Alchemy can come in many forms, from physical manipulation of elements via chemical and semi-magical reactions, to the manipulation of thought, memory, flesh and bone. The typical alchemist does not specifically seek out the development of their own power, but rather the development of new scientific and pseudo-scientific methods to make the world at large a more functional place. The mother of invention is, as always, laziness.

Alchemy can vary from medicinal developments to soothe injuries, to something as direct as stimulants to better a person’s combat effectiveness or ability to regenerate stamina. It is also quite common for alchemicals to be developed specifically for pleasure and recreation- there are many  shamanistic alchemists who strive to create better and more potent hallucinogens and other recreational substances. The field of alchemy is quite broad, and as such, this system is created to provide a basis for what alchemy is, isn’t, and how you can pursue it in regards to following the guideline of the server’s Lore.

What isn’t Alchemy?
This is equally as important as defining what alchemy is. Alchemy refers to the usage, and combination of specific materials and processes to develop something that is more potent and useful than its constituent parts or processes. Utilizing a known medicinal herb to soothe a toothache, an alchemist it does not make. In this regard, processes that are incredibly simple or narrow that they can easily be considered common knowledge are not restricted under the Alchemy system. Herbalism and things of that ilk are largely bound by the rules set about in the Proficiency system, and the usage and development of common substances and processes can be gone about with relatively little oversight. If you have any questions, please refer them to the Review Team.

Examples of Alchemical Processes, Terms and Important Keywords

Recipe:
The recipe of the Alchemical Creation defines the process by which it is refined into the combined form. It includes the component materials required to create it, as well as the process and technologies required. Whether this is written down In-Character or not, a recipe must be created initially, before something can be created.

Skillset:
This references the skill of the character, or characters, involved in creation of the alchemical substance. Over time, characters develop a higher level of skill, through practice and the creation of lesser alchemicals. An example of skillset restrictions, is the stipulation that a novice alchemist would be unable to create something out of a rarer material.

Tools:
Alchemy requires specific tools of the trade, so to speak. The creation of alchemical concoctions becomes ever more complex as one becomes more skilled and knowledgeable. A tool can range from a simple mortar and pestle, to a complex machination of pipes and flame for distillation and calcification processes.

Type:
There is a myriad of alchemical products that can be created, however these are aligned to certain types. Each type of alchemical creation varies, and the processes by which it works, and is created varies heavily as well. For example, the basic range of alchemical types are- Medicinal, Poisonous, Offensive, Defensive, Alcoholics- and the list is as wide as the individual who creates the craft intends it to be.

The Crafting Process:
Alchemical items are crafted through a variety of processes applied to mixed ingredients in order to create different and stronger effects out of different materials. Ingredients used in the alchemical arts range from the parts and pieces of animals to even the various stones and metals of the land. Some alchemists even dabble in the use of the magical arts to try and better their trade. While there are a variety of methods through which one can craft an alchemical item, there are several base and universal processes that almost every alchemist learns and proceeds to use in their process of creation.

Calcination:
A process that is defined as the burning, or debasing something to the most basic minerals and elements that are contained within it. The precise method is fairly simple, and usually results in exposing the material to an open flame, quite literally burning the organic tissues from it. There are very few alchemical reagents that are not entirely destroyed by the act of calcination, though in the right application it can be beneficial.

Ceration:
This process entails the addition of a liquid substance to a previously hardened, or dried out substance, in order to liquefy and reduce the potency of the solution. Depending on the liquid, whether or not it is heated, or chilled, the chemicals and proteins in the solution can have varied effects. For example, a very hot liquid added to a protein-rich solution, can denature certain proteins, resulting in a heavily reduced effectiveness, or an entirely inert solution.

Congelation:
Congelation is a process by which the addition of a thickening agent, usually inert- though at times active, like a material such as soda-lime, and the chilling of the solution increases its viscosity. This can be utilized to create pastes, and thick liquids that can serve as healing agents, among other things.

Defenestration:
A process named after the act of throwing something out the window, this is the method of removing or weakening magical properties in an alchemical creation.  The exact method to go about this varies depending on what an alchemist has on hand, but it is often done either through the careful use of magical spells or the addition of specific metals.

Digestion:
In this alchemical process, a solution is heated, and is allowed to slowly over the course of a great period of time, boil down to a thicker, and more sticky form of itself. With vaporization, the chemicals within are allowed to concentrate down into a semi-pure sludge form.

Distillation:
Distillation pertains to a process by which a singular element is divided from a solution, or a section of plant matter. The solution, or plant matter, is placed into an iron crucible, which is heated, allowing the vapor of the lowest vapor point element within to float upwards into a condensation chamber. After it has condensed, the separated element flows downwards into a collection chamber. Distillation is complicated, and cannot be done by lesser alchemists- however, it creates the most pure substances possible.

Earthing:
Earthing is a process by which an amount of fresh soil, or other nutrient-rich solution is combined with the alchemical reagents. This allows the combined mix to begin leeching nutrients and base minerals from the nutrient-rich soil or other concoction. Though, this takes a considerable amount of time, it does result in an increased potency in objects such as healing creations.

Exposure:
The act of exposing an alchemical substance to the natural elements or significant airflow, it is an alchemist’s way of allowing the natural world to work upon their creation to alter its properties. The results of this can vary dramatically depending on the creation’s composition, though they’ll be strongest with primarily organic creations.

