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  Goedwig Gogleddol - the Timberlands
Posted by: __denby - 08-19-2024, 09:28 PM - Forum: Isle of Sangreal - No Replies

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  Braich Crwban - Northwestern Peninsula
Posted by: __denby - 08-19-2024, 09:25 PM - Forum: Isle of Sangreal - No Replies

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  Ossus - Land of the Great Spine
Posted by: __denby - 08-19-2024, 06:51 PM - Forum: Westcontre - No Replies

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  Baejk - Isles of Plenty
Posted by: __denby - 08-19-2024, 06:49 PM - Forum: Westcontre - No Replies

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  Abessia - Land of Leaves and Rivers
Posted by: __denby - 08-19-2024, 06:49 PM - Forum: Westcontre - No Replies

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  Levane - Land of Fire and Sand
Posted by: __denby - 08-19-2024, 06:46 PM - Forum: Westcontre - No Replies

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  Norda - Land of Ice and Stone
Posted by: __denby - 08-19-2024, 06:46 PM - Forum: Westcontre - No Replies

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  Metals Specification Master Thread
Posted by: __denby - 08-19-2024, 06:32 PM - Forum: Lore Locks and RP Rules - No Replies

Metal Specifications Master Thread

All metals possess specifications related to their forms, detailing the usefulness, and properties of the metals. These are described through three basic stats of Hardness, Density, and Flexibility. Each operate on a scale from 1 to 10. 1 being the lowest tier and 10 being the highest. Each scale shall be explained in the brief paragraphs about each statistic.

Hardness:
Hardness is defined as the property of a metal or metalloid to hold a form, or an edge. Specifically, the strength by which its molecular internal bonds hold themselves together. As such, a metal with a low hardness, like Zinc- cannot hold a proper edge as well as a metal with a higher hardness like tempered Steel. Metals and metalloids with higher hardness, are more resilient at withstanding impact, holding edges, and retaining shape. However- this usually trades off with a lower flexibility, and a greater density.

Density:
Density is defined as the property of a metal or metalloid that details its mass, weight, and over-all strength. Density is the tightness by which the molecules that form the structure are pressed together. Higher density always results in a higher mass, and reflectively, a higher weight. Some metals with high densities, are not hard however- much like lead. Though a dense metal is often stronger than a less dense metal.

Flexibility:
Flexibility is defined as the property of a metal or metalloid that allows it to return to its shape after being flexed or bent in any sort of manner. All metals are flexible- however, some are more flexible than others. Softer, less dense metals are usually capable of flexing much easier than harder, denser metals. Some however, go against the mold, and remain relatively hard while also bearing a low density and high flexibility- such as Cobalt. A metal with low flexibility has the risk of shattering or fracturing when bent too far- while a high flexibility metal will usually remain intact, at times even returning to their original shape.

While the statistics for all metals can be found on the specific metal lore page, an easily referenced list detailing the hardness, density, and flexibility for all metals that can be found within the realm are listed below.

Iron
Hardness: 4
Density: 5
Flexibility: 5

Gold
Hardness: 2
Density: 3
Flexibility: 7

Silver
Hardness: 3
Density: 4
Flexibility 6

Zinc
Hardness: 2.5
Density: 3
Flexibility: 3

Copper
Hardness: 3
Density: 4
Flexibility 7

Bronze
Hardness: 4
Density: 5
Flexibility: 5

Brass
Hardness: 3.5
Density: 4
Flexibility: 5

Steel
Hardness: 4.5
Density: 5
Flexibility: 6

High-Carbon Steel:
Hardness: 5.5
Density: 5
Flexibility 6

Cobalt
Hardness: 5.5
Density: 3
Flexibility: 8

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Star Sangreal Rules of Roleplay
Posted by: __denby - 08-19-2024, 06:22 PM - Forum: Lore Locks and RP Rules - No Replies

Sangreal Rules of Roleplay v1.0

Roleplay requires politeness and etiquette on behalf of both members participating in the roleplay experience.
The below-listed rules are requirements that must be followed by those who choose to claim Sangreal as their home for roleplaying. Failure to follow these guidelines, will likely result in your RP being sub-par in appearance. In accordance with the Code of Conduct, and other guidelines, sub-par Roleplay will result in you receiving a warning, and a reference to these rules- continuation of your previous misdoings will result in the dewhitelisting of your accounts, and you will be suggested to re-apply once willing to meet the standards set by the community.

Terms to Understand:

OOC: Out of Character; this defines what you are doing as an individual, including but not limited to decisions outside of the Roleplay experience, as well as discussion outside of the Roleplay. There is a clear and defined separation between what is In-Character (IC) and what is Out-Of-Character (OOC).
Note; individuals that play Evil-alignment Characters, are not OOCly, “Evil”, they are merely playing a character for fun. Do not misunderstand this.

IC: In-Character, this defines what your character is doing, including but not limited to actions, decisions within the Roleplay, et cetera.

RP: This term defines Roleplay. It is effectively similar to “IC”. IRP, which stands for “In-Roleplay” has the same meaning.

RPC: Roleplay Combat; this is an honor-based system which defines what occurs between two or more characters involved in combat. It is a game of description and wit, rather than die rolls and luck.
 - However, Sangreal staff respect the right of all players to participate in 'Defenders Choice' combat. Should a combat situation develop in roleplay or a DM'd event the 'defender' is permitted to their choice of honor-based combat, or a Simplified d20 System. The specifications of which are as follows; 

Simplified D20 System:
Basic Turn Rules apply, with the defender starting first. If there are multiple attackers or defenders, they may all roll a singular d20, where highest roll receives first turn order. Re-roll tied players, rerolling until a subsequent and coherent turn order is created.
Each player may take one (1) action, such as firing a bow, swinging their sword, attacking with their fists, etc. Use common sense.
Each player may take one (1) bonus action, such as switching weapons, opening a door, crouching down, etc.
Each player may move ten (10) blocks while taking the aforementioned actions, or twenty (20) blocks and forfeit their actions for that turn.
Weapon strikes will abide by a flat DC assigned by the following states -
Hide or Cloth armored characters resist RANGED attacks with a DC of 12, and MELEE attacks with a DC of 11.
Lamellar or Metal armored characters resist RANGED attacks with a DC of 12 and MELEE attacks with a DC of 13.
Using a shield adds a flat +2 DC to the carrying player.
Taking more than three solid hits to the body will incapacitate any player, use common sense.

1 - The use of Emoticons is forbidden.
Utilizing various emoticons within the Roleplay environment is forbidden. It detracts from immersion, and does not make sense.
Instead, if you wish to express in-character emotions, state them through your emote.

2 - Method of Emoting as recognized by Sangreal.
All emotes must have actions enclosed within asterisks. (* * *)
All emotes must be formatted as such: *Idly wringing his hands together, the elderly gentleman would cast his steely gaze upon the others.*

3 - Use of “brackets”, parentheses, and right-slashes within Roleplay.
Parentheses, ( Message ) or ((message))- are utilized for speaking in OOC terms, while within the Roleplay channel. Please keep this to a minimum. The “Local” channel exists for OOC uses.
Braces, { Message }- These are utilized for voicing your characters thoughts to yourself- or to provide immersion for the situation. This does not mean that you can metagame what someone is thinking. . . It will result in punishment if you are believed to be doing so!
Hard Brackets, [ Message ]- are utilized as an alternative to parentheses for OOC comments.
Forwards Slashes, / Message /- are utilized to give emphasis to a word, usually used within emotes either sarcastically or angrily.

4 - Grammar Restrictions- Sangreal is set in a Circa 1500’s time period, utilize appropriate terms.
Words such as “bro”, “dude”, “sup”, “yo’ “, or otherwise modern language terms, are not permitted. Use of modern language within Roleplay will result in an RP-Quality Warning.
Modern slang is not permitted.
Usage of swearing language should be kept to a minimum, although it is understandable for certain characters to utilize it at times. For added immersion, it is advised to keep in mind the historical standards- “Fuck” was at the time, considered a very taboo word, and unlikely to ever be used.