Fermentation:
Fermentation is the process of allowing a compound to break down naturally at the hands of bacteria and other organisms. It generally alters the potency of an alchemical creation’s properties, although by how much and what can vary heavily.

Filtration:
The process of using a filter to remove materials from a brew, this can have varying effects depending on what’s stripped from the alchemical creation by the process. Generally, this removes or weakens side effects of a creation.

Imbuement:
The process of adding or strengthening magical properties in an alchemical creation. While the exact means of going about this varies, it is most often done by various magical spells or the addition of magical ingredients.

Sublimation:
Sublimation is the process of converting a liquid or semi-liquid alchemical reagent to a solid. It operates under the process of heating the reagent to a high temperature, vaporizing it to the upper end of a sublimation container. Once cooled, the reagent will solidify, having lost the water and vaporous qualities, thus becoming a solid.


Alchemical Process and Object Creation Rules:
These rules and examples are provided to attempt to answer as many questions as possible, and perhaps provide the player with additional examples towards what they may be able to do in regards to alchemy.

  1. Alchemical Processes may not involve the direct use of magic to manipulate an element. This would be considered a material use of magic, and thus would fall into the same category as Magitech, if permanent changes are supplied.
  2. Utilizing magical objects or materials to cause modifications to another object by a non-mage is considered alchemy, although this will increase the difficulty of the process or object creation greatly.
  3. Alchemical processes and items may not in any case result in changes that may be infinitely reproducing, or universe-altering in scale. This falls outside the realm of possibility by relatively simple processes. Examples will be provided below.
  4. You may not develop self-replicating potions, or modify an object to replicate itself without constant and intensive observation by the creating character.
  5. You may not develop chemicals, gases, plagues, or other far-fetched things of such ilk which would put the realm itself in peril. This is not only your story.
  6. Apotheosis is impossible. Nothing more needs to be said.
  7. Staff word is final. Do not make modifications or expressions for your character before the alchemical object or process has been approved by the Review Team. If they say that the creation is impossible, you may request an outcome to be granted in order to provide character development, but the item is unusable as it is intended.
    Example; if you produce a substance that accelerates wound healing, you may not roleplay the item’s success before Review Team has granted a verdict in regards to the application. If Review Team informs you that the substance or process will not work, you have the right to request an alternative outcome based on their verdict that you may use for character development- ie; testing of the initial substance causes rapid-onset decomposition to the afflicted skin or the development of keloids, etc.

  8. Strength, Dexterity and Speed of Characters may not exceed twofold without the extensive modification of the physical structure of the individual. Any attempts at more laborious processes to exacerbate this form of physical aptitude will be met with extensive review by the Review Team and likely permanent IC physical consequences to the character.
    This does not mean we do not encourage the development and modification of organic structures. It does however mean that attempts to pursue this will inevitably result in outcomes- good, bad, horrifying and chthonian.

  9. Use of any processes that are not logical or known by the character, inhibited by the techlock and IC situation surrounding the character, will result in the immediate denial of the process and potential voiding of any roleplay surrounding the object.
    Review Team will inevitably discover the use of what can be referred to as “Wikipedia Dropping.” If your character cannot reasonably know it, do not use your OOC knowledge to try and worm your way towards a goal. Some call this min-maxing.

  10. Element Blacklist: The following elements occur in real life, and would admittedly most likely be found within the world, however, due to the properties of these elements it has been determined by the Staff Team that they do not exist. Do not attempt to pull “...well this is an integral part of x, thus y should exist because…” This is considered Wiki-dropping, and will be punished.
    Lithium, Rubidium, Caesium, Francium, Strontium, Barium, Radium, Scandium, Yttrium, Hafnium, Rutherfordium, Niobium, Dubnium, Seaborgium, Technetium, Rhenium, Bohrium, Ruthenium, Hassium, Rhodium, Iridium, Meitnerium, Darmstadtium, Roentgenium, Mercury, Copernicium, Boron, Gallium, Indium, Thallium, Nihonium, Germanium, Flerovium, Antimony, Moscovium, Tellurium, Polonium, Livermorium, Astatine, Tennessine, Uranium, Plutonium and all Lanthanides and Actinides (57 - 71 and 89 - 103.)

  11. If you’ve read the above rules and have thought, “Now I just need to find a way to loophole this!” Loopholing is easily recognizable. If your character does not have an easily expressible research question or reason to pursue something, the gap in roleplay can be noticed and will be punished accordingly.

Application Formats:
Please abide by the following formats whenever possible during your application for a specific process or item. This is to assist the Review Team in reviewing your work and producing a suitable physical representation of it. It will also allow the Review Team to ensure that others are not metagaming and stealing your processes or items.

Chemical: Including but not limited to Poisons, Gases, et cetera.
Name of Chemical Object:
Character Name of Creator:
Username(s) of creator:
Ingredients:
Proof of Material Collection:
Proof of Creation:
Evidence for Testing:
Method of Use:
Immediate Effects:
Long-Term Effects:

Alchemical: Including but not limited to Potions, Medicines, et cetera.
Name of Alchemical Object:
Character Name of Creator:
Username(s) of creator:
Ingredients:
Proof of Material Collection:
Proof of Creation:
Evidence for Testing:
Method of Use:
Immediate Effects:
Long-Term Effects:
Overdose Effects:

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