5 - Above-Head Usertags- Use of these within RP, as they are a Minecraft mechanic, is not permitted.
Use of the Above-Head name in RP, is only permitted within OOC Parentheses. If you are not familiar with the character, please use Hard Bracket, Character Name format.
Example: *Wilhelm would quickly avert his eyes from the brutal scene, instead turning towards [Stephan.]*

6 - Out-Of-Character movement, while in RP, is not permitted.
If you are in an RP, it is advisable to respect the other players immersion. Do not jump around, punch blocks, or otherwise use Minecraft mechanics because you are “bored”.
When in an RP situation, OOC movement is to be considered IC movement unless specified as “OOC Movement” by letting the others know through OOC means.

7 - Quotation Marks in Roleplay are negligible.
While certain members of the community may prefer the use of quotation marks during their Roleplay, it is not required.
If certain individuals, such as those who suffer from dyslexia, request that you cease the use of quotation marks so they can better read your text- please respect their wishes, as it is common courtesy.

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Thumbs Up Sangreal Player Bill of Rights
Posted by: __denby - 08-19-2024, 06:06 PM - Forum: Info and Rules - No Replies

Sangreal’s Player Bill of Rights V1.0

I - This Bill of Rights may not be edited by a singular member of Staff, nor by the joint party of Staff under any circumstance. It may be only edited through a query of Active Players, to approve of changes. If a supermajority of the playerbase wishes an item to be added to the Player Bill of Rights, amendments will be added in chronological order as roman numerals.

II - Banned Players are removed from Forum Posting- other than Ban Appeals. Banned Players have the right to request the specifics of their ban, which will be posted on the public ban appeal. Banned Players reserve the right to request a different Staff Member’s opinion, if they believe that they are being mishandled.

III - Players possess the full ownership to any territories or regions that they own on-server. Regardless of RP circumstances, you possess the full OOC ownership until given over by your own accord. As long as the OOC owner has not been absent longer than sixty (60) days in a continuous period, the region cannot be removed. Co-Owners will be given first priority to take over the region if the owner has abandoned their right to claim.

IV - Players reserve the right to dispute any warning, ban, or punishment that they feel was wrongly given. This is preferred to be relayed to Staff members by Forum Conversation. Players reserve the right to add in another player that they would like to include- for verification and/or mediation purposes. Disputes with staff are permitted to be screen-captured, video-recorded, or audio-recorded for public record, within reason. This right cannot be infringed on any circumstance, even if disrespectful conduct is issued by either side.

V - Players reserve the right to quote any official server document in order to support their case whenever they believe that this is necessary.

VI - Players reserve the right to hold opinions upon Staff members, negative or positive. Players also reserve the right to report staff members that they feel are acting inappropriately for their position. This report is to be made through Forum Conversation with said Staff member’s direct superior- or a Staff member that they player feels comfortable approaching. This right may not be infringed under any circumstance.

VII - Players reserve the right to the freedom of speech, and are permitted to express their opinions upon whatever they feel is necessary to express their opinions on- written or spoken. Inasmuch as it is not blatant disrespectful conduct such as an overt use of profanity, Player’s posts will not be hidden or deleted for reasons such as “being salty”, or a staff member disliking the opinion.

VIII - Players, en-masse reserve the right to publicly query Staff members for the reasons of a ban, or other punishment. Information will be given to the Playerbase so long as the information does not negatively harm anyone involved in the ban.

IX - Players may request another Staff member to weigh in on any decision that is being taken under the management of a Staff member whom the player believes to be bias. If this is a Lore situation, the only individuals who may be contacted to override a review team member, may be the recognized loremaster, or Owner. If this process takes time, bear with it- though if it takes an abnormally long time, feel free to query once more about what is taking so much time, though politeness is advised.

X - Players reserve the right to delete, or remove, any content that they feel they would not like to be shared upon leaving the server. This does not apply to approved Lore Submissions, which have already been implemented into the Server, and nor does it apply to In-Character actions referenced and recognized within server events. However, items that exist OOCly, such as content on the forums that details your characters, your artwork, or your own private lore, may be removed if you so choose.

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